127,825 Commits over 4,201 Days - 1.27cph!

3 Months Ago
Merge from fishing_village_a_door_fix
3 Months Ago
Marked the red door leading into the vehicle purchase building at fishing village a always openable, previously was blocked on servers first boot and would be openable after server restart
Rin
3 Months Ago
Added Rocks, cliffs, iceberg Enabled some craggy items
3 Months Ago
Merge from NormalizedTapeUsed_nre
3 Months Ago
Fixed possible NRE when recording a cassette (NormalizedTapeUsed)
3 Months Ago
Merge from project_generation
3 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
3 Months Ago
Fix prefabs in asset scenes having the full path as their name (some code depends on it just being the filename)
3 Months Ago
Push editor script
3 Months Ago
Merge from main
Rin
3 Months Ago
Road collliders Painted road and roadside Bakes
3 Months Ago
Merge from digestion_tea_sync
3 Months Ago
Player modifiers now respect time scale Fixed a typo in Protobuf.Modifier Player modifiers now tick with a double instead of a float, should be more reliable on long server uptimes
3 Months Ago
Add editor for SH Baker, restructure for AO options, clean up redundant code, add SHDO debug option and intensity slider for foliage material, use a fixed distance and take min shadow for shadow fade/blending, use transmission channel bits for SHDO instead of AO channel.
3 Months Ago
Fix assertion failure in TerrainCollisionTrigger.OnDisable
Rin
3 Months Ago
Ring road progress
3 Months Ago
Fix NRE in ESPCanvas.Update on disconnect
3 Months Ago
Fix monument (world) prefabs missing after disconnect and reconnect
Rin
3 Months Ago
Terrain painting progress
3 Months Ago
Merge from hardore_refresh
3 Months Ago
Fixed loot spawns not properly getting filtered by game mode restrictions
3 Months Ago
Compile fix
3 Months Ago
Settings: - Fixed dropdown not closeable - Fixed some missing loc - Reset scroll when switching tabs - Dropdowns now show the selected item
3 Months Ago
Box lighting setup/prefab.
3 Months Ago
Apply crafting cost multipliers to mixing/cooking benches
3 Months Ago
Fixed gesture wheel locked pack store button not redirecting to the store
3 Months Ago
Steam inventory legacy wall redirect Mask fixes
3 Months Ago
Removed optimized loading option (removed on main)
3 Months Ago
Fixed cart button animations going crazy when searching for a store item added to your cart
3 Months Ago
Store takeover property drawer
3 Months Ago
Store general grid tweaks and fixes
Rin
3 Months Ago
Stole ring rail (Temporary) and static car lift from BillBTestMap
3 Months Ago
Fixed squished images on server browser modal Extra logs to try and find that build error (escape capture)
3 Months Ago
Try and fix the quit modal
3 Months Ago
FlexGrid fixes and cleanup Updated general and limited store tab grids
3 Months Ago
Merge from main
3 Months Ago
Fix for bear pie timing not being sync with other teas
Rin
3 Months Ago
More terrain progress
3 Months Ago
Remove scenes and remapped spawners created by the SceneToScene system
3 Months Ago
localise clear filters
3 Months Ago
Stop devlog tag showing the patch date on the homescreen
3 Months Ago
Localised the quit modal
3 Months Ago
Fixed modded catgegory not working properly
3 Months Ago
Remove code inside PrefabPreProcess
3 Months Ago
Setup store video hero on the home page Auto retry/error logic Random roll setups
3 Months Ago
Remove old dedicated "load monuments as scenes" system since new trimmed_asset_warmup ships every single prefab inside a scene (including monuments) - SceneToPrefab goes back to only a single "Run" button Remove code generation for loading monuments via menu `Scenes/Monuments` as it piggybacked of monument scene asset tags - rename the generated file - prefer to manually update the menu as new monuments are added
3 Months Ago
Added a development mode warning when decor prefabs are not poolable Fix decor rocks not being poolable
3 Months Ago
Loading component prefab
3 Months Ago
Merge from nameplate_optim
3 Months Ago
Merge from trimmed_asset_warmup/scene_warmup