160,485 Commits over 4,566 Days - 1.46cph!

7 Days Ago
Check the 2d spatial index for rooms first before using Vis.Entities() to find a player's nearby room
7 Days Ago
merge from fix_tc_upkeep_spacing -> main
7 Days Ago
Merged shelved code review changes. Removed duplicated code.
7 Days Ago
Set horizontal spacing to 12px
7 Days Ago
Fixed more parented wire issues on boats when leaving edit mode
7 Days Ago
Improvements on top of those fixes to bring the object count back down to where it was before
7 Days Ago
Tint radioactive water a slight green colour Affects: throws, sprinklers, etc
7 Days Ago
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7 Days Ago
Fix reload sound events missing from mortars
7 Days Ago
Fixed glitchy blur with pedal bike rear wheel.
7 Days Ago
merge from vine_null_invoke_fix
7 Days Ago
merge from tv_error_spam_fix
7 Days Ago
Fix vine mountable "DeferredStopReplicatingPos invoke with null action" error Happened after a server restart if a vine was saved while swinging Fix vines not correctly resetting to their default state on server restart
7 Days Ago
Fixed the neon being overly red and blobby.
7 Days Ago
Fix TravellingVendor.IsPlayerIgnored NRE spam
7 Days Ago
Fixed some old effects that were blanket receiving every external force on all layers.
7 Days Ago
scrap king - all gibs
7 Days Ago
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7 Days Ago
Increased the bounds of some monuments to match their terrain pad so they can't spawn too close to eachother and overlap terrain. S2P on all. Tested a previously problematic seed in editor - Military tunnels - Powerplant - Trainyard - Water Treatment Plant - Launchsite
7 Days Ago
merge from io_optims
7 Days Ago
Fixed AmbientLightLOD lights staying dark when their entity is reused from the pool next to the player, like after teleporting or respawning in your base Regression from 168517
7 Days Ago
merge from battery_vfx_fix
7 Days Ago
merge from repairbench_charms_fix
7 Days Ago
merge from tutorialvideos_fix
7 Days Ago
merge from menuchat_blur_fix
7 Days Ago
merge from stairs_los_improvements
7 Days Ago
merge from safezone_warningpopup_fix
7 Days Ago
pt_boat_scientists_ignoreplayer -> main
7 Days Ago
merge from f7dialog_title_fix
7 Days Ago
Fixed medium/large battery arcs VFX playing on uncharged batteries when coming back into range
7 Days Ago
Swap over Check.cs methods to be extensions
7 Days Ago
Pt boat scientists respect Convar.AI.ignoreplayers
7 Days Ago
Test if Rust.Application.Startup() actually runs in a build - seems like it could've been skipped and left isPlaying as false Should fix UI country selection being empty as well as UI_StoreCarrouselButton.Init and StyleAsset.ShouldTween not working properly
7 Days Ago
country_ui_empty_list_fix -> main
7 Days Ago
Fixed not being able to change accessory of guns with no skins in the repair bench (m16)
7 Days Ago
Decal pass for tiny 3x3 randomised rooms
7 Days Ago
Converted the 32 tutorial mp4 videos to webm
7 Days Ago
Repainted terrain at the exit computer room and at the truck blocked off garage area, S2P - prevents terrain clipping into underground rooms causing players to get stuck. Tested in-editor on a 6k map
7 Days Ago
Merge from render_pipeline_testing
7 Days Ago
Added the cinematic presets for contact shadows
7 Days Ago
Fixed tutorial welcome video not playing correctly, was a mp4
7 Days Ago
Fixed main menu chat hiding the rest of the screen with RRP enabled
7 Days Ago
Added additional LOS check pos to stairs (L, U, spiral and triangle spiral) Fixes Line of sight blocked errors when you have a clear line of sight
7 Days Ago
merge from analytics_apartment_breakin -> main
7 Days Ago
Send apartment contents every 1hr - also send when break-ins happen & when players are evicted for not paying rent
7 Days Ago
Fixed safe zone warning persisting on the main menu, also fixed missing title
7 Days Ago
Added contact shadow presets
7 Days Ago
Updated texture sizes for seagullflock textures
7 Days Ago
merge from main -> base_occlusion
7 Days Ago
F7 dialog completion screen now thanks the player for their feedback instead of for reporting a player