137,330 Commits over 4,474 Days - 1.28cph!

12 Months Ago
fixed legacy gate missing damage volume
12 Months Ago
Update: BaseRaidBench - record run name in results Next up to setup variable-player runs. Tests: ran the scene
12 Months Ago
Merge from main
12 Months Ago
Fix incorrect mesh being used for harbor_crane_a's arm_hook collider
12 Months Ago
Merge from viewmodel_workshop_fix
12 Months Ago
Fixed guitar rendering twice in workshop skin uploader
12 Months Ago
Merge from main
12 Months Ago
Add Workshop editor to the scene loader Fixed ViewmodelCameraAnimation running incorrectly in this scene (completely disabled now)
12 Months Ago
Adjust shadow fade transition
12 Months Ago
Foliage assets bake
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Add graphics.allowThreadedTextureCreation convar (default true) so we can test with threaded texture creation disabled
1 Year Ago
Merge from lighthouse_ladder_climb_fix
1 Year Ago
Merge from censorship_cubes_alt_look
1 Year Ago
Censorship cubes will now be disabled if the player alt looks and we disable the player body Added a new enum based CurrentCensorState getter in ConVar.Global so we don't need to compare ints to check censor state
1 Year Ago
Remove optimized loading from the experimental options menu
1 Year Ago
Skip UI prefabs and skip scanning for additional references in the props prefabs
1 Year Ago
Split the collider on the ladder halfway up lighthouse with a mesh collider that ignores player movement for accurate gunshots but a box collider for player movement Fixes awkward crouching behaviour when trying to crouch through window at top of ladder Workaround applied only to lighthouse version of the ladder_prop, won't apply to it's uses in other monuments
1 Year Ago
Skin viewer framing tweaks, added discord trophy
1 Year Ago
Merge from fix_paste_stability -> main
1 Year Ago
Fix typo
1 Year Ago
Fix stability not being updated when a base is pasted with copy paste commands
1 Year Ago
Skin viewer: added subtle idle swaying when the model hasnt moved for some time
1 Year Ago
merge from qol_print_queues -> main
1 Year Ago
Add `printqueues` command to print off all ObjectWorkQueues in console - number of items processsed, size and total execution time - must be admin to run command - available on both client & server
1 Year Ago
Pack extra prefabs used in custom maps/modded servers into separate asset scenes
1 Year Ago
Fix spawning world not correctly waiting for additional asset scenes to finish loading
1 Year Ago
Item modal new design Fixes
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
merge from qol_autosave_convars -> main
1 Year Ago
Add convars for `saveframebudget` (was defaulting to 5ms) and `pauseindustrialduringsave` (default true)
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Premium CD opens the premium modal Fixed vanilla gamemode button using the wrong icon
1 Year Ago
Add back the premium modal Hook it into the premium tags as usual
1 Year Ago
Adjusted map fade in animations on in-game map and death screen map to properly hide underlying info
1 Year Ago
Server Browser: Show a no servers found image if there are no servers found Show a button to 'remove filters' if there are a bunch of filters set and no responses from the query Animations Bunch of cleanup
1 Year Ago
Fixed clearAllFogOfWar not working on large maps Enable Burst on DrawPixelsJob
1 Year Ago
Remove most of the LINQ from GetFilteredSortedServers() - improves performance by around 20% Preallocate 1k entries in server info listing - still not enough but better as it doesnt balloon early
1 Year Ago
Fixed map marker sfx still playing even if map markers are disabled by game mode
1 Year Ago
Fixed being able to research items that are marked default craftable but also blocked for crafting in the current game mode (eg. eoka)
1 Year Ago
Fixed being able to research redirect skins of items that have been marked non craftable by the game mode
1 Year Ago
Possibly fixed out of range exception when saving fog images Fix alphaHitTestMinimumThreshold error spam
1 Year Ago
Merge from main
1 Year Ago
Skin viewer framing tweaks for rock, doors, hammer and fridge Added per-item settings
1 Year Ago
Fixed store NREs when Steam is down
1 Year Ago
Merge from main
1 Year Ago
Fixed store nre
1 Year Ago
Remove MAX_TEXLIGHTS limit from VRAD Update prop water level calculation More accurate water level for props, so props half submerged are no longer considered fully submerged. Explosion code now updates the water level before checking, so RPGs can properly explode floating props now More 64bit progress - VBSP almost runs It still needs vphysics, and model related changes Partial model related merges from x86-64 VBSP warns when vphysics.dll is missing Increase physgun_maxrange maximum value to 32k
1 Year Ago
Start on additional auto-screenshots for workshop submissions