139,102 Commits over 4,352 Days - 1.33cph!

2 Years Ago
merge from vendor_ui_fixes_4
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
Cap player egg spawns, recycle oldest egg on new spawn
2 Years Ago
Imported Updated Minigun World Model and LODS Added Minigun Combined Textures and Material Applied Combined Minigun Material to Minigun World Model
2 Years Ago
Merge from bradley_scientists
2 Years Ago
Merge from main
2 Years Ago
General WIP
2 Years Ago
subracting server_tags_autocorrect
2 Years Ago
merge from server_tags_autocorrect
2 Years Ago
merge from barrels_fix
2 Years Ago
merge from tutorial_island
2 Years Ago
merge from fix_pickafriend_blue_name
2 Years Ago
merge from fadeoutnre_fix
2 Years Ago
2 Years Ago
Fixed tutorial supply box sometimes not populating with the correct item list
2 Years Ago
Fixed floating dressing/props
2 Years Ago
Send replicated convars to the player when they finish the tutorial, fixes weather not resetting properly
2 Years Ago
Extremely cool and realistic motorbike with sidecar
2 Years Ago
Apply the same fix to the ore tip, it had the same issue
2 Years Ago
Fix game tip that explains the marker minigame on trees not working in builds. It's literally never worked! Move TreeEntity.OnAttacked into client+server space so that the client side tree hit counter works in builds
2 Years Ago
Bike setup work for wheels and chassis visuals + other bits and pieces
2 Years Ago
Subtract 93681, wouldn't compile on server and too risky of a change this late
2 Years Ago
Don't send teammate position if the teammate is doing the tutorial
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Don't allow building blocks to decay on the tutorial island
2 Years Ago
Equip clothing mission step will now check what clothing you have on when it starts
2 Years Ago
Merge Main -> Bikes
2 Years Ago
Added baked LOD4 for brutalist church
2 Years Ago
Plastic ignore client.serverlist SQLite DB and server_demos folder
2 Years Ago
Add autocorrect logic for the server.tags convar so it would always be formatted correctly
2 Years Ago
Simplify bandwidth calculations Try to upload demo in 5m and any backlogged demos within 15m
2 Years Ago
Add a few retries when uploading demos
2 Years Ago
moonpool progress wip, basic test lighting
2 Years Ago
Fix Portal Rocket Turret not respecting ai_disabled Fixed a crash with prop_vehicle_crane and map cleanups Disable hidden convar setting by the Options menu con_enable, hud_quickswitch, hud_fastswitch Added text entry for FPS Limiter in Options Also nuke some hidden/unused panel code from multiplayer tab, regarding crosshairs and old player model selector Fixed Nextbot Paths failing to generate Also added console warnings when this happens, for debugging purposes. Fixed RPG behavior in 3rd person in multiplayer This involves a nasty hack setting the weapon's model for a split second in SetIdealActivity, which was already being done in SetActivity Remove redundant cast from weapon RPG primary attack code Fixed TOOL:Reload inconsistent trace code with left/right clicks Was accidentally rolled back to use TraceLine Fixed Lua Effects changing their entity table if accessed too early Weapons and SENTS already had this fixed ages ago Let's try adding an error on invalid input to PropSelect.AddModel Added Portal Cores to spawnmenu Update some portal map icons that have turrets Also updated portal turret NPC spawnmenu icon Added Portal Camera to spawnmenu Added "trace" console command This is just a convenience for me, it's serverside and limited to singleplayer/local server host Update TTT (Community Contributions) Update Turkish language Optimized radar ping network traffic
2 Years Ago
Added Portal Cores to spawnmenu Update some portal map icons that have turrets Also updated portal turret NPC spawnmenu icon Added Portal Camera to spawnmenu Added "trace" console command This is just a convenience for me, it's serverside and limited to singleplayer/local server host Update TTT (Community Contributions) Update Turkish language Optimized radar ping network traffic
2 Years Ago
Update TTT (Community Contributions) Update Turkish language Optimized radar ping network traffic
2 Years Ago
Added Portal Cores to spawnmenu Update some portal map icons that have turrets Also updated portal turret NPC spawnmenu icon Added Portal Camera to spawnmenu Added "trace" console command This is just a convenience for me, it's serverside and limited to singleplayer/local server host
2 Years Ago
Easier to fix merge conflicts manually
2 Years Ago
Merge fix_recording_disconnects -> full_server_demos
2 Years Ago
Include additional convars required by demo headers: seed, size, level, levelurl, checksum
2 Years Ago
Added colliders to brutalist church
2 Years Ago
Save configs when connecting to a server just in case
2 Years Ago
Find and save endspoints from Steam favorite servers to favorites.cfg so they can auto upgrade to the more reliable DNS-based favorites
2 Years Ago
Fix Portal Rocket Turret not respecting ai_disabled Fixed a crash with prop_vehicle_crane and map cleanups Disable hidden convar setting by the Options menu con_enable, hud_quickswitch, hud_fastswitch Added text entry for FPS Limiter in Options Also nuke some hidden/unused panel code from multiplayer tab, regarding crosshairs and old player model selector Fixed Nextbot Paths failing to generate Also added console warnings when this happens, for debugging purposes. Fixed RPG behavior in 3rd person in multiplayer This involves a nasty hack setting the weapon's model for a split second in SetIdealActivity, which was already being done in SetActivity Remove redundant cast from weapon RPG primary attack code Fixed TOOL:Reload inconsistent trace code with left/right clicks Was accidentally rolled back to use TraceLine Fixed Lua Effects changing their entity table if accessed too early Weapons and SENTS already had this fixed ages ago Let's try adding an error on invalid input to PropSelect.AddModel
2 Years Ago
Let's try adding an error on invalid input to PropSelect.AddModel
2 Years Ago
missing recycling decals
2 Years Ago
Fix Portal Rocket Turret not respecting ai_disabled Fixed a crash with prop_vehicle_crane and map cleanups Disable hidden convar setting by the Options menu con_enable, hud_quickswitch, hud_fastswitch Added text entry for FPS Limiter in Options Also nuke some hidden/unused panel code from multiplayer tab, regarding crosshairs and old player model selector Fixed Nextbot Paths failing to generate Also added console warnings when this happens, for debugging purposes. Fixed RPG behavior in 3rd person in multiplayer This involves a nasty hack setting the weapon's model for a split second in SetIdealActivity, which was already being done in SetActivity Remove redundant cast from weapon RPG primary attack code Fixed TOOL:Reload inconsistent trace code with left/right clicks Was accidentally rolled back to use TraceLine Fixed Lua Effects changing their entity table if accessed too early Weapons and SENTS already had this fixed ages ago