139,994 Commits over 4,505 Days - 1.29cph!

10 Months Ago
disable potato terrain rendering (shader level 1), level 2 new minimum terrain quality
10 Months Ago
Run anims on place/block change
10 Months Ago
Fix compile error
10 Months Ago
Final gen
10 Months Ago
rpc_improvements -> main
10 Months Ago
shadows render correctly
10 Months Ago
Generated new HLOD for floating city 1
10 Months Ago
building planner view model, new world model, materials, using reskinned wallpaper viewmodel
10 Months Ago
Added scene2prefab tags to casino and floating walkways to make sure they get picked up by the HLOD generator
10 Months Ago
switched HashSet to ListHashSet in BoatAI to get rid of enumerator alloc
10 Months Ago
Adding new v4 driiving anims to source
10 Months Ago
Ship lighting progress.
10 Months Ago
Fixed large backpack showing link to Krieg DLC in the repair bench
10 Months Ago
removed some deeper profile markers from GJK, unnecessary overhead with little info
10 Months Ago
merge from boat_building
10 Months Ago
10 Months Ago
Merge from naval_update
10 Months Ago
Start setting up improved npc grenades
10 Months Ago
merge from boat_building
10 Months Ago
moved a BaseBoat waterlevel test down a level so unpowered boats don't check it for no reason
10 Months Ago
burst compiling GJK distance methods directly, already compatible - not using jobs here as it would need a NativeReference alloc for no reason, we just want the go-fast button - verified compiling with burst inspector
10 Months Ago
Compile fix
10 Months Ago
Added prevent movement volumes to casino garbage piles near the bar Added prevent movement volumes to casino windows as a failsafe to prevent players from trying to get in through the windows
10 Months Ago
Steering wheel changes for always smooth wheel turning visuals and to fix a couple of bugs.
10 Months Ago
Reduced material IDs in farm kios by 3. Changed farm sign to standalone asset.
10 Months Ago
Added Player and Entity to the Network extensions as well (so the source generator chills) Added so source generator as well
10 Months Ago
Add 4 proof of concept cameras to the cargo ship
10 Months Ago
Fixed cabinet light bleed on these.
10 Months Ago
Can now use BaseEntity and BasePlayer as arguments in RPCs. Automatically evaulated at the other side when read This gives us the base to use these as SyncVar types later, (gives us a route out of the OnChildAdded then checking for references loop)
10 Months Ago
Setup to have cargo ship spawn its own static cctv cameras, defined by a point + rotation + point to look at Prevent the cameras inheriting cargos global network group
10 Months Ago
Updating horse riding anims to v4 rig
10 Months Ago
Scene2prefab on all fc variants
10 Months Ago
Simplified casino culling volume setup using custom mesh collider trigger
10 Months Ago
Merge: from voice_when_invis_fixes - Voice chat is now heard by nearby invisible players and spectators Tests: tested voice replication between 2 players, when invis and when spectating. invis case also tested disconnect-reconnect while invis.
10 Months Ago
Fixed floating/clipping objects in FC3 and S2P. Reverted bench seat sitting positions.
10 Months Ago
Update: allow invis players to listen to nearby voice - invis players are now tracked in BasePlayer.invisPlayers Tests: 2p on Craggy, 2nd player went invis, host tapped mic - replicated. 2nd player disconencted and reconnected, host tapped mic - replicated
10 Months Ago
converted ladder hatch prefabs to use convex box colliders only added modular boat floor frame and floor.triangle frame prefabs
10 Months Ago
Boats can't be edited if recently damaged
10 Months Ago
Update: Spectators can listen to voice of spectated and nearby players - Spectators now exclude themselves from EntityGrid Tests: 2p on Craggy, flew away from the island, started spectating player on island and tapped the mic - it came through
10 Months Ago
Set halloween wallpapers ingame icons
10 Months Ago
Added "In Game Icon" field to ItemSkin, allowing us to override the sprite we use in spraycan, crafting and repair bench menus Useful when we want a branded icon in the store but still need a normal item icon to appear in-game. Only applies for skins that do not have proper items, like wallpapers
10 Months Ago
Removed colliders from floor rugs and tarps
10 Months Ago
Find the nearest usable station, not just the first
10 Months Ago
Dock & edit test
10 Months Ago
Cull hackable crate world canvases by distance (around 150m) Its a global networked entity so the canvas was enabled for all players on the map
10 Months Ago
added halloween wallpaper store icons and hooked up to wallpaper skin assets. We will need to fix in-game icons at another date
10 Months Ago
corrected convar bounds
10 Months Ago
corrected physics bounds
10 Months Ago
Rewrite how labels are set in ItemDefinition DoPrepare. No differences in the results, wasnt broken before, just less potential calls to the asset database
10 Months Ago
merge from main