2,439 Commits over 1,919 Days - 0.05cph!
Adding missing mount/dismount/swap sounds to Minicopter and Scrap Transport Heli
Extra missing interaction and deploy sounds
Spawnable static ents (incl. chairs and desks)
Allow head look when mounted on invisible static chair & secretlab chair
Both toilet prefabs now use updated chair settings.
Updated more chair prefabs to allow upper body gestures. Setup generic chair mount sound definition to use across chair prefabs. Disabled gibs for invisible static chair.
Changed interaction sounds for wagon storage + crates and coaling tower storage.
Open/close sounds for item_drop prefabs (normal, backpack, buoyant) and fuse box
Fixed invalid textures for scene backup.
Additional physical camera sensor types (ALEXA LF + 35)
Missing interaction sounds
Extra cine wep/tool prefabs. Backups
Swapped a few more chairs at launch site to non-mountable versions.
Added collider materials to wire fence prefabs
Replaced obstructed static chairs at Launch Site to non-mountable versions
Junkard S2P. Replaced a few static road signs to spawnable versions.
Added missing collider materials to a few prefabs
Re-applied previous month fixes from
71256 (duplicate branch)
Merge from inventory_idle
Tweaked head tilt for base anim
Merge from modding_prefabs
More material base scaling fixes. Additional tile and concrete prefabs
Added plaster tiled cubes
Additional tiled cube variants for cloth (carpet) and tiles
Fixed base scaling on tiled cube materials
Merge from modding_prefabs
Shader normals fix. Updated materials + greybox scene
Merge from modding_prefabs
Merge from interaction_sounds
Elite crate interaction sounds
Interaction sounds for small loot - tech/vehicle parts, medical, tools, fuel, food and ammo crates.
Open/close sounds for hackable crates, minecarts and normal + basic crates (using existing audio)