141,396 Commits over 4,383 Days - 1.34cph!

11 Days Ago
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rentable shop be interior split
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merge from main
11 Days Ago
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12 Days Ago
merge from /main/hackweek_techtree_multi_unlock
12 Days Ago
merge from main
12 Days Ago
new tech tree unlock sound and varation for repeated sounds when multi-unlocking
12 Days Ago
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12 Days Ago
combat knife and sunken knife projectile correct rotation and weapon rack deploy correct rotation
12 Days Ago
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Minor cleanups Rework CCachedRenderData bounds checking * Is now a warning + more checks Fix armor UI element being slightly longer than HP UI element HP and Armor HUD expands to fit 4 digits when necessary Slightly adjust ammo HUD to fit 9999s comfortably Default HUD supports showing Clip2 if weapon uses that * it also supports cursed combinations like secondary and primary without clips at the same time, primary without clips and secondary with, etc Try to fix ammo counter being red/orange when having ammo
12 Days Ago
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13 Days Ago
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Merge from 3p_spectator_improvements
13 Days Ago
Merge from main
13 Days Ago
merge from camera_fog_fix
13 Days Ago
further reduce fogging in cameras
13 Days Ago
set crypt building skin to 10472 and set up steam item and temp icon
13 Days Ago
industrial shelving texture pass updates
13 Days Ago
Bowless Crossbow - updated textures, added transmission texture to bowstring
13 Days Ago
merge from main
13 Days Ago
Set up inputs for new RRP compatible standard shader
13 Days Ago
Missing rooftop objects
13 Days Ago
part3
13 Days Ago
Part2
13 Days Ago
Apartment complex b fixes Split the roof into multiple objects
13 Days Ago
setting up crossbow bowless vm prefab and anims
13 Days Ago
Probably fixed Linux build error Mention sv_nomap_timeout in "no map" warning (once) CS:GO missing map icons Reject invalid Water shader combos
13 Days Ago
merge from render_pipeline_testing
13 Days Ago
remove unused uniform
13 Days Ago
fix vfog density map not using configured shore distance falloff