134,721 Commits over 4,293 Days - 1.31cph!

12 Months Ago
Merge from main
12 Months Ago
Enable grass displacement by default in all preset levels
12 Months Ago
Bunch of preset/defaults tweaks for more consistency with previous settings.
12 Months Ago
- Ballista Gibs missing material fix
12 Months Ago
Re-add shadows quality slider (removed by mistake previously). Include shadow quality slider in presets and defaults.
12 Months Ago
merge from viewmodel_camera_clipping
1 Year Ago
merge from shredderfix
1 Year Ago
merge from minerhatfix
1 Year Ago
merge from gingerbread_building_skin_fix
1 Year Ago
merge from Medieval_Barricade_Unique_Desc
1 Year Ago
merge from Medieval_Barricade
1 Year Ago
Shadow cascades preset tweak
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Updated knight items to not overlap ids with lunar new year content
1 Year Ago
Manifest update, seems to resolve triangle floor hatch issue locally
1 Year Ago
Deleted the combined reload clip for crossbow Made a new one from the fbx with custom start/end frames Fixes CompareApproximately errors when loading the crossbow/building the manifest
1 Year Ago
Manually remove broken transitions from the vm crossbow anim controller, stops missing PPtr errors
1 Year Ago
Merge from steamworks_161 (updated other dlls)
1 Year Ago
Other files pulled from steam, if that even works
1 Year Ago
Fixed a bunch of issues with chassis visual on siege weapons, causing them to run twice in some cases And to never shut off when stationary
1 Year Ago
Updated steam_api for server which is in a different path for some reason
1 Year Ago
Subtract 110734, needs more investigation
1 Year Ago
Orientation fuckaroo & fx offsets
1 Year Ago
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
1 Year Ago
▇▊█▉▆▅▊ ▅▊▌▌▅█ ▉▊█▋▉▌ ▇▍▆▋▊▇▍ ▇▄▄ ▌▌▅█▊▋ ▊▉▋▍▇▋▌█ ▇▆ ▊▉█▆▌▆▆ ▍▊ ▆▅▌▋▆ ▆▋▉▅▌▍▊▊▋▌▄▍▍▉█▉ ▄▋▇▇▊█ ▌▌▆▉▊▆▌█▊▋ ▋▉▊ ▉▆▋▊█▉▄
1 Year Ago
Various high explosive stuff
1 Year Ago
Fixed battering ram door server gib missing material
1 Year Ago
Battering ram can now damage the Vehicle and Deployed layers When hitting a vehicle, add some forces and show the vehicle collision effect Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
1 Year Ago
▆▌▆▆▉▌▍▅▍ ▊██▆██
1 Year Ago
Fixed spears getting offset in hands when attacking while holding a shield
1 Year Ago
FX Orientator prefab for debug. Explosive ammo stuff.
1 Year Ago
Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc
1 Year Ago
Knight armour world model fixes
1 Year Ago
Fixed knight armour viewmodel not showing
1 Year Ago
Can now mount and open the catapult basket even when the catapult is not reloaded
1 Year Ago
primitive -> 4ShotMiniCrossbow
1 Year Ago
compile error again
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Ensure on the server that items can't be crafted in the wrong era
1 Year Ago
Make pistol ammo loot only as well
1 Year Ago
merge from main -> primitive_gm
1 Year Ago
merge from fix_amplify_import_times -> main
1 Year Ago
Make chainsaw and jackhammer only available from loot in primitive era
1 Year Ago
Change era restriction so it's a whitelist of sources you can get it from instead of blacklist of where it's blocked - unless unassigned then it means nothing
1 Year Ago
Add support to only block items from certain sources inside an era - example: making jackhammers available in loot but not available from vending machines
1 Year Ago
▉ █▌█ ▄▍▊▅▍ ▌▌█▆ ▋▄ ▋▋▍▌▊▌▍ ▇▇▉█▊▉▉▆▌▅▆ ▋█▍ ▄▌█▋▉▇▋▄▆ ▅▉ ▌▉▋ ▌▄▇▍▊▉▅▉▌▉▆▄ ▉▋▍▊▆▉▇▅▊ ▌▉▄▄▉▆▆ ▅█▌▋ ▄ ▋▇▋▌▆▅▌ ▌▉▄▌▉▉▋ ▍▅▉▍ ▄▉ ▇▅▍▉▆▌▄▇▌▇█▊█▄▋ ▇▅▌▍██▆ ▅▌▊█ ▉▋ ▆▅▊█▌▆ ▊▊█
1 Year Ago
catapult.reload command can now take arguments: "catapult.reload 1" will automatically load a boulder, 2 a firebomb and 3 a propane bomb
1 Year Ago
fixed lumberjack hoodie skinning issue - rebuilt prefab
1 Year Ago
Backup shelve