257,760 Commits over 4,018 Days - 2.67cph!

4 Days Ago
random enemy spawning less gibs from explosion deaths berserk perk and some others bullet homing perk etc rework bullet homing bullet homing fixes more perks, bullets can bounce on arena bounds bullet splash dmg perk etc
4 Days Ago
Don't do atmospherics on toolsvis wtf Make sure LPVs and lightmaps are resident with highest priority for bindless rendering, same behavior as valve's doing, should solve the texture corruption in hammer maps
4 Days Ago
Increase Rcon timeout period by responseDelaySeconds so we give more time to any intensive commands
4 Days Ago
Try waiting 30 seconds after server start to generate/upload map png (too much is going on at server start for this intensive command)
4 Days Ago
Colliders implement IHasBounds
4 Days Ago
Add Transform.LerpTo
4 Days Ago
Add Vector2.Direction
4 Days Ago
Scale particle sprites by game object scale, same as sprite renderer
4 Days Ago
Merge from crocodile
4 Days Ago
Port croc corpse carry ragdoll stability fixes to tiger
4 Days Ago
- Improve crocodile behaviour against static prey - Fix crocodile getting stuck cycling between states when live prey is near food
4 Days Ago
Fix player corpse bouncing a lot when carried by the crocodile
4 Days Ago
Add pitch audio processor for realtime pitch shifting https://files.facepunch.com/layla/1b0811b1/sbox-dev_seMxPouPi1.mp4
4 Days Ago
Add context menu "Go to Definition" on nodes Fixes #Facepunch/sbox-issues#7821
4 Days Ago
NodeLibrary is ContextLocal, so we don't need to Push() everywhere Fix Facepunch/sbox-issues#7808
4 Days Ago
Fix croc sliding during zigzag bite
4 Days Ago
Add back support for H.265 video encoding. Use HW accelerated Vulkan Video if available. Encoding H.264 and H.265/HEVC now uses Vulkan video and the underlying hardware accelerators if supported. If Vulkan video is not supported, both H.264 & H.265 will fallback to openh264. This mean the support for H.265 encoding is limited to modern GPUs.
4 Days Ago
Update FFmpeg again, I forgot webp codecs & muxers in the last build
5 Days Ago
merge from large_planter_deployables_fix
5 Days Ago
merge from graphics_ui_doubledigit
5 Days Ago
merge from hbhf_optims
5 Days Ago
merge from lodbias_min_clamp_increase
5 Days Ago
merge from trophy_nre
Leaderboard backup, run #18125
5 Days Ago
Fix clean build
5 Days Ago
Weapon rack parachute NRE fix
5 Days Ago
Clamped minimum lodbias to 0.5
5 Days Ago
FPArms: add shared fire rifle delta animations
5 Days Ago
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5 Days Ago
Check if player model exists before trying to assign skin variables
5 Days Ago
merge from main
5 Days Ago
merge from trophy_nre
5 Days Ago
Fix small trophy player heads not appearing on first time player enters network range
5 Days Ago
Jungle plants progress
5 Days Ago
Handle setting parent document for prefabs / map references Fixes SBOX-2KA9
5 Days Ago
Don't use tall thumb in GameClosedToast, resolves Facepunch/sbox-issues#7814
5 Days Ago
Fixed lobby count not refreshing correctly in GameModal, resolves Facepunch/sbox-issues#7815
5 Days Ago
merge from trophy_nre
5 Days Ago
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5 Days Ago
Need to be in range to interact with relics Added Fish Tank, updated all existing Fish Items, and added DefaultHeldItem Can now place fish in a Fishtank to display them https://files.facepunch.com/CarsonKompon/2025/March/07_15-48-CapitalRhea.mp4 Added fishing-related quests and stats
5 Days Ago
Add FullSelfDamage tag, cooking a grenade too long does not apply self damage modifiers
5 Days Ago
Use 0.5 scale so it renders faster
5 Days Ago
Crosshair adjusments for Glock / Python
5 Days Ago
Lowered some viewmodels so they're less in the way
5 Days Ago
Adjust charge station so players can't have over 100 armor
5 Days Ago
Removed extra colliders from Tripmine pickup, resolves #205
5 Days Ago
Reduced size of RPG projectile collider
5 Days Ago
merge from puzzle_reset_underground_fix