137,330 Commits over 4,474 Days - 1.28cph!

1 Year Ago
Restored menuui2 main prefab
1 Year Ago
Missing _styles folder Prefabed SkinViewer2
1 Year Ago
Move buttons to styles folder, move demos to modal and rename
1 Year Ago
Restructure folders
1 Year Ago
Update legacy wood store steam item
1 Year Ago
Fix search bar, folder structure clean up
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Setup new heavy scientist prefab and get them to bet dropped by the chinook
1 Year Ago
Sidebar component, and positioning fix
1 Year Ago
Skin viewer nre fix, some tweaks
1 Year Ago
Add admin "bot.crouch" command to help test with nametag visibility testing.
1 Year Ago
Run the asset warmup optimized for asset scenes on monument prefabs after loading them for procgen too This avoids an extra copy of the prefab and doing extra work at runtime
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
Remove unused fields in chinook code as well as for loops with a hardcoded single iteration, comment public fields to make it clear what the difference is between scientistPrefab and dismountablePrefab
1 Year Ago
merge from no_build_zone_height_visual
1 Year Ago
merge from lock.key.item
1 Year Ago
merge from fix_userbutton_steamid_copying
1 Year Ago
merge from invis_indicator
1 Year Ago
merge from static_entities_hostile_fix
1 Year Ago
merge from mummywraps_shadowlod
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Suppress warnings in Compass and CompassViewmodel
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
None compile fix (CompassViewmodel)
1 Year Ago
Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog
1 Year Ago
Merge from main
1 Year Ago
Protocol++
1 Year Ago
Merge from main
1 Year Ago
Use mips in SH baker to better emulate in game shadows, add mip and sampling options, improve shadow fade transition, fixed issue with multiple materials (again), add spawning method for all effected meshes for testing
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Load monument prefabs if procgen needs to run on the client or server
1 Year Ago
Mark Rowboat_LOD2 as read/write
1 Year Ago
Fix possible NRE in ExtractReferences when updating asset scenes
1 Year Ago
Added admin convar debug.clearAllFogOfWar to fully reveal the map
1 Year Ago
Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
1 Year Ago
Disable condition on compass
1 Year Ago
Clean up v_compass.anim.controller missing local files
1 Year Ago
Merge from compass
1 Year Ago
Fix resetfogofwar command
1 Year Ago
Mark a bunch more meshes as read/write
1 Year Ago
Possibly, maybe, finally fixed loading fog of war from a save
1 Year Ago
UI_FoilShaderMouseFollow compile fix
1 Year Ago
Compile fix
1 Year Ago
Fixed nre when opening skin viewer while connected to a server
1 Year Ago
Compile fix
1 Year Ago
merge from new_menu/skin_viewer_merge2
1 Year Ago
Cleaned SkinViewer scene
1 Year Ago
Clean merge from new_menu/skin_viewer that shouldn't nuke Twitchdropsrender when merged back