225,850 Commits over 3,714 Days - 2.53cph!

9 Days Ago
Unsaved meta change
9 Days Ago
Event updates
9 Days Ago
Pool table item name/description
9 Days Ago
Watching you / eyes on you gesture
9 Days Ago
Better vector system
Leaderboard backup, run #11658
9 Days Ago
Update the hit vector when passing through to a ball, or else it's always just the up normal of the table
9 Days Ago
Shadergraph: Add world space to tangent space to TransformNormal node
9 Days Ago
Add Mesh.UvDensity, needs to be calculated for texture streaming Calculate uv density for scene meshes
9 Days Ago
Merge from main
9 Days Ago
Hits near - but not actually touching - the balls now still move them. Makes spear-pool much easier. Something still not quite working right here though.
9 Days Ago
Pool ball physical interaction work
9 Days Ago
Zeroed out run bob amounts on sks viewmodel, fixes inconsistent weapon height when sprinting
9 Days Ago
Notify the viewmodel that the player has jumped immediately, don't wait for the player to become not grounded Added a jumped trigger so that we can leave the land anim early if the player has already jumped again
9 Days Ago
Split 3p gestures into individual fbx anims
9 Days Ago
Added player avatar mask for referencing entire bones in anim clips
9 Days Ago
Added TreeLOD tests
9 Days Ago
Fixed unharvestable 'ghost' trees, making sure killed trees are not added back to the LODGrid
9 Days Ago
Fixed prefab ID shenanigans
9 Days Ago
Compression updates to vm anims
9 Days Ago
Recreated the pool ball entity structure. Ball 1 is now the base prefab, all others variants
9 Days Ago
Split vm crude gestures into individual fbx files. Various anim tweaks - scaled down middle fingers a bit
9 Days Ago
Tests for a standalone LOD baker using the UnwrapBaker system
9 Days Ago
merge hackweek_combat_playground -> aux2
9 Days Ago
Better colliders so the holes aren't blocked
9 Days Ago
Visual studio automatically adding incorrect using statements
9 Days Ago
Manifest rebuild for pool table entity
9 Days Ago
Created pool table entity. Set up convex colliders so it can be used on tugboats. Set up comfort and preventbuilding zone, icon, resource cost etc. Added a rack of pool balls that come with the table.
9 Days Ago
merge from hackweek_combat_playground -> aux2
9 Days Ago
Network++
9 Days Ago
Loadouts now save ammo count of weapons
9 Days Ago
Shadergraph: Add tint color to render options https://files.facepunch.com/layla/1b1011b1/sbox-dev_ELn53pVfKS.png
9 Days Ago
Manifest build, add the pool ball entities
9 Days Ago
Merge main -> hackweek_pooltable
9 Days Ago
Restore fast manifest-only updates
9 Days Ago
Shadergraph: Add Tint node to grab the tint of the sceneobject
9 Days Ago
jackhammer new material and textures
9 Days Ago
New Crowdin translations by GitHub Action
9 Days Ago
Fix CSV parsing handing quotes TMP_ButtonIconAnimator handles multiple SDF materials better
9 Days Ago
audio, spacing and styling tweaks
9 Days Ago
Merge from hackweek_combat_playground -> aux2
9 Days Ago
Fix bunch of CLIENT & SERVER compilation errors
9 Days Ago
sidebar styling, shrunk a few fonts & spacings
9 Days Ago
Fixed collider issues on sentrys again
9 Days Ago
Merge from hackweek_combat_playground -> aux2
9 Days Ago
Add game jam view, use Page component
9 Days Ago
Fix Save() and Load()
9 Days Ago
Fiannly got turrets working on vendor
9 Days Ago
Add commands to add spawnpoints to the server at runtime & load different spawn points
9 Days Ago
Page Header, Button styles and Game Category buttons