138,122 Commits over 4,324 Days - 1.33cph!

7 Days Ago
Compile fix 3/2
7 Days Ago
Compile fix 2/2
7 Days Ago
Compile fix 1/2
7 Days Ago
Guns Box - optimized mesh and LODs
7 Days Ago
Fix a VendingMachine.GetItemsToSell NRE that could trigger when the deep sea wipes
7 Days Ago
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7 Days Ago
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7 Days Ago
merge from scientist_spawners_convar_fix
7 Days Ago
Fix new scientists spawning with ai.scientist_spawners_enabled 0
7 Days Ago
merge from bbq_uv_fix (made bbq skinnable)
7 Days Ago
scientist_boat_ai_driverkill_fix -> main
7 Days Ago
merge from swedishlanguage_fix
7 Days Ago
Fixed swedish language not selectable in the language dropdown
7 Days Ago
Explosives box - optimized mesh and LODs
7 Days Ago
Fix a WaterCatcher.IsFull NRE that could trigger when the deep sea wipes
7 Days Ago
merge from demobrowser_command_fix
7 Days Ago
Fixed demo.browser command
7 Days Ago
Placement wip
7 Days Ago
merge from main
7 Days Ago
merge from oldmenu_purge
7 Days Ago
Deleted old Main Menu prefab folder
7 Days Ago
Removed UI_ConfirmationPopup, we have UI_Popup Fixed demo recorder UI while im here
7 Days Ago
Ensure Scientist boat AI will be left enabled if the driver is killed. Prevents AI from not shooting when the driver dies
7 Days Ago
Temporarily disable preventbuilding volume on floating city 1. Test placement of a static bbs in floating city 1.
7 Days Ago
inventory_commands_streamermode
7 Days Ago
Ensure a bunch of inventory.give commands respect streamermode - hiding the giving players name
7 Days Ago
merge from supplydrop_boat_fix
7 Days Ago
merge from scientist_rock_fix
7 Days Ago
Slightly shifted one scientist spawn point of Ruins C - it was causing it to spawn inside a cliff on one of the islands
7 Days Ago
Prefab variant, more setup. Manifest.
7 Days Ago
merge from main/salvaged-sword-audio-rework
7 Days Ago
merge from main/salvaged_icepick_new_sounds
7 Days Ago
Re-added indirect instancing multi-compiles
7 Days Ago
merge from main/salvaged_axe_new_sounds
7 Days Ago
merge from main/butcher_knife_new_sounds
7 Days Ago
Golfcart read write/golf driver mesh and textures
7 Days Ago
wip
7 Days Ago
Folder cleanup, renamed some classes
7 Days Ago
catapult_bee_worldmodel -> main
7 Days Ago
Add worldmodel script to bee ammo for the catapult
7 Days Ago
Deleted all the old main menu code, updated some old references Moved some stuff around and renamed some classes
7 Days Ago
syncvar_improvements_3 -> main
7 Days Ago
Merge from main
7 Days Ago
materials first pass, texturing start on apartments exterior
7 Days Ago
Merge from main
7 Days Ago
Merge: from hackweek_pool_analyzer - New: static code analyzer for invalid use of Pool.Free and related methods - Bugfix: a bunch of fixes for detected pooling problems, about 40 cases Tests: internal unit tests, compile simulator in editor, built C & S standalones (last week tho)
7 Days Ago
Merge from main
7 Days Ago
Update: PoolAnalyzer - switch to release version - Release binary built from b189abf6 Tests: internal unit tests, started unity and ran compile simulator
7 Days Ago
Separate sign for Kiosk B
7 Days Ago
Merge: from main