127,513 Commits over 4,201 Days - 1.26cph!

9 Days Ago
Steering wheel dismount position improvements for better mounting in tight spaces
9 Days Ago
Add test save with wall destroy bug epo
9 Days Ago
merge from main
9 Days Ago
Tests: add a unit test for AssetBundleBackend to check if out of order async works Napkin code, will clean later once decided that this branch is merged back Tests: ran unit test in editor
9 Days Ago
Boat block health increases
9 Days Ago
improved flow on floating_city_floating_walkways_B
9 Days Ago
set up hmlmg to be skinnable
9 Days Ago
halloween floorpaper wip
9 Days Ago
▅▇▄▌▌ ▇▇▋▉ ▄▊▊▊█▊▇_▋▆▊████▅_▄▇▊
9 Days Ago
merge from main
9 Days Ago
merge from main #2 missing file
9 Days Ago
▄▅▆▄▄▌▉ ▋▄▉▋ ▉▍▇▌▌▄▋
9 Days Ago
▉▆▅█▊ ▆▆▆▋ █▉▆▌
9 Days Ago
Merge from main
9 Days Ago
merge from main
9 Days Ago
bed skinnable asset setup - need to test workshop
9 Days Ago
█▄▇▉▌▋█▆▆▍▉ ▅▅ ▋▍▉ ▅▇▇▅▍ ▋▉▆▍▆▆▍▇▊▊▋ ▆▄▊▅▌ ▇▆▌▇▆▍▄▌ ▋▄▌▉▉▋▋█▆▋▊▉▄▉▉▉
9 Days Ago
Added a temporary separate (just for playtest) placement guide prefab for cannon so you can see it correctly. Rotated placement 180 degrees so you can place cannons facing outwards from on a boat.
9 Days Ago
merge from main
9 Days Ago
Merge from emission_mask_scrolling_and_blinking
9 Days Ago
Reserialized all materials from the Rust/Standard and Rust/Standard (Specular Setup) shaders to account for new emission feature shader properties
9 Days Ago
floating city 2 flow polish, better connection to casino barge
9 Days Ago
halved vertex AO intensity on chicken cages (material)
9 Days Ago
Merge from small_engine
9 Days Ago
Merge from outboard_motor
9 Days Ago
Merge from main
9 Days Ago
Merge from material_reserialization_tool
9 Days Ago
Added an option for processing all shaders and made the materials visible within the scene to ensure they get rendered to serialize new shader properties correctly on each material
9 Days Ago
▄▌▋ ▋▋▄ ▇▆▄ ▇▇▄▋ ▇▇▆▉▆▌▆▉▇ ▉▍▆▋ ▋▋▇▅▄▍▄▉▇▇▍▅▅▊█▆▊
9 Days Ago
moved interactive prefabs and NPC vendors into their specific barge prefabs removed the vertex stream rebuilder script from the prefab object in floating_city S2P
9 Days Ago
Merge from naval_update
9 Days Ago
▌▄▉█▄▋▊▆ ▆▅▌▇▊▆ ▅▉▄▉▊ ▌▋▌▉ ▌▊▌▉▄▊▇_▌▇▊█▆▄▍▄_▅▆▌
9 Days Ago
merge from vm chainsaw update
9 Days Ago
merge from store_atlases
9 Days Ago
Fixed atlas issues in steam inventory screen
9 Days Ago
merge from main
9 Days Ago
Underwater fixes.
9 Days Ago
Splatting & sculpting
9 Days Ago
Defer deleting images from HttpImage cache so we don't unload and then immediately load when refreshing UI (friends list, etc)
10 Days Ago
merge from clamp_mipmap_reduction -> main
10 Days Ago
Clamp max mipmap reduction from 7 -> 3 (1/8th resolution) to match the lowest texture quality we expose in settings and prevent all textures from turning blurry when we run over our texture streaming budget
10 Days Ago
█▇▄▊▆ ▄▇▍█ ▅▋▅_▍▍▊▇▅▄▍▄▉█▇▋_▅▉▇▍_▉▌▇█ -> █▋▇▊
10 Days Ago
▌▄▇█▌ ▅▍█▇▋▄▇ ▆█▍▋▋▇ ▌▊█▅ ▅█▄▍█▇▆ ▄▄▅▄▋▄▊▄ ▌█▊▆▉▅▅▆
10 Days Ago
▇▋▊▆▇ ▆▉▍▆ █▆▉▉▍▆▅_▇▋▌▆▆▍▍▄_▍▇▊
10 Days Ago
▌█▍ ▄▍█▄█▄▄▉▋▍▇▉▉▍▅ ▌▌▅▊▌▋ ▌▊▋▅ ▋▇▆▊▆ ▊▇▉██ ▄▉▊▄ ▄▍▅▆▅▇▋ ▉▉ ▉▍▍▅.▅▊▆▅▆▊▍▋▊
10 Days Ago
merge from fix_analytics_twig_cost
10 Days Ago
Fix wood spent on twig not included in analytics
10 Days Ago
- Various fixes for oil rig mission - Bonus rewards are now displayed in the mission complete screen if you achieved them - Various fixes and improvements for how rewards are displayed in the editor mission preview window~ - Bonus rewards can now also be non-items - Cleanup bits of MissionsHUD, moved UpdateTImeText to InvokeRepeating
10 Days Ago
merge from fix_turret_ddraw -> main