130,865 Commits over 4,232 Days - 1.29cph!

8 Days Ago
Anchor can't be deployed where the anchor point can't see the sea/netting. Added SocketMod_Anchor, checks for LOS to sea/netting. Remove a bunch of anchor debug logs. Move a bunch of sockets that weren't getting checked correctly before, fixes a bunch of issues.
Rin
8 Days Ago
persistance++ blueprint wipe
8 Days Ago
RPG launcher store page
8 Days Ago
flipped steering wheels can't be mounted and flipped playerboats dismount all steeringwheels as well
8 Days Ago
merge from boat_flipped_wheel_mounting
8 Days Ago
shadow proxies for meshes with over 1 material in FCs
8 Days Ago
latest medical syringe anim updates
8 Days Ago
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8 Days Ago
Move boat related socket scripts to a Boats subfolder now there's a few of em
8 Days Ago
Tshirt.Long repose (female)
8 Days Ago
Removing holes from floating walkway kit pieces to optimise geo (WIP)
8 Days Ago
Add SocketMod_BoatBuildingEntityLimit, limits number of entities of specified type to the specified count. Limit steering wheel deployment to one.
8 Days Ago
Merge from render_pipeline_testing
8 Days Ago
Added support for light cookies in RRP
8 Days Ago
Merge from main
8 Days Ago
miner hat repose
8 Days Ago
merge from elevator_power_qol
8 Days Ago
Remove leftover ItemModChildIO component on the elevator item
8 Days Ago
merge from main
8 Days Ago
Tshirt.Long repose (male)
8 Days Ago
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8 Days Ago
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8 Days Ago
Merge from hackweek_boxsorting
8 Days Ago
Fixed sorting settings missing some localization
8 Days Ago
Protobuf
8 Days Ago
Merge from save273
8 Days Ago
Merge from main (this is broken, manual protobuf rebuild to follow)
8 Days Ago
Added generic crockery props to project
8 Days Ago
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8 Days Ago
Fixed outdated material reference in some player seeds
8 Days Ago
changed material applied to knight armour helmet imports
Rin
8 Days Ago
Merge from save273 - Staging wipe
8 Days Ago
Merge from directional_foliage_displacement
8 Days Ago
Replace overwritten/corrupted texture bundle
8 Days Ago
Remove debug code and more clean up
8 Days Ago
Merge from main
8 Days Ago
Optimise displacement calculations Fix square displacement Make displacement factor softer and clamp magnitude Improve blend compress and displace vectors Clean up
8 Days Ago
Switch fog of war back to the background thread, seems to work locally?
8 Days Ago
Merge from ttk_convars
8 Days Ago
Merge from attackheli_fixcar_changes
8 Days Ago
Merge from krieg_boulder_outline
8 Days Ago
Merge from egghunt_invis_fix
8 Days Ago
Merge from hackweek_boxsorting
8 Days Ago
Exposed allowSorting toggle on StorageContainer so we can manually opt in containers, off by default Enabled on Large and small wooden boxes, coffin
8 Days Ago
Merge from main
8 Days Ago
Merge from elevator_power_qol
8 Days Ago
Merge from main
8 Days Ago
main -> building_planner_viewmodel