224,804 Commits over 3,714 Days - 2.52cph!

7 Days Ago
Unity 22 package unity.ai.navigation metas
7 Days Ago
merge from nightlight_workshop
7 Days Ago
merge from pie_menu_phrases_reapply
7 Days Ago
merge from electricity_power_fixes/2/doorcontroller
7 Days Ago
Return 404 on missing package on package/get
7 Days Ago
Revert "Temporarily use batch publisher for "Upload" button in AssetPublishWidget, since it's doing nothing currently" This reverts commit 0985ef78fcb2e16747cb76f1e1c95a48d8567405. Fix publish page missing on certain package types Fix HasCodePath, HasAssetPath not working for single asset projects
7 Days Ago
Add dynamic crosshair
7 Days Ago
Add helpers for inventory clearing/setup - reset player inventory and move to spawnpoint on Respawn
Leaderboard backup, run #11370
7 Days Ago
Fix aggregate packets per second not being counted correctly
7 Days Ago
Fix outbound packets not counted correctly
7 Days Ago
Fix network stats not being reset at end of frame
Leaderboard backup, run #11365
7 Days Ago
VR: Fix angular velocity & velocity coordinate conversion
7 Days Ago
Add inbound & outbound bytes to network profiling Include aggregates of "packets per frame" on the server
7 Days Ago
Add EntityProfiler to track total entities spawned per frame, as well as toggle for count per prefab per frame
7 Days Ago
Slide mechanic takes into account ground normal, can't slide up slopes
7 Days Ago
Don't play footsteps if we're sliding Disable player body on death, enable it on respawn
7 Days Ago
Fall back to no hold type if we don't have a weapon out Add footstep component
7 Days Ago
New MP5 sounds
8 Days Ago
Add developer menu (https://files.facepunch.com/tony/1b2711b1/sbox-dev_RNMgcIDcBP.mp4)
8 Days Ago
meta files
8 Days Ago
cherrypicking 96391 physical_keys
8 Days Ago
8 Days Ago
Fixed vanishing industrial pipes due to 96124
8 Days Ago
merge from helk_qol_01 (moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving))
8 Days Ago
merge from incendiary-rocket-explosion-fix
8 Days Ago
merge from milflame_improvements
8 Days Ago
merge from cargoshipsoundupdate
8 Days Ago
merge from launch_site_puzzle_loot_fix
8 Days Ago
Add camera bob
8 Days Ago
Expose aim offset per aim function
8 Days Ago
All launch site main building loot now uses puzzle reset mechanism, independent of the rest of the monument loot spawns. When the puzzle resets there is now guaranteed loot throughout the the main building, 50%~ more loot. Puzzle only resets when no players are nearby. S2P
8 Days Ago
Work on life states, depossess player on death, add pawn possession test https://files.facepunch.com/tony/1b2711b1/sbox-dev_9RDuMDYpfP.mp4
8 Days Ago
Added callback for external asset changes
8 Days Ago
Now saves the database somewhere where it won't be wiped on shutdown
8 Days Ago
Tidy up
8 Days Ago
Early out / cut nesting
8 Days Ago
Restore the old filter here even if e.Resume() throws
8 Days Ago
Add Rpc.Resume. This handles disabling and restoring filter if the Rpc.Caller is us before and after resuming. Use this everywhere.
8 Days Ago
FilterOnly -> FilterInclude. AllExcept -> FilterExclude. Only one RPC filter can be active at any time
8 Days Ago
merge from main
8 Days Ago
Fix EventSystem null exception LibrarySystem read/save version property, support switching versions
Leaderboard backup, run #11346
8 Days Ago
Merge bulk_uploader -> analytics_server_profiling
8 Days Ago
Add overload to allow EventRecord to be serialized as a completely flat object (without the Data field) Bug fixes Cancellation token on setting up blob
8 Days Ago
SKS sounds
8 Days Ago
Removed soft blend from mlrs_lightmask to fix the badass looking mlrs blinkers not rendering.
8 Days Ago
Flamethrower 3rd person center point fix. Improved flamethrower pilot light look and performance, now lights up a very tiny area around the barrel.
8 Days Ago
Add bulk uploading class to route high frequency data points through Blob storage rather than event hubs - normal gameplay events still go through the web api & event hub Switch frame profiling data to dedicated "profiling" table to avoid cluttering the "gameplay" tables Add `analytics_bulk_upload_url` convar to designate the upload container