reporust_rebootcancel

123,974 Commits over 4,171 Days - 1.24cph!

2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Fix FoliageGrid NRE on disconnect
2 Months Ago
nomad page
2 Months Ago
Setup Folder Structure and Placeholder Improvised Planks Material Added Placeholder Improvised Planks Textures
2 Months Ago
All of the building skin pages
2 Months Ago
Probably fix crash when canceling connecting to a server on "loading world"
2 Months Ago
merge from main
2 Months Ago
lumberjack, wallpaper starter pack pages
2 Months Ago
Add editor tools to save time on workshop screenshot settings
2 Months Ago
Gesture, Graffiti, Ice King and Jungle pages
2 Months Ago
Remove plugin compile defines
2 Months Ago
- Allow scientists to hear other scientists shots, fix situations where scientists are engaged in a gunfight but their friends don't care if the player doesn't shoot back / has a silent weapon - Pull reload sounds directly from the weapon instead of copying them in another array
2 Months Ago
Abyss, Arctic, Frontier, Frontiersman page setup
2 Months Ago
Merge from bounds
2 Months Ago
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2 Months Ago
ItemSelector attribute on page overlay content fields
2 Months Ago
merge from main
2 Months Ago
merge from itempicker_window
2 Months Ago
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2 Months Ago
Added PlayerModel Update avatar for cinematic rigs
2 Months Ago
Fix "move called twice in same frame" warning
2 Months Ago
Fix error when realmed remove tries to remove audio component (do the effects in audiomixer instead of components)
2 Months Ago
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2 Months Ago
ghost ship model separation into final break down, opaque/transparent and decals sorting Prefab hierarchy and groups cleanup - groups are organized to allow stock dressing separation for other ship styles set dressing
2 Months Ago
Weapon racks page
2 Months Ago
Fix new scientist getting stuck on large oilrig doors
2 Months Ago
Set new scientist and heavy scientist health to have similar TTK as old scientists despite not having bullet resistance. It makes balancing damage easier, but the formula I should have used is health/(1-resistance) not health*(1+resistance) so my previous change was wrong.
2 Months Ago
Additional test save
2 Months Ago
Fixed store grids not taking into account height when calculating used cells
2 Months Ago
Fixed store overlay pages showing still showing text group when the content has no texts
2 Months Ago
Some cleanup and support for recalculating after load
2 Months Ago
Adding COL meshes for floating walkways
2 Months Ago
Legacy Wood External images and store setup
2 Months Ago
Add min/max value descriptions to NBZ cvars.
2 Months Ago
WIP more robust bounds/center related calculations.
2 Months Ago
2 Months Ago
▉▅▊▋▌ ▆▆ ▋▇▆█▋ ▄▇▍▍ █▉▍▇▄▉ ▊▉▋▉▅ ▌▇ ▅▋▌▊ ▋▇ ▇▆▌, ▊▉▅▍▉▉▄ ▆ ▍▅▌▌█▅▆ ▋▄▄▉▄▄ ▇▅█ ▇▆█▉▅▇▍▉▊▊. ▍▇▅ ▅▄▅▉▉▊ ▍▍▉▋▊ ▊▍▊▇▌ ▆▌ ▆▇▊▉▆▄▉ ▅▉▅/▆▅▋▆▌ ▉▍ ▍█▉█▊ ▆▉▌▉ ▌▌▆▊▉▋█▌ + ▊▍█▉▋▅.
2 Months Ago
Add Legacy Wood External gate to new store
2 Months Ago
Make silenced weapons harder to hear for scientists
2 Months Ago
merge from main
2 Months Ago
Increase heavy scientist health to match old one
2 Months Ago
Convared the weekly skins preload, makes it easier to debug
2 Months Ago
main -> compass
2 Months Ago
main -> pilot_hazmat_dlc
2 Months Ago
Removed a bunch of components I don't need on the skin viewer camera
2 Months Ago
reapply 125577 reenable_scrappy_damagefx
2 Months Ago
merge from reenable_scrappy_damagefx
2 Months Ago
Compass animation polish
2 Months Ago
merge from hackweek_fps_loggin