128,727 Commits over 4,201 Days - 1.28cph!

6 Months Ago
▌▊▍'▅ █▋▇ ▍▋▊█ ▆▌▆▉▉▅▄▇ ▆▌▊▋▉ ▄▇█▉█▋▇▊▆▄ ▄▄ ▆▆ ▄▆▋█ ▄▋▌▉▄▄▅▌▋▅ ▌▊▊▅▌▇▅▄ ▇▋█▄ ▆▋ ▄▌▅█▇▌ ▄▅▉█ ▊▄▊▉▇██▊ ▄▅▋▉ ▇▌▆▌▅▍ ▌▍▍▄█▄▉ ▅▌▊ █▌▅▋▅▅▉▌▊ ▉▋▍▇▌ ▄▅ ▍██▇▆▉▊ ▅▇▉▉▊▉▊▄▅▉ ▋▅▅▄▄█▆▆█▅ ▊▅▌▉ ▄▍▇▄▄▋▉█ ▍▆▄▇▉ ▊▍▆▄▉ ▊█▊▊ ▍▄▍▍▅▄ ▌▇▄ ▍▉▄█▊ ▆▉ ▍▇▄▇▅▌▍▋▍▊/▇▅▅▄▉█▍ █▍▆▅▄▉█ ▉▊▆▅ ▌█▅ ▆▄▉▉ ▆▇▆ ▉▅ ▄▅▄ ▉▋▋▅▍▇ ▄▅▄▋ ▍▇▌▌▉▋▉▊ ▌▌██▄ ▄▉ █▇▄▊▌
Rin
6 Months Ago
Adjusted Cocoknight head and torso worldmodel colliders
6 Months Ago
Improved vine positioning on branches
6 Months Ago
Unsaved
6 Months Ago
Fixed incorrect animator parameter name
6 Months Ago
Vine branches now use tree LOD settings rather than mesh LOD settings (so they should cull when a tree gets billboarded) Better landing position when arriving at the vine destination
6 Months Ago
Possible LODComponent.GetDistance NRE fix
6 Months Ago
Cocoknight armor gloves texture update
6 Months Ago
Merge from main
6 Months Ago
Minor cleanups Minor cleanups Gracefully exit when encountering invalid SubRect materials Crash with message, instead of crashing without a message
6 Months Ago
Minor cleanups Minor cleanups Minor cleanups Gracefully exit when encountering invalid SubRect materials Crash with message, instead of crashing without a message
6 Months Ago
Tiger meta files
6 Months Ago
Allow tiny monuments to spawn within Jungle biome
6 Months Ago
merge from jungle_update
6 Months Ago
Fixed stacking shallow shelfs on terrain Fixed stacking shelves on each other Prevent Small box deployment (larger shelfs in future) Prevent rotation before deployment on shelves (useless)
6 Months Ago
merge from jungle_dlc
6 Months Ago
jungle_dlc -> jungle_update
6 Months Ago
LS updates and S2P
6 Months Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
6 Months Ago
▇▍▋▊▋▄ ▋▍▉▄▆ ▍▍▊▇▇▅
6 Months Ago
▋ ▊▄█▆▆▆ ██▊▉ ▅▆▅▊, ▋▋▇▊▋ ▇▄▅▅█▄ ▅▌▄▍█/▉▇▇ ▊▍▌▌█▌
6 Months Ago
▆▇▇▆▌▇ ▌▍▇▇ ▌█▉▊▍ ▄▇▋▊▇▅
6 Months Ago
▋▄▊▄▇█ ▇█▆▍ ▄▊ ▍▅▆ █▍▅▊ ▍▄▉▌█ ▆▋█ ▉█▇▊▄▉
6 Months Ago
▆▌▍▋▍▉▍ #▍ ▄▉ ▇▌▆ ▊▉▌ ██▉▉▍▇
6 Months Ago
▊▉▆▉█▋█ █ ▍▆ ▊▄▉ ▄▌▆ ▄▌▉▆▋▄
6 Months Ago
Try to fix VPC builds on Linux/OSX
6 Months Ago
reverted a sewer exit env volume override in compound scene
6 Months Ago
excavator scene2prefab
6 Months Ago
converted env volumes of the excavator
6 Months Ago
fixed some zfighting on jungle_ruins_e structure
6 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
6 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin
6 Months Ago
fixed a legacy rotation leftover on armored steps block
6 Months Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
6 Months Ago
jungle storage lods and gibs
6 Months Ago
Submitting wood armour 3rd person updated skinning
6 Months Ago
Updating skinning for wood armour gloves
6 Months Ago
tiger sounds
6 Months Ago
merge from underwater-effects
6 Months Ago
disable material/rig/animation import on new river mesh
6 Months Ago
merge from jungle_update
6 Months Ago
configurable caustics chroma separation, shader adjustments
6 Months Ago
jugnle wallpapers materials and icons
6 Months Ago
Fixing skinning for outbreak scientist
6 Months Ago
▇█▋▆▆ ▄█▇▋ ▌▌▋▊
6 Months Ago
Viewmodel glove slimmer models for: Lumberjack Hazmat Abyss Hazmat Tactical Gloves
6 Months Ago
Excluded rock and jungle rock from stand type weapon racks
6 Months Ago
Some shader tests
6 Months Ago
converted wooden buildings and dredge used in bandit town monument
6 Months Ago
converted wooden buildings used in stables and fishing village monuments