127,773 Commits over 4,201 Days - 1.27cph!

3 Months Ago
Fixed store overlay page not blocking clicks
3 Months Ago
Implement texture streaming support for the instanced fallback renderer
3 Months Ago
Tweak voicelines
3 Months Ago
Add a domain reload toggle to the toolbar, add editor settings to disable both compiler simulator and domain reload toolbar buttons.
3 Months Ago
Fix compile error
3 Months Ago
Improve lkp vislog
3 Months Ago
Pilot Ejector Seat - Updated WIP model and textures
3 Months Ago
Fix target position guess not working properly
3 Months Ago
merge from new_menu
3 Months Ago
TrueShadowManager NRE fix + another attempt at fixing shadows not spawning
3 Months Ago
merge from max_health_debug
3 Months Ago
Updated Pilot Hazmat AO texture
3 Months Ago
new_menu -> main
3 Months Ago
- added ejectseat sit mountpose enum (attempt number 2) - added placeholder player sitting pose - updated player animator - set deployable to use pose
3 Months Ago
Remove shadow from interaction modal in bootstrap
3 Months Ago
Make visual logger save faster, making it more usable on large numbers of NPCs
3 Months Ago
Pilot hazmat cleanup
3 Months Ago
Add vislog for lkp
3 Months Ago
Fix srcds regressive crash to do with SnapshotManager changes from csgo
3 Months Ago
Backpack Texture update
3 Months Ago
Set up semi auto pistol entity and override controller
3 Months Ago
Fix srcds regressive crash to do with SnapshotManager changes from csgo
3 Months Ago
merge from pilot_hazmat_dlc
3 Months Ago
new_menu -> main
3 Months Ago
Interaction toast now uses the correct icons no matter where it lives Interaction toast supports passed in icons Interaction toast animations and polish
3 Months Ago
Set up a selection of rifle and shotgun anims, entity and override controllers
3 Months Ago
updated playerModel.cs with new sitting enum
3 Months Ago
- Replaced the Grab Pass in the UnderWater shader with a texture copy during the Before Forward Alpha stage. - Updated the Water and WaterStandardCore shader files to support adding their own under water fog to account for the Grab Pass changes. - Fixed a OnRenderImage warning that wouldn't go away.
3 Months Ago
Fix srcds regressive crash to do with SnapshotManager changes from csgo
3 Months Ago
reverted playermodel.cs
3 Months Ago
PurchasedItem overlay design
3 Months Ago
merge from main
3 Months Ago
revert ak prefab changes from old commit
3 Months Ago
new_menu -> main
3 Months Ago
Compile fixes
3 Months Ago
- added ejectseat sit mountpose enum - added placeholder player sitting pose - updated player animator - set deployable to use pose
3 Months Ago
Remove CombineTrivialDistancesJob
3 Months Ago
Set up waterpistol anims, entity and override controller
3 Months Ago
Also add bought items to the inventory, just to make sure players can see their recent purchase
3 Months Ago
merge from new_menu
3 Months Ago
fix compile error
3 Months Ago
Checked out items are considered owned locally regardless of what steam returns Added editor debug command to fake checkouts
3 Months Ago
Fix conbutton states not getting reset.
3 Months Ago
Tidied up the interaction toast - still needs the icons sorted
3 Months Ago
Add graphic raycaster to the bootstrap scene to fix the button not working
3 Months Ago
Ensure joining with the console fills out the same join details as seen when joining via the button Split of connection logic into a static class that will keep all the UI updated as normal
3 Months Ago
When scientists are very far, their calculations to decide which angle to hold are simplified, leaving more resources to closer scientists
3 Months Ago
Set up m92 and p17 anims, entity and override controller
3 Months Ago
Server now uploads an image of the current map to our backend during startup Sets steam tag `map_image_url` with the URL of the uploaded image Added `server.autoUploadMapImages <true/false>` to enable/disable
3 Months Ago
ghost ship LODs, Colliders, Prefabs