128,439 Commits over 4,201 Days - 1.27cph!

5 Months Ago
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5 Months Ago
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5 Months Ago
reduced jungling sapling health and wood yield to be inline with other biome saplings - lower health means cars run through them more naturally like in other biomes
5 Months Ago
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5 Months Ago
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5 Months Ago
merge from main
5 Months Ago
merge from building_los_fix
5 Months Ago
Added new LOS check positions for floor frame and floor triangle frame
5 Months Ago
merge from main
5 Months Ago
merge from hbhf_adjustablerange
5 Months Ago
Code cleanup, formatting
5 Months Ago
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
5 Months Ago
Male lods
5 Months Ago
Fixed techtree position of Handmade SMG after adding silencer
5 Months Ago
Merge from emoji_player_lookup_fix
5 Months Ago
Fixed a pointless player lookup in emoji ownership check
5 Months Ago
Merge from industrial_crafter_5_slot
5 Months Ago
Added a 5th input slot to the industrial crafter to allow high external wall crafting
5 Months Ago
large sail blockout update
5 Months Ago
phrases
5 Months Ago
Rifle view model anim updates and added missing .viewmodel content
5 Months Ago
merge from swapseat_binds
5 Months Ago
Added swaptoseat command instead of using swapseats with arguments (to avoid unbinding seatswap keys for all players)
5 Months Ago
merge from jungle_update_improvements
5 Months Ago
merge from rustige_egg_g_naming
5 Months Ago
merge from lr_deploy_speedup
5 Months Ago
merge from HealthOreTeaToken
5 Months Ago
merge from catpiedesc
5 Months Ago
merge from tea_time
5 Months Ago
Can add any new multi bind, not only the registered ones (like the bind command)
5 Months Ago
Prevent NRE when a MeshCull is without a MeshRenderer or MeshFilter
5 Months Ago
Do not update indirect instancing system when scene is loading
5 Months Ago
Do not update indirect instancing system when scene is loading
5 Months Ago
wip changes
5 Months Ago
New Bootstrap page
5 Months Ago
Bind menu now supports multi key binds
5 Months Ago
bee_lifetime_reduction -> main
5 Months Ago
Reduce time that Bee Master Swarms stick around. Reduce time that Bee Swarms stick around.
5 Months Ago
bee_spawnrate_reduction -> main
5 Months Ago
Reduce Beehive spawn rate to 20% (down from a much higher amount)
5 Months Ago
Always grow GPU instancing buffers exponentially to prevent VRAM exhaustion in during initial spawn.
5 Months Ago
More test code
5 Months Ago
main -> syncvars
5 Months Ago
Quit dialog, Rust Plus view and LimitedSkins Overlay
5 Months Ago
Added swap seats binds to the options menu
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
merge from new_silencers