reporust_rebootcancel

128,659 Commits over 4,201 Days - 1.28cph!

22 Days Ago
Add sample names to the FillCommandBuffer_Depth CommandBuffer so you can see how long the WaterCamera part of the command buffer takes and how long specifically for lakes and rivers to render
22 Days Ago
Added SkinnedMeshBaker to player model, switches to a non skinned mesh at 10m (obviously too low but good for a/b testing) Added graphics.bakedSkinnedMeshes and graphics.RefreshAllAnimatorLods convars for testing Seems to save about 0.6ms/frame in an isolated bandit town
22 Days Ago
AnimatorLOD now has a BakedSkinnedMesh field, if assigned the skinned mesh will be baked and the LOD will switch to that renderer when the animator is disabled
22 Days Ago
Remove all Linq usage in PlayerModel (not really related to this task but should help garbage)
23 Days Ago
Subtract 133193 (cinematic_play_fallback)
23 Days Ago
Merge from naval_update/floating_cities
23 Days Ago
Made a visual only version of the chicken, spawning fully AI driven chickens to sit in a cage is pointless S2P floating city 1+2+3
23 Days Ago
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23 Days Ago
pt_boat_gameplay_pass -> naval_update
23 Days Ago
Compile fixes
23 Days Ago
naval_update -> pt_boat_gameplay_pass
23 Days Ago
Add client prediction to ServersideMountedWeapon aiming This means players can now move the turret around indepdently of the server Do reconcilliation on server receive state (if out of date enough) This is now just a checkbox on any ServersideMountedWeapon. Still requires some further improvements, but will work for now Also added seat caching to Mounted Weapons
23 Days Ago
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23 Days Ago
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23 Days Ago
Merge from naval_update
23 Days Ago
ocean tropical shore stuff
23 Days Ago
Tropical palm LODs slightly extended because the islands are small and we can afford it. Nudged trumpet tree canopy alpha clip a small fraction denser.
23 Days Ago
merge from painting_colourpicker
23 Days Ago
Final'ish.
23 Days Ago
Undergrowth material tweaks.
23 Days Ago
Tropical variant of Strangler
23 Days Ago
Change favourite colour convars to a single CSV convar, improve UI with buttons for dynamic sizing
23 Days Ago
Profile the shit out of everything
23 Days Ago
merge from optimize_auth_list -> main
23 Days Ago
Make a warning editor only to avoid tanking fps
23 Days Ago
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23 Days Ago
Merge from parent
23 Days Ago
merge from optimize_findbyid -> main
23 Days Ago
23 Days Ago
Final'ish spawn tables.
23 Days Ago
merge from naval_update -> deep_sea
23 Days Ago
Replaced mesh cull with rendererLOD on casino barge decks
23 Days Ago
Casino baked LODs
23 Days Ago
floating city 4 latest
23 Days Ago
Merge from boat_building
23 Days Ago
merge from fix_boat_drift -> naval_update
23 Days Ago
Add parenting to NPCSpawner and set it up for ghostships
23 Days Ago
Shrink ValidBounds back to 8km * 8km (old size) and rely on ValidBounds checking the DeepSeaBounds separately (we already added it but were both increasing the size & checking if the entity was inside the deep sea)
23 Days Ago
Fixed deep sea marker not extending to the end of the screen
23 Days Ago
RPG7 - viewmodel and texture update
23 Days Ago
Rust 12th Birthday Cake - Updated model asset, added textures and created subsurface profiles. Icon display updated.
23 Days Ago
Fix players nearby being teleported into the water below when a boat is purchased at fishing village For players to be "nudged" they now need to additionally intersect with a trigger instead of just being inside the nudge radius S2P fishing villages
23 Days Ago
merge from ui_overhead_optims
23 Days Ago
Fix compile error