132,015 Commits over 4,232 Days - 1.30cph!

8 Days Ago
Update manifest
8 Days Ago
.meta files after generating manifest
8 Days Ago
Prefabs after generating manifest
8 Days Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
8 Days Ago
Cherrypick CS 136988 (material & SceneTemplateSettings.json)
8 Days Ago
Cherrypick CS 136987 (stop generating lighting)
8 Days Ago
Fix wind turbine animation by assuming perpetual motion when there is an active animator.
8 Days Ago
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8 Days Ago
hero_title_change -> main
8 Days Ago
Topology WIP & related
8 Days Ago
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8 Days Ago
Don't use `cachedTransform` for instancing. Fixes misplaced condional models, wind turbine nacelles and probably many other "slightly offset" bugs.
8 Days Ago
Material & SceneTemplateSettings.json keep getting generated
8 Days Ago
Save Null Lighting asset in CraggyIsland so it will stop generating LightingData.asset
8 Days Ago
Fix async pool refill not tracking refilled count
8 Days Ago
Final sculpts
8 Days Ago
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
8 Days Ago
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
8 Days Ago
Update build pipeline Unity version to 6000.0.58f2 to match ProjectVersion.txt
8 Days Ago
Restored drag and dropped items spawning in the overlay canvas
8 Days Ago
Restored blur when F1 menu is open
8 Days Ago
Scene backup
8 Days Ago
Swapped 'view in store' to 'view'
8 Days Ago
better shutters animation
8 Days Ago
Adding jenkins step to rename the pipeline for better visibility.
8 Days Ago
Server admin tab layout changes to match the design
8 Days Ago
Re-add model scale to prop_dynamic in Hammer It works visually. Minor cleanups Prevent entity precaches from calling OnEntityCreated/Removed Enable Episode 2 flinching behaviors for npc_zombie * Also fixes its blood color being YELLOW instead of ZOMBIE Fixed crashes when a font character is too wide
8 Days Ago
Replace FLT_EPSILON with 1.0e-10f to match `main` (VectorNormalize) Fixed crashes when a font character is too wide
8 Days Ago
Added special spawn point options per skinnable
8 Days Ago
text desc update
8 Days Ago
manifest
8 Days Ago
hackweek curtain files and setup
8 Days Ago
basic shutter anim
8 Days Ago
Compile fixes
8 Days Ago
hackweek workshop scene wip
8 Days Ago
Fixed UI_DeveloperTools tab opening issues
8 Days Ago
merge from tmp_generatecaretnre_fix
8 Days Ago
Fixed TMP GenerateCaret NRE (disabled canvases ending up null...)
8 Days Ago
Update: hook up native symbol resolution - ServerProfiler.Core built from 0b3b7d86 This gets us various mono_... calls, but still missing some function names - guessing those are mono-related but not part of mono dll itself Tests: Viewed BasePlayer::BoxTest and stepped through nested calls
8 Days Ago
merge from store_fixes
8 Days Ago
More sculpts
8 Days Ago
Suggest required data types in auto complete
8 Days Ago
Fixed checkout result page "view in inventory" button scaling issue
8 Days Ago
Fixed canvas ordering issues with store and checkout result pages
8 Days Ago
Update: separate out JITViewer logic from ServerProfiler - ServerProfiler.Core built from 1074407d - also contains native symbol resolving logic, but not plugged in yet JITViewer functionality is now editor only(dll won't ship with builds). Tests: viewed BasePlayerr::BoxTest
8 Days Ago
merge from main
8 Days Ago
Swap over to roboto mono
8 Days Ago
Wip server admin tab
8 Days Ago
arcade placeholder temp texture
8 Days Ago
merge from main