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123,974 Commits over 4,171 Days - 1.24cph!

60 Days Ago
FlexGrid fixes and cleanup Updated general and limited store tab grids
60 Days Ago
Merge from main
60 Days Ago
Fix for bear pie timing not being sync with other teas
Rin
60 Days Ago
More terrain progress
60 Days Ago
Remove scenes and remapped spawners created by the SceneToScene system
60 Days Ago
localise clear filters
60 Days Ago
Stop devlog tag showing the patch date on the homescreen
60 Days Ago
Localised the quit modal
60 Days Ago
Fixed modded catgegory not working properly
60 Days Ago
Remove code inside PrefabPreProcess
60 Days Ago
Setup store video hero on the home page Auto retry/error logic Random roll setups
60 Days Ago
Remove old dedicated "load monuments as scenes" system since new trimmed_asset_warmup ships every single prefab inside a scene (including monuments) - SceneToPrefab goes back to only a single "Run" button Remove code generation for loading monuments via menu `Scenes/Monuments` as it piggybacked of monument scene asset tags - rename the generated file - prefer to manually update the menu as new monuments are added
60 Days Ago
Added a development mode warning when decor prefabs are not poolable Fix decor rocks not being poolable
60 Days Ago
Loading component prefab
2 Months Ago
Merge from nameplate_optim
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
cleaning up tools
2 Months Ago
Started implementing new store grid and tile designs, sill wip Improved the tile grid auto sizing, should do a better job at filling grids Fixed some NREs
2 Months Ago
Get rid of per frame allocations when updating nameplates int/long convars now return memoized string values for smaller values
2 Months Ago
improvised walkways progress
2 Months Ago
Merge from main
2 Months Ago
WIP on fixing lighting
2 Months Ago
avoid redundant sky ambient calc between fog and clouds, can be shared
2 Months Ago
Fix HasBrokenWeaponMod GC allocs through Linq
2 Months Ago
Fix profiler leak in foliage grid
2 Months Ago
Update: BaseRaidBench - move BenchmarkUpdate to Update Hopefully will avoid confusion on why we have multiple update methods Tests: ran the scene
2 Months Ago
Fix bee grenade and rocking chair collider meshes not having read/write enabled
2 Months Ago
fix relief mapping not applying to AO map
2 Months Ago
Electric Table Lamp - Added volumetrics, light bulb, lit up version, WIP texture pass
2 Months Ago
Adding COL meshes for floating walkways
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Try disabling all objects in the scenes we're going to unload before we unload them to try and avoid errors while asynchronously unloading
2 Months Ago
Update: promote hack to fix - expanded the explanation a bit further why it should stay Tests: none, trivial change
2 Months Ago
Lowered the top of the locker collider so deployables dont float on top
2 Months Ago
Fix collision not working properly on heavy and shotgun scientists
2 Months Ago
merge from main
2 Months Ago
Dispose of native arrays at the end of query vis job.
2 Months Ago
Implement being able to find previously dropped items by using the metal detector.
2 Months Ago
Fix npcs moving twice in the same frame (previous fix was incomplete), add better logging to debug faster
2 Months Ago
Fixed merge with new iconrender flow, added editor tools to custom editor
2 Months Ago
improve the header transparency
2 Months Ago
Make 'favourites' red closer to the heart red Fixed interaction toast appearing at weird parts of the screen
2 Months Ago
setting up SAR updated viewmodel anims
2 Months Ago
Fix connection modal last played phrase adding to itself Translate wiped 'old' and last joined 'ago'
2 Months Ago
Numerous server browser fixes: Huge browser code cleanup Onloaded system which calls when bootstrap finishes loading the scene Remove ServerMetaData updated listener when a server browser list is turned off Better refresh button behaviour
2 Months Ago
2 Months Ago
Update Abyss pack for barrels
2 Months Ago
ghost ship model split, some reorganizing
2 Months Ago
Hack: workaround for the BurstClothManager NRE - clean the run in Update Will fix the burst cloth related prefabs in a separate branch. Tests: ran the benchmark - no more NREs
2 Months Ago
Merge from main