141,553 Commits over 4,383 Days - 1.35cph!

10 Days Ago
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10 Days Ago
edited crossbow bowless viewmodel  anims
10 Days Ago
Initial prototyping
10 Days Ago
merge fix for increased 2.5gb memory usage on servers
10 Days Ago
Cache the highest level, most ugpraded workbench for player. Fixes a few bugs.
10 Days Ago
merge from waterwheel_deployable
10 Days Ago
remove debug
10 Days Ago
merge from main
10 Days Ago
merge from waterwheel_deployable
10 Days Ago
Added more to waterwheel item powergen info, added warning on waterwheel for when waterflow is missing/blocked
10 Days Ago
Scarecrow head and suit FBX and prefabs
10 Days Ago
client compile fix
10 Days Ago
added 3p swimming animations to player anim controller
10 Days Ago
merge from main
10 Days Ago
One more NRE fix for group removes
10 Days Ago
Fix UsePlayerUpdateJobs 3 NREs
10 Days Ago
10 Days Ago
fixing some textures left over and some incorrect import options for ao maps
10 Days Ago
updated existing workbench to now use the empty mesh state. updated lods and gibs
10 Days Ago
prefabs/Weapons/ ok prefabs/Weapon mods/ ok
10 Days Ago
Apartment Item Reshuffle
10 Days Ago
Speed up asset scene build a little bit, skip UIElements VisualTreeAssets so we don't get stuck on them
10 Days Ago
merge from main
10 Days Ago
Fix animals looking straight ahead when sprinting (should only be for scientists)
10 Days Ago
Fix animals path deviation not being reset on path change, causing wolf to charge sideways
10 Days Ago
Fix new network visibility grid being slow at initialization by deferring creating group lists until they're actually needed. 4s->1s (+reduce the current load of 10s garbage collection on every playmode entry.)
10 Days Ago
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10 Days Ago
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10 Days Ago
manifest rebuild for kiosk signs
10 Days Ago
Merge: from connections_pool_leak_fix - Bugfix for leaking List<Connections> Tests: ran around on craggy and checked print_memory showed low max value
10 Days Ago
Bugfix: return List<Connection> to pool in SendNetworkUpdate_Position Submit on behalf of cipeaX, it's his find Tests: ran around on craggy, checked pool.print_memory - max stayed low
10 Days Ago
Fix tiger prowling and croc intimidation
10 Days Ago
Centralize all flags in npc networking component
10 Days Ago
Industrial Autoturrer - Updated model and placeholder textures, changed IO ports positions based on new art
10 Days Ago
Merge from terrain_renderer
10 Days Ago
prefabs/Wallpaper/ ok
10 Days Ago
Tutorial animation updates
10 Days Ago
Merge from main
10 Days Ago
prefabs/NPC/ ok prefabs/resource/ ok prefabs/plants/ ok prefabs/Tools/ ok
10 Days Ago
Clamp renderdistance with a minimum to fix some edge case issues
10 Days Ago
* Fix look at not working properly anymore because it was relying on the target being replicated * Make sense component server only, add separate component for networking * Network look direction instead of lkp, don't let the client come up with potentially different look directions (todo fix prowl still depending on target being networked)
10 Days Ago
edited holster/baclpack positions on salvaged axe entity
10 Days Ago
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10 Days Ago
Industrial Electric Furnace - item created - prefab created - icon created - greybox model - material created - ran localization - ran manifest
10 Days Ago
Improve fillmounts command - works correctly with horses, prints better feedback
10 Days Ago
tier 1 workbench empty version
10 Days Ago
Merge from 3p_spectator_improvements
10 Days Ago
merge from workbench automated_tests
10 Days Ago
Fix spam from passing in a zero vector to Quaternion.LookRotation when spectating mounted bots
10 Days Ago
Test save, 11 workbenches, 9 with each individual upgrade equipped, two with four mixed each.