257,787 Commits over 4,018 Days - 2.67cph!

6 Days Ago
Update: sprinkle some profiling scopes Tests: ran unit tests
6 Days Ago
Merge from fix_texture_streaming_2
6 Days Ago
Remove checking of Texture.streamingTextureLoadingCount during TextureStreaming.Update()
6 Days Ago
exported updated crocodile intimidate attack anim
6 Days Ago
Disallow threaded texture creation whenever a loading screen is displayed. This should slightly improve loading times and further mitigate texture streaming race conditions.
6 Days Ago
6 Days Ago
Shader and colour refinements. Added hemisphere support
6 Days Ago
Setup a scrolling diagonal material
6 Days Ago
Improve visuals of greyed out weapons Better order
6 Days Ago
Temp revert depth pass optimizations for depthnormal layers to fix hammer crash, looking into it
6 Days Ago
Grey out empty weapons in weapon switcher, skip when navigating
6 Days Ago
Optim: use persistent allocs in GetWaterLevels - I need to properly clean those up at server shutdown, but I'll solve that later 1k waves perf test shows ~100micros savings and no allocs - 1.45ms vs old 1.55ms. This is final optim in the area for now, making us ~80% faster than vanilla managed code(8.6ms). Tests: ran unit tests
6 Days Ago
Merge from fix_texture_streaming_2: Replace assertion with just a warning
6 Days Ago
Replace assertion with just a warning
6 Days Ago
Fix spine deform not being applied during locomotion
6 Days Ago
▅▆▆▆▊ ▍▋▄▄▍▅▍ ▊█▉▊▆ ▇▊ █▄▌▊▅ ▇▍▋▇▆▇▍▅▅ ▅▋ ▆▇▉██ █▋▇▅▄▅▉▌█▉▊ (█▍ ▇▍▇▊▄ ▌▊▅) ▇▌ ▋▄▄ ▌▉▊▆▆▋▍▅
6 Days Ago
Optim: remove last managed loop that picks between dynamic waves and static water 1k test with waves shaves off ~0.25ms - 1.55ms vs previous 1.8ms Tests: ran unit tests
6 Days Ago
Fixed GameState not showing players sometimes (doh)
6 Days Ago
more head rotation during crocodile intimdate attack anim
6 Days Ago
Optim: gather coarse distances to shore via indirect batch 1k waves perf test shows another ~0.5ms shaved - from 2.3ms to 1.8ms Tests: ran unit tests
6 Days Ago
Added PreviewQuest and 5 new beginner quests Don't show progress on QuestPanels that only have one thing to do Fix Land Purchase sounds not playing Update backpacking requirements
6 Days Ago
Optim: grab TerrainHeights via indirect batch 1k waves perf test used to take 3ms, now 2.3ms Tests: ran unit tests
6 Days Ago
Show range with a custom material. Use Graphics.DrawMesh rather than spawning an actual prefab. Cach property block, mesh and material stuff on the guide renderer
6 Days Ago
Merge from fix_texture_streaming_2: Assertions
6 Days Ago
Update: gathering OceanSim's water heights in indirect way - Also fixed the OceanSim's GetHeightsJobIndirect job as it works on world positions, not uvs This allows me to convert the rest of the logic to Burst jobs. Tests: ran unit tests
6 Days Ago
Cleanup access to texture streaming related variables to prevent accidentally waking up the streaming system when we don't want to. Also added some experimental assertions to make sure no textures are currently loading when texture streaming is enabled.
6 Days Ago
Moved the code into deploy guide renderer instead
6 Days Ago
fixed seam
6 Days Ago
- Update timing of zigzag attack - Fix rotation not being handle properly when using root motion tracking - Reduce senseless croc jaw snap spam
6 Days Ago
Don't try to load envmaps on the server
6 Days Ago
re exported crocodile intimidate attack anim
6 Days Ago
merge from main
6 Days Ago
Update: Bunch of utility Burst jobs for WaterLevel.GetWaterLevels outstanding jobification Tests: none, they are not plugged in
6 Days Ago
When placing a sprinkler, a sphere will now be visible indicating its range
6 Days Ago
Added CompostStation, CompostingModal, and Composting Skill Tiles can no longer naturally spawn on dig tiles Composter sprite updates based on the progress
6 Days Ago
Added 4K textures and materials for cinematics
6 Days Ago
▊▌▌▉▋ ▊▌▄▇ ▌▍▌▉▄_▅▍▄▋▄_▍▅█▍▉▆▌
6 Days Ago
▄▉▅ ▇▆▌▇ ▉▆▉▅▄▌ ██▇▉▅▍▉▄▅ ▋▅▅▅▍▅
6 Days Ago
Added `Color.LerpTo` for consistency with `Vector3.LerpTo`, `Rotation.LerpTo`, etc.
6 Days Ago
Fix not generating envmaps while joining server
6 Days Ago
Textures changed from silver to gold, tweaked animations, changed proportions, added icon and optimized textures for Rustige Egg G variant
6 Days Ago
add tint to cinderblocks_02
6 Days Ago
- Fix crocodile jaw snap not doing damage - Fix crocodile doing nothing when the prey is very close and it's intimidating - Fix crocodile not looking at prey while intimidating
6 Days Ago
some more minor dirt adjustments
6 Days Ago
Make slashes cause smaller decals than blunt, cause that makes sense
6 Days Ago
Merge from camphysical_taa_support
6 Days Ago
▇▍▌▇▆ ▍▇▄▅▅▉▄ ▊▋▅▊▌ ▉▋▄ ▌▍▆▄▆█▆▉ █▉ ▅▊▆ ▇▉▍▌ ▋▍ ▇▌▍▍ ▉▅ ▍▊▇ ▆▇▍▄ ▊▌▉█ - ▊▌ ▅▌▊▌▊ ▉▄▌ ▋▇▆▆▌▄▉ █▅▍▍ ▋▌▆▋▌▆▄▉ -> ▄▄▇▌▅▆ (▄▉ ▅▊▄▆ ██▇▆▇) ▅▄▉ ▌█▆▋ ▉█▍▄ ▌▅ ▌▉▉▍▍▌▇ █▄▍ ▋▉█ ▌▄▊▉ ▆▉▄▇▋▅▉
6 Days Ago
Added client check when checking for taa support to fix server compile errors
6 Days Ago
Blunt effects now support non uniform scaling (skew)
6 Days Ago
Added random rotation modifer to all bullet decals