127,779 Commits over 4,201 Days - 1.27cph!

3 Months Ago
Add graphic raycaster to the bootstrap scene to fix the button not working
3 Months Ago
Ensure joining with the console fills out the same join details as seen when joining via the button Split of connection logic into a static class that will keep all the UI updated as normal
3 Months Ago
When scientists are very far, their calculations to decide which angle to hold are simplified, leaving more resources to closer scientists
3 Months Ago
Set up m92 and p17 anims, entity and override controller
3 Months Ago
Server now uploads an image of the current map to our backend during startup Sets steam tag `map_image_url` with the URL of the uploaded image Added `server.autoUploadMapImages <true/false>` to enable/disable
3 Months Ago
ghost ship LODs, Colliders, Prefabs
3 Months Ago
Unsubtract max health changes, fix loading saves that were created before max health persisted. Also fix loading old buried item saves.
3 Months Ago
more WIP auth
3 Months Ago
merge from dev
3 Months Ago
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3 Months Ago
When peeking, scientists that didn't see the target for a while will get less budget unless they are in the same zone, this avoids scientists on the oilrig top floors wasting the global scientist budget when peeking is obviously impossible
3 Months Ago
Restored shadow update flow
3 Months Ago
Removed ScrollRectDisable component for now
3 Months Ago
Pilot hazmat cinematic rig update
3 Months Ago
- Make it more likely for a scientist on the same floor to assist or respond to orders, instead of a scientist from another floor - Fix bug where scientists would ask help for a push, one would agree, but a third one that's not even involved would play the voiceline "copy"
3 Months Ago
merge from main
3 Months Ago
Fix NRE when trying to move an instance that previously failed the instancing checks
3 Months Ago
Prepare models and materials for instancing (once again)
3 Months Ago
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3 Months Ago
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3 Months Ago
Rerun s2p on oilrig scenes, as after merge they were spawning old scientists
3 Months Ago
Pilot Ejector Seat - Added WIP model, placeholder textures and materials
3 Months Ago
Added Pilot Hazmat Materials
3 Months Ago
Moved backpack textures to correct folder, added new backpack material
3 Months Ago
Pilot Hazmat textures
3 Months Ago
Decrease old AIs frame budget, increase new AIs frame budget by same amount
3 Months Ago
merge from main
3 Months Ago
merge from new_menu
3 Months Ago
Fixed FPS slider again
3 Months Ago
Fix camera jumping when alt tabbing back into the game or clicking into the game view in editor.
3 Months Ago
merge from new_menu
3 Months Ago
Keybind reset button loc
3 Months Ago
Settings slider option now have an input field that can be used to enter exact values Fixed framerate slider clunkiness
3 Months Ago
Shadow update group execution order
3 Months Ago
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3 Months Ago
Fix flashlight and laser sight attachment effects getting stretched when toggled during inspect animation or by unequipping/equipping the weapon.
3 Months Ago
Potential fix for scientists sometimes not reacting to being shot when hunkered down in cover
3 Months Ago
successful purchase item overlay
3 Months Ago
update favourites page when you unfavourite a server as well
3 Months Ago
Fix toast second button not working properly
3 Months Ago
Fix copy button copying multiple times
3 Months Ago
new_menu -> main
3 Months Ago
Fixed get premium button showing up for every server
3 Months Ago
Rust plus button changes
3 Months Ago
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3 Months Ago
Fix client compile error
3 Months Ago
Auth wip
3 Months Ago
Set up eoka anims, entity and override controller
3 Months Ago
merge from main
3 Months Ago
merge from stability_stat_fix