127,169 Commits over 4,171 Days - 1.27cph!

10 Months Ago
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10 Months Ago
Exclude gmod.exe from srcds win32 deploys Add some more known backdoor URL to blacklist Do not set commentary to 0 on map start Since we removed the commentary system entirely Fix "material __error is missing" error on map load Delete __screenshot_internal Fixed crashes to do with render groups Fixed crashes to do with render groups Disable a bunch of useless gamemenucommand commands PlayerAuthed fixes Fix PlayerAuthed being called twice Fixed PlayerAuthed always returning empty SteamID even when we have it available Disable -textmode harder Isolate RemoveAllWeapons changes to Player:StripWeapons Player:StripWeapons still drops weapons, KillSilent no longer does Fixed crashes with missing physics objects In bone followers and info_radial_link_controller FIxed crashes with particles getting insane particle count This was due to "emit noise" emitter
10 Months Ago
removed lodgroup from jungle_ruins_wall_3m_D prefab
10 Months Ago
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10 Months Ago
jungle_ruins_a iteration2
10 Months Ago
metal shield 3p melee attack anim updated
10 Months Ago
Tweaked horse rotation responsiveness, added an additional factor based on the current speed
10 Months Ago
Clean up folders
10 Months Ago
cherrypicking 109219 Fix wolves not fleeing when damaged when their target is inside a safe zone
10 Months Ago
merge from giveitemfailed_toast_fix
10 Months Ago
merge from legacy_shelter_description_change
10 Months Ago
merge from voiceprops_itemstore
10 Months Ago
merge from hackweek_car_radio
10 Months Ago
added additive mode for tools that puts ice back - only on the ice pick right now for testing
10 Months Ago
removed shield blocking condition on the transition from idle to shield melee attack anim on the handshield layer in player animator to get the melee attack animation to play correctly
10 Months Ago
merge from siege_weapons
10 Months Ago
initial smoothing from water splashes - can't splash with sprinklers (too high amount requirement)
10 Months Ago
fixed pivot points on construction meshes
10 Months Ago
Merge from /main
10 Months Ago
Merge: from main Tests: none
10 Months Ago
Prevent scientists from magically knowing where you are and homing on you They now have to use their senses, guess and search methodically Allowing them to be surprised, baited and flanked Fix scientists seeing through opaque tarp
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
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Merge from main
10 Months Ago
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10 Months Ago
merge from xmas2024
10 Months Ago
merge from fix_invis_nre
10 Months Ago
Move AnimationUtil to an editor only namespace
10 Months Ago
Merge from primitive/prop_offset
10 Months Ago
Merge from primitive
10 Months Ago
Applied to high caliber revolver as well
10 Months Ago
Cleanup, moved most logic into a new Facepunch.Utility.AnimationUtil class (GetClipFromFBX, GetLocalPositionFromClip, GetLocalRotationFromClip)
10 Months Ago
More progress, created a process to extract a generic animation curve from a humanoid animation to sample at any given point at edit time Involves duplicating the asset, converting it, sampling it and then deleting it so it's not fast, but at least it works and we shouldn't need to do this on many entities
10 Months Ago
XMasLight shader: replace BaseEmission with MinEmission, hardcode off mode as 0
10 Months Ago
XMasLight shader: use BaseEmission as minimum brightness in animation, and add animation curve
10 Months Ago
Fixed fish traps not working after a server restart if they were loaded with bait before the server saves
10 Months Ago
Remove disabled boombox model in car radio store preview prefab Manifest rebuild
10 Months Ago
Various bulb improvements. Added an LOD1. (MeshLOD)
10 Months Ago
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10 Months Ago
Regenerated fonts
10 Months Ago
Include the font update in the phrase update process
10 Months Ago
Enabled xmas event Enabled xmas tree craft Enabled ice walls low and high Enabled xmas portals Enabled xmas airdrop Enabled xmas advent calander craft Switched Burlap Sack to xmas edition Enabled ginger bread building skin Enabled xmas decor at compount Enabled xmas decor at bandit camp Network++ Ho-Ho-Ho
10 Months Ago
Removed the mass enabling/disabling of all TMP texts when opening/closing the main menu, hud and inventory Saves around 40ms and reduces GC allocation by 200kb every time the main menu is opened
10 Months Ago
Regenerated Chinese, Korean and Japanese static fonts Added empty dynamic fallback fonts for each of them Cleaned up the fonts folder (without breaking the community UI this time)
10 Months Ago
Baseline of a tool generating static fonts based on localization content
10 Months Ago
Fix wolves not fleeing when damaged when their target is inside a safe zone
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
If a scientist loses sight of you and you pop from another angle they don't expect, they'll take more time to flick their crosshair to you If you reappear in the exact same spot though, they won't need to move their crosshair so they'll just shoot based on the average human reaction time