135,033 Commits over 4,293 Days - 1.31cph!

10 Days Ago
autoturret_improvements -> main
10 Days Ago
Fixed offline tick (turret pointing up) being overriden on the client by the idle tick Ensure loaded turrets respect their client orientation properly
10 Days Ago
Update: expose StableObjectCache internal T[] - had to introduce approx equals to WaterInfo as unit tests were failing (why now?) - consolidated common logic to fix missing shoreline check in batched version (we need unit tests as part of builds) Need it to simplify code around water factor batching Tests: unit tests
10 Days Ago
fixed a floating junkpile in excavator_yaw prefab excavator S2P
10 Days Ago
Remove RTVoice again
10 Days Ago
Corpse setup for scrap component box
10 Days Ago
main -> autoturret_improvements
10 Days Ago
Some deep sea cleanup and pool leak fixes
10 Days Ago
Merge from naval_update
10 Days Ago
Fixed NRE when no results are loaded Fixed Clear Result button not working Load default test list path by default
10 Days Ago
Fix player models continuing to play animations in demos when paused.
10 Days Ago
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Map marker edit UI now appears above fog of war
11 Days Ago
Merge from naval_update
11 Days Ago
Merge from main
11 Days Ago
Use min and max for coarse terrain height shadow culling and re-enabled camera and shadowing culling.
11 Days Ago
Merge from main
11 Days Ago
Inventory null check in Mailbox
11 Days Ago
Fixed not being able to switch to softcore on craggy island Don't drop softcore corpses if the deployable is on a player boat
11 Days Ago
Only calculate position and scale once in ImpostorBatching
11 Days Ago
rebase on main
11 Days Ago
Hooked up missing Impostor component and fixed incorrect LOD4 material on: palm_tree_tropical_small_a palm_tree_tropical_med_b palm_tree_small_a palm_tree_small_b S2P all tropical islands
11 Days Ago
Small engine now switches to a non shadow casting static mesh at LOD 3+4
11 Days Ago
Added a boat building player inventory loadout Fixed being able to place engines and small ramps in prevent building volumes Removed some client allocations in RepairCostIndicator
11 Days Ago
Merge from main
12 Days Ago
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Fixed a server only serialized field
13 Days Ago
merge from slots_optimize
13 Days Ago
Fix caboose slot machines being uninteractable Fix static caboose slot machines offset floating in the air
13 Days Ago
merge from main
14 Days Ago
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19 Days Ago
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19 Days Ago
Reworked the now broken oil rig flame. Cheaper. Better. Hopefully pointing the wrong way like the old one.
21 Days Ago
merge from save280 - Staging wipe
22 Days Ago
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Merging main with build_cache_redirect branch
24 Days Ago
network++ save++ persistance++