194,760 Commits over 4,079 Days - 1.99cph!

2 Months Ago
Increase coarse cull epsilon, and improve debug logs
2 Months Ago
Spawn at the correct position + rotation
2 Months Ago
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merge into aux5
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test
2 Months Ago
Scene change
2 Months Ago
Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
2 Months Ago
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Proper throw setup with eye position validation and racyast before throwing
3 Months Ago
Description for debug_dump and more info when ran. trigger_playermovement auto walk and no jump spawnflags Minor cleanups Port clientside trigger stuff from CS:GO Will allow trigger_playermovement to work with prediction more or less correctly Prepare networking code for env_wind radius Added env_ambient_light Minor cleanups
3 Months Ago
merge from premium_servers
3 Months Ago
subtracting disable_premium
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gantry kit
3 Months Ago
Merge from vram_budget: Improve texture selection
3 Months Ago
Change 4883 texture metadata for streaming
3 Months Ago
TextureOptimizationTools: Add function that changes only textures that should be streamable but aren't
3 Months Ago
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3 Months Ago
Various fixes to the texture optimisation tools
3 Months Ago
Polish on big zigg. Continued work on lil zigg. Increased moss tiling on exterior pipes.
3 Months Ago
Made the environment volumes use their own stencil buffer so they don't interfere with deferred rendering or any other effects that use a stencil buffer
3 Months Ago
merge from main
3 Months Ago
Increase static bite hitbox
3 Months Ago
Revert previous change and add flag to be consitent with previous code, and potentially easier to debug
3 Months Ago
updated scientist outbreak sprayer anims
3 Months Ago
Update croc and tiger dragging
3 Months Ago
Missing part of previous commit
3 Months Ago
Prevents multiple systems overriding each other changes when modifying the corpse spring joint
3 Months Ago
default dart v_ model material and textures
3 Months Ago
also bake spec/gloss map
3 Months Ago
Paging implementation, other perf improvements
3 Months Ago
Only check if the environment volume transform has changed while in the editor and outside of play mode
3 Months Ago
Fix NRE when croc dragging serverside ragdoll
3 Months Ago
Caching environment volume transformation matrix and bounds
3 Months Ago
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Fixed boomerang server methods running in the client (only in editor)
3 Months Ago
main -> boomerang
3 Months Ago
Combined volume properties into a Vector4 to reduce shader property set calls
3 Months Ago
updated rustplayer fbx with new prop positions re-exported working holdtypes after prop bone skeleton updates
3 Months Ago
normal map fixes, dilation fixes
3 Months Ago
- Added an epsilon amount to the environment volume size used for environment volume stencil rendering to prevent Z-Fighting when they are perfectly aligned with meshes. - Moved the SetRenderTarget call when rendering the environment volumes to outside of the loop that draws them as it only needs to be set once. - Added a square distance check for volumes after frustum culling based on a controllable render distance.