133,912 Commits over 4,262 Days - 1.31cph!

10 Days Ago
Disabled mesh particle instancing disabler during asset scene runtime process
10 Days Ago
Merge from naval_missions
10 Days Ago
Fix leaky lists on the server relating to missions
10 Days Ago
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10 Days Ago
Fixed players receiving the wrong toasts after entering or leaving the deep sea in a PT boat or RHIB
10 Days Ago
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10 Days Ago
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10 Days Ago
space lr300 fixes - viewmodel rig file updated with mesh update (sep sights) - ironsights re-positioned - sights now hidden in viewmodel when scopes applied
10 Days Ago
bake shore vectors in s2p, required changing s2p to run as an editor coroutine which needs more testing
10 Days Ago
Move the player check up to ScientistNP2 and disable the FSM as well
10 Days Ago
Added a temporary fix for invisible mesh-based particles
10 Days Ago
female twitch underwear repose
10 Days Ago
Cannon reload camera update, less looking down and tilt
10 Days Ago
Don't run LimitedTurnNavAgent if there are no players within 150m Check every 5s
10 Days Ago
Adjusted random Y max on coconut spawners.
10 Days Ago
Fixed random Y offset not being enabled on 2
10 Days Ago
Removed some dupes from deepsea_island_tropical1 prefab
10 Days Ago
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10 Days Ago
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10 Days Ago
merge from spacegun_sightfix ( porting meshes with seperated sight meshes)
10 Days Ago
switched out parent triggers on plank and small_ramp deployables to use delayed exit
10 Days Ago
Static planter boxes in the deep sea (farm barge) spawn their plants ripe and will respawn them every 2 minutes
10 Days Ago
Fixed waterwell NPC
10 Days Ago
Space LR300 - Adjusted LOD distances to match original rifle, removed background numbers from ammo display
10 Days Ago
S2P all
10 Days Ago
Fixed tarp clipping (supplies barge) and table clipping (food market barge) and ran S2P on FC 1 - 4
10 Days Ago
Reverting shadow bias change for this patch to see if it was the cause of the checkerboard shadow bug on AMD GPUs
10 Days Ago
Space LR300 - adjusted worldmodel position, weapon rack pegs
10 Days Ago
Moved floating rubble in FC1 that prevented boat docking
10 Days Ago
Added purple light material variant and applied to light props in supplies barge
10 Days Ago
Merge from naval_update
10 Days Ago
Merge from naval_update
10 Days Ago
fixed cover prop on trawler_D shifting locations
10 Days Ago
Merge from naval_missions
10 Days Ago
removed rendererbatch from cardboard_boxes set fully - may require S2P
10 Days Ago
WIP scrap box blockout tests (committing as need to move branches)
10 Days Ago
smoother stairs movement
10 Days Ago
cherrypicking 131909 rowboat_outboard_collider_issues & 131947 primitive_colliders (was only merged to aux)
10 Days Ago
Merge from naval_update
10 Days Ago
Fix casino npc not hooked up to vending machine S2P all floating cities
10 Days Ago
Adjust scale of deep sea ghost ship markers
10 Days Ago
Fixed warning spam on space LR
10 Days Ago
Merge from lr_canvas_rework
10 Days Ago
Hooked up low ammo and burst indicators
10 Days Ago
First loot pass on AI PTBoat and RHIB. Still ass but its way more organised than before
10 Days Ago
Remove icons that generated in the main folder
10 Days Ago
Compile fixes - moved FOV stuff from SERVER to CLIENT
10 Days Ago
naval_update -> mountedturrets_fixes
10 Days Ago
Show a toast when trying to reload a turret without any 5.56 in your inventory
10 Days Ago
Search range changes: Pt boat -> 300 RHIB -> 200