195,947 Commits over 4,110 Days - 1.99cph!

3 Months Ago
Fixed tutorial chickens dropping eggs
3 Months Ago
copy more source mesh vertex columns, add saving of baked texture
3 Months Ago
merge from planter_stacking
3 Months Ago
Simplified FX for WM/Entity
3 Months Ago
Deployed, ent and worldmodel. Fixed missing outline.
3 Months Ago
Jar bee FX tightened.
3 Months Ago
Fixed - Prevent planter half height stacking
3 Months Ago
merge from crafting_update
3 Months Ago
merge from hopper_protection
3 Months Ago
Updated hopper protection and health Updated hopper crafting
3 Months Ago
merge from main
3 Months Ago
Remove workbenches from loot table
3 Months Ago
merge from crafting_update
3 Months Ago
merge from Item_Descriptions_update
3 Months Ago
merge from premium_servers
3 Months Ago
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3 Months Ago
missing/incorrect descriptions for tea, pie, inserts
3 Months Ago
couple missed minor tweaks to chicken petting sound defs
3 Months Ago
plant pot sounds
3 Months Ago
chicken coop sounds egg handling sounds chicken petting sounds <3
3 Months Ago
add occlusion to visual cooking sounds kettle boil sound tweaks
3 Months Ago
natural beehive impact sound beehive deploy/open/close sounds
3 Months Ago
Finish description of sv_maxvoicepacketsperframe Uncheat sv_player_usercommand_timeout and default to 0.5 0.5 is the value GMod originally had Add sv_player_usercommand_timeout_lastcmd default to 1. Rerun the last command instead of a null command. This was the previous behavior.
3 Months Ago
bee swarms are more quiet no occlusion on natural beehive ambience
3 Months Ago
fridge powered sound
3 Months Ago
Updated female heads with Jedd's updated skinning
3 Months Ago
submesh/multiple material support
3 Months Ago
Fix premium tag having to be clicked twice to open premium modal
3 Months Ago
Include 2 more background images for the premium modal
3 Months Ago
Fix premium tag offset vertically in loading screen
3 Months Ago
Remove `premiumfilter` test convar
3 Months Ago
Merge from crafting_update
3 Months Ago
Merge from cookingv2
3 Months Ago
Fix for pie visual config not being applied when first person spectating/demos.
3 Months Ago
merge from main -> premium_servers
3 Months Ago
Merge from fix_texture_streaming_2
3 Months Ago
Disable mip map streaming early to prevent Unity from loading textures at a lower resolution
3 Months Ago
Update: Replace old TextTable with new - Also did a light convert of `GetPlayerListPosTable` - it was able to handle 300 players instead of 200 in 4.7ms - Updated ServerProfiler to exclude new System.Text.Json assemblies (and a couple extra bits) - built from f5b849e4 Tests: synthetic test in editor via constantly running getplayerlistpos command for 300 players, built server and client standalones(win64), booted server standalone
3 Months Ago
re-set up ADS (base idle will be udpated to be lower & to the side)
3 Months Ago
Fixed LODs of debris not being mossy. Set dressing in zigg scene.
3 Months Ago
Fix croc turns
3 Months Ago
Fog machines now cache the building privilege they're attached to, like shotgun traps and co
3 Months Ago
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3 Months Ago
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3 Months Ago
- Remove anim speed scaling on croc - Increase melee range, interrupt intimidation if prey moves too far away
3 Months Ago
Clean: remove extra comments and finish TODOs Just gotta swap out the implementations and test it all builds/runs Tests: ran tests
3 Months Ago
- fixed issue with not seeing materials in-game - re-exported base rig in A pose - exported with viewmodel arms material, importing embedded material now works - removed dart meshes from export (already in .viewmodel prefab) - removed unnecessary v_blowpipe model prefab
3 Months Ago
Regenerate root motion data
3 Months Ago
Merge from graphics_settings_changes: Adds LOD Bias slider. Adds LOD bias to all presets. Removed shadow projection option (forced to StableFit now). Adds support for float values in presets. Exported default graphics config again to include new lodbias and remove shadow projection (and associated convar).
3 Months Ago
Added sv_maxvoicepacketsperframe Text parsing: Handle loading/writing \r correctly (Hammer VMF) Hammer: Entity comments allow adding new lines with Enter In Entity Properties window, the Comment field Expand func_precipitation key-value info about custom particles