257,760 Commits over 4,018 Days - 2.67cph!
random enemy spawning
less gibs from explosion deaths
berserk perk and some others
bullet homing perk etc
rework bullet homing
bullet homing fixes
more perks, bullets can bounce on arena bounds
bullet splash dmg perk etc
Don't do atmospherics on toolsvis wtf
Make sure LPVs and lightmaps are resident with highest priority for bindless rendering, same behavior as valve's doing, should solve the texture corruption in hammer maps
Increase Rcon timeout period by responseDelaySeconds so we give more time to any intensive commands
Try waiting 30 seconds after server start to generate/upload map png (too much is going on at server start for this intensive command)
Colliders implement IHasBounds
Scale particle sprites by game object scale, same as sprite renderer
Port croc corpse carry ragdoll stability fixes to tiger
- Improve crocodile behaviour against static prey
- Fix crocodile getting stuck cycling between states when live prey is near food
Fix player corpse bouncing a lot when carried by the crocodile
Add pitch audio processor for realtime pitch shifting https://files.facepunch.com/layla/1b0811b1/sbox-dev_seMxPouPi1.mp4
Add context menu "Go to Definition" on nodes
Fixes #Facepunch/sbox-issues#7821
NodeLibrary is ContextLocal, so we don't need to Push() everywhere
Fix Facepunch/sbox-issues#7808
Fix croc sliding during zigzag bite
Add back support for H.265 video encoding. Use HW accelerated Vulkan Video if available.
Encoding H.264 and H.265/HEVC now uses Vulkan video and the underlying hardware accelerators if supported.
If Vulkan video is not supported, both H.264 & H.265 will fallback to openh264.
This mean the support for H.265 encoding is limited to modern GPUs.
Update FFmpeg again, I forgot webp codecs & muxers in the last build
merge from large_planter_deployables_fix
merge from graphics_ui_doubledigit
merge from lodbias_min_clamp_increase
Leaderboard backup, run #
18125
Weapon rack parachute NRE fix
Clamped minimum lodbias to 0.5
FPArms: add shared fire rifle delta animations
Check if player model exists before trying to assign skin variables
Fix small trophy player heads not appearing on first time player enters network range
Handle setting parent document for prefabs / map references
Fixes SBOX-2KA9
Don't use tall thumb in GameClosedToast, resolves Facepunch/sbox-issues#7814
Fixed lobby count not refreshing correctly in GameModal, resolves Facepunch/sbox-issues#7815
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Need to be in range to interact with relics
Added Fish Tank, updated all existing Fish Items, and added DefaultHeldItem
Can now place fish in a Fishtank to display them
https://files.facepunch.com/CarsonKompon/2025/March/07_15-48-CapitalRhea.mp4
Added fishing-related quests and stats
Add FullSelfDamage tag, cooking a grenade too long does not apply self damage modifiers
Use 0.5 scale so it renders faster
Crosshair adjusments for Glock / Python
Lowered some viewmodels so they're less in the way
Adjust charge station so players can't have over 100 armor
Removed extra colliders from Tripmine pickup, resolves #205
Reduced size of RPG projectile collider
merge from puzzle_reset_underground_fix