257,804 Commits over 4,018 Days - 2.67cph!

6 Days Ago
Get rid of another log See if we can get away with a single NodeLibrary Get rid of NodeLibrary.Push() Fix Facepunch/sbox-issues#7808
6 Days Ago
Have croc exit dive if it happens to move out of the water
6 Days Ago
Clean up GameState, don't show up if in warmup
6 Days Ago
▄█▊▄▊ ▌▌█▆ ▌▌▉▌▉ ▌▇█▇ (▋▍▊▇)
6 Days Ago
- Croc dives after fleeing into water instead of staying on the surface, right now the dive snaps the depth we need to look into it - Make crocs float lower under the water so only snouth and back are visible - Prevent croc from using land animations in water, and vice-versa - Fix error from OnValidate - Run codegen to fix compile error
6 Days Ago
▍▌▆▊▋▅▍█ ▄▄▇▍███▄▉▅▊▅▇▌▇▊▆▄ ▄▅▄▉ (▄▌▋▇▆▅▍▋▍▄) █▉▉▌▉▌▋▋ ▆▍▅▉▌▉ ▇▄▉ ▉█▊▅▌/▇▉▄█ - ▆▅▆▇▅▋▅ ▊▋▌ ▇█▅ ▇▆▆▌ ▅▇█▄▆▄▅▉▇▇ ▆▍ ▉▅▄▌▄▊▉ ▉▍▋▇▇▆▋ █▋▅█▄▇▌ ▄▆▅▊, █▍▅ ▄▋▋ █▍▋▅▋
6 Days Ago
HornetGunWeapon: Added asserts to track down validity issue
6 Days Ago
Fix NRE in mixer thread
6 Days Ago
Add SerializationOptions.MakeGuidsUnique
6 Days Ago
6 Days Ago
Update: addding perf tests to GetWaterLevel/-s - Doesn't have cases that have water volumes, so slowest path not stressed in both cases On 1k locations batch version is 10x faster than serial(130micros vs 1.18ms) with no waves, with waves - 3x faster(3ms vs 9ms) Tests: not applicable
6 Days Ago
Reception updates
6 Days Ago
merge from main
6 Days Ago
merge from main (115898)
6 Days Ago
Merge from main
6 Days Ago
Fix error because of OnValidate firing during gameplay
6 Days Ago
merge from crafting_update - (Molotov fireball has a sparking effect on players fix)
6 Days Ago
merge from graphics_settings_extra_tooltips
6 Days Ago
merge from crafting_slots_rolls
6 Days Ago
merge from beehive_hammer_pickup_hotfix
6 Days Ago
merge from bee_occasional_fire_fix (what a bug)
6 Days Ago
merge from bee_nuclei_grade_fix
6 Days Ago
merge from ragdoll_squeezing_fixes
6 Days Ago
merge from amd_dlss_crash
6 Days Ago
set rustige egg g steam sitem.asset to retired-nocrate-notrade and updated manifest
6 Days Ago
Publish Sandbox.CodeUpgrader with the rest More steamworks ignores
6 Days Ago
refreshing terrain blend textures of jungle ruins - they are correct but somehow were not applied in procmap
6 Days Ago
strangler fig color and transmission tweaks in situ
6 Days Ago
merge from alt_food_stacking_rule
6 Days Ago
merge from cookingworkbench_fix
6 Days Ago
merge from mixing_table_ui_fix
6 Days Ago
merge from harvesting_tea_fixes
6 Days Ago
merge from master_swarm_not_dying_fix
6 Days Ago
merge from checkeggdrop_nre
6 Days Ago
merge from explosiveammofix
6 Days Ago
merge from fix_start_looting_nre
6 Days Ago
R2R, try again
6 Days Ago
Fix NRE causing players to get kicked when they loot an empty loot container in primitive
6 Days Ago
Revert "Tweaks to get r2r in the right place" This reverts commit 87fc48564e379f6392c29f266c562644054deb09.
Leaderboard backup, run #18101
6 Days Ago
Unsaved backups
6 Days Ago
Make skinned render bounds more accurate https://files.facepunch.com/layla/1b0711b1/sbox-dev_AgyUKwD7iH.mp4
6 Days Ago
boss charging charge out of bounds rebound boss healthbar boss jumping boss shockwave boss death victory enemy celebrate
6 Days Ago
Flag DepthNormal prepass as a depth pass ( scenesystem optimization ) but don't override it's material since we output to color
6 Days Ago
First set of refinements to the rest of the slash details
6 Days Ago
concrete_trim_02_paint_blend
6 Days Ago
v_mp5: fire additives subtract from their last frame instead of their first frame. This is because the first (0th, really) frame already has the finger pressing on the trigger... exploiting how, in the animgraph, the fire anims blend in over 2ms, meaning the action is instant instead of a full animation frame (33ms)
6 Days Ago
Improvements to impact effects to alow non uniform scaling. Applied to some standard hit effects with greater variety in rotation and scale https://files.facepunch.com/ianhenderson/1b0711b1/Photos_5N3eHM2sXK.jpg
6 Days Ago
Fix master swarms not killing themselves after a period of time without a target
6 Days Ago
Harvesting tea now applies when gutting fish (will only affect the meat parts, not the bonus chance items like cloth, flares, bullets, etc)