139,102 Commits over 4,352 Days - 1.33cph!

2 Years Ago
Merge Main -> Bikes
2 Years Ago
Switch to net framework 4.5.2 version of harmony dll
2 Years Ago
Scrollbar just hides rather than disables
2 Years Ago
Bill loadout edit
2 Years Ago
Ensured accordions are closed by default
2 Years Ago
Fixes for some bugs in the "flat water" boat system, to allow kayaks to sit nice and flat on tutorial island even when a storm is raging on the server. Will improve Tugboat behaviour too.
2 Years Ago
Make tutorial support disabled by default in server config
2 Years Ago
Automatically mark players as having declined the tutorial if they have over 50 recorded deaths
2 Years Ago
Increase size of vendor name box
2 Years Ago
Hide scrollbar for single vendors
2 Years Ago
Fix TokenisedPhrase strings containing [attack] returning the input bounds to [attack2] if attack2 is bound before attack in the keys.cfg file
2 Years Ago
Disable assembly version validation
2 Years Ago
Lighting additions for heli wreck fire
2 Years Ago
Ensured vending screen only cancels invoke if the handler hasn't already been destroyed (prevents an error push in editor)
2 Years Ago
Candidate fix for texture streaming issues in store-ui menu
2 Years Ago
Merged main
2 Years Ago
Attempt #2 Merge main -> optimize_rpc_src_connection/refactor_2
2 Years Ago
Vending Machine Screen now cleans up it's invokes on destroy
2 Years Ago
First attempt at hiding scrollbar when single vendor is shown
2 Years Ago
Fixed debug logs when equipping chicken costume
2 Years Ago
Increased shadow bias in SkinViewer's lights to reduce shadow acne
2 Years Ago
Merge from main -> optimize_rpc_src_connection/refactor_2
2 Years Ago
Test upgrade to harmony 2.3.1.1
2 Years Ago
Fixed tutorial start prompt appearing in demos
2 Years Ago
Don't allow players to pick up items with the hammer in the tutorial, can break tutorial steps
2 Years Ago
Replace Selected + Mulligan Renamer editor plugins
2 Years Ago
Fix typo in metal frags tutorial step
2 Years Ago
Change tutorial time of day to 9am for better lighting
2 Years Ago
blunderbuster initial setup blockout mesh check
2 Years Ago
When setting a keybind, show a reply message
2 Years Ago
Portal camera reacts to ai_disable Fix a warning on glados core spawn from spawnmenu
2 Years Ago
Allow render.CapturePixels in main menu when used on Lua RTs. Block some of the screenshot commands Camera SWEP can still do screenshots, don't worry, and so can your code Portal Turret related fixes Don't try to precache EP2 particle Don't target rockets Added CLASS_PORTAL_TURRET - Based on CLASS_COMBINE, but also hates COMBINE Portal Rocket Turret adjustments In spawned through spawn menu (spawnflag 2) - can be killed and can target NPCs. Also fixed the case when it is disabled and its angles are not 0 0 0, it would look all broken trace concommand also prints clientside entity classname
2 Years Ago
Allow render.CapturePixels in main menu when used on Lua RTs. Block some of the screenshot commands Camera SWEP can still do screenshots, don't worry, and so can your code Portal Turret related fixes Don't try to precache EP2 particle Don't target rockets Added CLASS_PORTAL_TURRET - Based on CLASS_COMBINE, but also hates COMBINE Portal Rocket Turret adjustments In spawned through spawn menu (spawnflag 2) - can be killed and can target NPCs. Also fixed the case when it is disabled and its angles are not 0 0 0, it would look all broken trace concommand also prints clientside entity classname
2 Years Ago
Block some of the screenshot commands Camera SWEP can still do screenshots, don't worry, and so can your code Portal Turret related fixes Don't try to precache EP2 particle Don't target rockets Added CLASS_PORTAL_TURRET - Based on CLASS_COMBINE, but also hates COMBINE Portal Rocket Turret adjustments In spawned through spawn menu (spawnflag 2) - can be killed and can target NPCs. Also fixed the case when it is disabled and its angles are not 0 0 0, it would look all broken trace concommand also prints clientside entity classname
2 Years Ago
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2 Years Ago
player update. exported/setup machete weapon animation set to use for machete and salvaged sword. made machete override holdtype controller and assigned to the two weapons.
2 Years Ago
Updated Frontier Hatchet Viewmodel and Worldmodel to have new hand position and updated mesh.
2 Years Ago
Reverted the recyling eggs system due to LOD issues Applied client side optims to Halloween candies prefabs
2 Years Ago
merge from RidingChickenCostume
2 Years Ago
Behaviour improvements. BaseNavigatorFIx. Improve responsiveness.
2 Years Ago
Added Minigun Ammo Link for VFX
2 Years Ago
merge from server_tags_autocorrect
2 Years Ago
reapplying 93744
2 Years Ago
Client compile fix
2 Years Ago
Merge from main -> full_server_demos
2 Years Ago
Allow render.CapturePixels in main menu when used on Lua RTs.
2 Years Ago
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2 Years Ago
Fix NRE if trying to send inventory update while dead
2 Years Ago
merge from cluter_selector_drawfix
2 Years Ago
merge from binoculars_rangefinder_polish