reporust_rebootcancel

127,188 Commits over 4,109 Days - 1.29cph!

25 Days Ago
Merge: from main Tests: none, no conflicts
25 Days Ago
Bugfix: AutoTurret no longer misses players moving it's it's FOV - Done by running scans every second when not tracking any targets Tests: walked into turret's FOV from behind. checked turret still shoots when powered up with non-auth player in front.
25 Days Ago
Updated art on floating walkway railings
25 Days Ago
Better commit message: Deployables of the same type will now snap together provided they are close enough. Boxes, Shelves will now auto snap etc.
25 Days Ago
Deployables of the same type will now snap together: Eg walls will snap together
25 Days Ago
tweaked collision on abyss horizontal barrel so it's within the bounds of the deployable
25 Days Ago
Bugfix: powering up auto-turret now runs a search - Simplify and clean authDirty-related code One of previous bugfixes mucked this up by allowing authDirty to desync. There's still a case that's possible, so one more fix needed. Tests: powered up the turret by standing in front of it - it started shooting correctly
25 Days Ago
merge from main
25 Days Ago
improved topology-based max carve height to produce a better gradient
25 Days Ago
manual anchor fbx update and some priliminary texture/material work
25 Days Ago
Huge code cleanup Introduce two modes, simple or advanced snapping behaviours
25 Days Ago
Remove some voice lines that seemed out of place
25 Days Ago
Merge from negative_source_modifiers_godmode
25 Days Ago
Modifiers with a negative source (eg: incapacitate/blind darts) no longer get added to god mode players. Added Modifier.HasNegativeSoruce()
25 Days Ago
Pre-emptive reload when mag not full and target not seen for a while
25 Days Ago
tweaked wall storage deploy volumes to allow for small wood storage
25 Days Ago
add store icons
25 Days Ago
M15 Pistol - Updated item name and description
25 Days Ago
Merge from snake_los
25 Days Ago
merge from fix_roof_stability
25 Days Ago
Remove instancing support from all non-standard shaders
25 Days Ago
Remove instancing support from all non-standard shaders
25 Days Ago
Snake LOS improvements
25 Days Ago
Merge from parent
25 Days Ago
merge from purifier_waterloss_fix
25 Days Ago
merge from ui_volume_slider
25 Days Ago
subtract jungle_update/spatial-biome-fog/fogmethod1
25 Days Ago
merge from jungle_update/spatial-biome-fog/fogmethod1
25 Days Ago
Merge from main
25 Days Ago
Merge from naval update
25 Days Ago
Merge from vsync_limit_fix
25 Days Ago
Disable vsync while the game is in background if limit fps in background is enabled
25 Days Ago
Unsaved
25 Days Ago
Merge from scientist_spawners_enabled_fix
25 Days Ago
Fix tunnel dwellers still spawning when scientist_spawners_enabled is set to false
25 Days Ago
▊▄▆▆▆ ▆▅▅▋ ▊▋▇▋█▉▍█▊_▊▄▉▋█▆▆_▊▌▆█▄▉
25 Days Ago
▄▋▉▍▋▇▋ ▊▉▆▍▉▅▍ ▌▇▄▄▊▊
25 Days Ago
▉▉▌▋▇ ▉▆▅█ ▌▆▌█▇▅▋▉█_▉▆▆▆▄▉▄_▇▅▄▍█▌
25 Days Ago
▄▆▅▉▌▊▌▊▇▉▉▄ ▋▌█ ▄▅▋▉▌ ▅▄▍▅▍▋▆▇ ▊▊█▍ ▊▇▄▇▌▆█▌ ▉▉▋▋ ▊▅▆▅▌▅, ▉▌▅ ▋▄▄▆ ▍▊▅▇█▄ ▋▄
25 Days Ago
Merge from mission_create_streamlining/outpost_spawning/
25 Days Ago
Fixed being able to swap items into containers marked NoPlayerInput (old bug, but relevant with the new mission containers)
25 Days Ago
Convert the conversation panel entirely to flex text, rip out a dozen different layout hacks, improved performance from 2ms/frame while text is animating to 0.1ms/frame
25 Days Ago
Immediately send respawn options when finishing the mission so it appears on the map
25 Days Ago
Fixed safe zone spawn mission not working in primitive GameModeSpawnGroup will now accept the tag 'vanilla' which will pass if no game mode is loaded Added RequiredGameModeTags to BaseMission, also accepts 'vanilla'
25 Days Ago
More comments and minor code changes
25 Days Ago
Try and calculate a rotation which is similar to the original placement rotation (but snapped to the wall) So for example: a box rotated perpendicular to the wall should stay perpendicular even once snapped
25 Days Ago
Merge from abyss_containers/cinematic
25 Days Ago
snap_deployables -> main
25 Days Ago
More minor adjustments with placement code
25 Days Ago
Fix items like planters and furnaces from not snapping