127,781 Commits over 4,201 Days - 1.27cph!

3 Months Ago
merge from main
3 Months Ago
Fixed legacy furnace skin viewer issues
3 Months Ago
Cleaned up demo window
3 Months Ago
Merge from main
3 Months Ago
update base stor eprefab, improve tags design
3 Months Ago
Working in the new haze falloff feature WIP.
3 Months Ago
Walkway progress / scaffolding stairs
3 Months Ago
Demos & play using same search styles
3 Months Ago
merge from main
3 Months Ago
Shadow manager NRE fix
3 Months Ago
merge from new_menu
3 Months Ago
merge from main
3 Months Ago
Wrap friends list updates in FlexScopedUpdate to try and fix flickering
3 Months Ago
Compile fixes
3 Months Ago
merge from new_menu
3 Months Ago
merge from new_menu
3 Months Ago
merge from main
3 Months Ago
Merge Decals & Metrocop texture changes/fixes
3 Months Ago
Revert asset changes
3 Months Ago
TrueShadow optimisations: removed per instance LateUpdate calls, added manager with group based updates Assigned all shadows to mainmenu group, skipped when menu is closed Shadows aren't updated when invisible too
3 Months Ago
Implemented support for instances in motion and other fixes
3 Months Ago
Fixed a regressive Lua error with Player:AddCount (Community Contrib) Undo changes to Func_MoveLinear.SetSpeed again Mount CSS/Episodic VPKs in tools Make Linux happy
3 Months Ago
Merge the compile error fix from x86-64
3 Months Ago
Remove code to pack monument scenes bundle (unused)
3 Months Ago
Fix branch specific compile error on Linux/MacOS (Hopefully)
3 Months Ago
Enable Jalopy idle_running animation without hl2_episodic convar This applies to all vehicles, even modded ones, if they have an animation bound to ACT_IDLE_STIMULATED Fixed a regressive Lua error with Player:AddCount (Community Contrib) Minor cleanup Prevent certain code making shotguns emit a damage event for each pellet The "TraceAttackToTriggers" system for bullets would cause the shot entity to have a separate damage event for each pellet for a shutgun shot. Update FGD - light properties descriptions Prevent silly values in fog_controller Undo changes to Func_MoveLinear.SetSpeed again Mount CSS/Episodic VPKs in tools Make Linux happy Fixed weird white spots on Metrocop playermodel gloves Updated/Fixed decal textures & materials from main
3 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
3 Months Ago
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3 Months Ago
compass viewmodel - removed ironsights script and elements from prefab
3 Months Ago
Handle hardcoded, wildcard-like asset references if they're using string interpolation (lootpanels, etc) Remove explicit inclusion of Assets/bundled/Prefabs/ui Apply some filtering to decide what hardcoded references go into the bootstrap asset scene vs. others (cargoship etc don't need to be loaded for the menu)
3 Months Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
3 Months Ago
Make Linux happy
3 Months Ago
priv prefab tweak
3 Months Ago
Swap ClothingMovementProperties for heavy chest and legs (misassigned refs)
3 Months Ago
3 Months Ago
added textures and updated material for pilot hazmat backpack
3 Months Ago
3 Months Ago
Prevent silly values in fog_controller Undo changes to Func_MoveLinear.SetSpeed again Fixed weird white spots on Metrocop playermodel gloves Mount CSS/Episodic VPKs in tools
3 Months Ago
add per-biome, per-weather fog start distance ramps
3 Months Ago
Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
3 Months Ago
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3 Months Ago
Merge from medical bay props
3 Months Ago
Simpify filtering logic
3 Months Ago
merge from main
3 Months Ago
UI Layout changes. Viewmodel scroll now has a filter text box. Removed old viewmodel UI
3 Months Ago
Improvised walkway progress
3 Months Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
3 Months Ago
Fix conversation order being sometimes inverted (scientist switching lines, not making sense)
3 Months Ago
Set up python anims, entity and override controller
3 Months Ago
Handle static array constructors, skip convars when resetting static fields.