127,519 Commits over 4,201 Days - 1.26cph!

10 Days Ago
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10 Days Ago
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10 Days Ago
merge from fix_analytics_twig_cost
10 Days Ago
Fix wood spent on twig not included in analytics
10 Days Ago
- Various fixes for oil rig mission - Bonus rewards are now displayed in the mission complete screen if you achieved them - Various fixes and improvements for how rewards are displayed in the editor mission preview window~ - Bonus rewards can now also be non-items - Cleanup bits of MissionsHUD, moved UpdateTImeText to InvokeRepeating
10 Days Ago
merge from fix_turret_ddraw -> main
10 Days Ago
Remove ddraw left in when debugging
10 Days Ago
merge from main -> fix_turret_ddraw
10 Days Ago
merge from qol_scale_command -> main
10 Days Ago
Add `ent scale` command to test scaling of entities on vanilla servers
10 Days Ago
Reference count textures loaded by HttpImage, unload them when no longer referenced
10 Days Ago
metabolism_fast_fix -> main
10 Days Ago
Attempted fix for metabolism ticking too fast Swapped over to a double rather than a float
10 Days Ago
merge from modding_community_merges -> main
10 Days Ago
Fix compile errors again
10 Days Ago
merge from modding_cui_merges -> main
10 Days Ago
Fix incorrect codegen (I tested for compile errors before merging but ok)
10 Days Ago
merge from crosshair_customization
10 Days Ago
Fix import popup not being centered
10 Days Ago
Fixed sleeping players above-ground being killed by train tunnel PuzzleReset volumes by applying "Ignore Above Ground Players" bool to more prefabs. Prefabs changed: - corridor_straight_a_18m - corridor_straight_a_36m - corridor_straight_a_72m - train_tunnel_double_stop_a - train_tunnel_double_straight_a
10 Days Ago
merge from modding_cui_merges -> main
10 Days Ago
Add BasePlayer to front of `DragRPC()` and `DropRPC()` modded server hook methods
10 Days Ago
merge from modding_cui_merges -> main
10 Days Ago
Expose ability to set scroll view normalized position - horizontalNormalizedPosition - verticalNormalizedPosition
10 Days Ago
Only allow spaces between padding to follow with how Vector2Ex.Parse() works
10 Days Ago
Merge layout group PR #75
10 Days Ago
Allow the other way around and let any graphic object declare itself as the placeholder - a Text object sent after an InputField can define `placeholderParentId` with the ID of the input field to make itself the placeholder without having to ensure the child text is sent before the input field Rename placeholder -> placeholderId
10 Days Ago
Add support for input fields to assign a placeholder graphic manually - up to the server to ensure they send the placeholder text (or image?) before the input field is sent (can be same RPC, needs to be ordered correctly or will print warnings)
10 Days Ago
Update from github repo
10 Days Ago
Ignore debug.invis admins when checking PuzzleReset (contains compile errors from /main)
10 Days Ago
merge from /meta_shift/loot
10 Days Ago
Players no longer spawn river side - resolves spawning inside rivers on all known problematic seeds+worldsize
10 Days Ago
updated shore_crate to match player spawn locations
10 Days Ago
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Combine duplicate HTTP headers with a comma Added Panel.SetTextHidden
10 Days Ago
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10 Days Ago
Add `debug.print_topologies` command to print out which topologies are present at the location of the player
10 Days Ago
Exception logging change
10 Days Ago
scientist_boat_ai -> naval_update
10 Days Ago
Add 'effectquality' convar to set the mipmap override level for the "Effects" mipmap group - add simple wrapper for all mipmap groups
10 Days Ago
Apply shelf 11387 for Flavien
10 Days Ago
Assign all textures in the effects folder to the "Effects" mipmap group and enable texture streaming
10 Days Ago
Add mipmap group for effects
10 Days Ago
Time slice tile rebuilding that happens on main thread
10 Days Ago
Remove logs Add back avoidance
10 Days Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 2/? (plastic being plastic)
10 Days Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 1/2
10 Days Ago
merge from modding_ddraw_perms -> main
10 Days Ago
Fix compile error
10 Days Ago
Updated TTT TTT: Added optional translation parameters when adding radio sound names (Community Contribution) Try to work around infinite loops with WaterLevel() Refactor how Lua trace filters are loaded to remove code duplication HTML panel ConsoleMessage improvements * Make HTML.ConsoleMessage behavior match better that of DHTML * Added [Warn] [Error] [Debug] prefixes to console messages output by HTML panels (when appropriate) * DHTML no longer overrides console.log for CEF panels * Added HTML.ConsoleMessage severity argument - possible values are "log" "warn" "error" "debug" (chosen to match the JS functions that produce the event) Rename npc_tf2_ghost to nb_example, and move it to Sandbox (from base) Rename npc_tf2_ghost spawnmenu entry * (this is separate on purpose)