134,721 Commits over 4,293 Days - 1.31cph!

1 Year Ago
Added CTakeDamageInfo:Set/GetWeapon() FireBullets sets the inflictor to the weapon firing the bullets for HL2 weps Base weapons SetWeapon on CTakeDamageInfo Also set correct inflictor where necessary, such as NPCs shooting weapons More corrections for damageinfo weapon/inflictor HL1 weapon inflictors/weapons
1 Year Ago
Added per-ammo firing effects to the ballista Added global hit effect to the battering ram
1 Year Ago
Burst cloth setup on ropes for snake mask
1 Year Ago
Codegen
1 Year Ago
Added per-ammo firing effects to the catapult Added catapult.reload command to instant reload nearby catapults
1 Year Ago
Merge from steamworks_161
1 Year Ago
Increase workbench tax in primitive gamemode T1 0% -> 10% T2 10% -> 20% T3 20% -> 40%
1 Year Ago
Update Facepunch.Steamworks to use Steamworks SDK 1.6.1
1 Year Ago
Balance changes
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
Update: DemoServer - implement fixed step playback - Should keep demo stream consumption stable Right now we're streaming too much data(at 30hz with ~200hz editor sim), which trips up a number of violation checks. Going to try tweaking the number to see if it helps with reproducable results. Tests: played the demo twice - the step count was the same, but the result numbers were different.
1 Year Ago
Added different animation curve for reload rotation
1 Year Ago
Merge from main
1 Year Ago
- manifest - smoothed out the barrel rotation code
1 Year Ago
Merge from weaponrack_backpack_slot
1 Year Ago
Set to primitive era
1 Year Ago
Setup weapon rack configs for all shields
1 Year Ago
- Redone arrowhead display system to be closer to regular crossbow - Use hashset to store enabled arrow heads - Move scope attachment point closer to front of barrel to move fov area forward - Increased default fov
1 Year Ago
▇ ▍▉▆▍▉ ▊▉█▅ █▋▇▊
1 Year Ago
Fixed BallistaGun NRE
1 Year Ago
Can now place equipped back slot items on weapon racks if you're not actively holding a weapon/item (that will take placement priority instead) Backpack weapon rack configs.
1 Year Ago
▆ ▌▋█▅▄▌▉▍ ▊▉ ▊▊▊▍▄▌█ ▍▌█▌▋▌ ▇▆▆▅█ ▊▊█▍▌▍▉▋ ▇▋▄ ▆▅▌▇▌▅▇ ▇▆█▄▆▇▆ ▄█▄▍▄▍▋▋▄▆
1 Year Ago
Restored old horses behaviour to be like on release
1 Year Ago
remove deploy animation loop time
1 Year Ago
Hide battering ram head item
1 Year Ago
- Only allow holo and simple sight to be added to mini crossbow
1 Year Ago
Blowpipe reload update and view model camera pass
1 Year Ago
Lunar new year mask added. - set up prefabs - added materials - added model - added textures
1 Year Ago
Disable bradley & cargo ship
1 Year Ago
Also block the train tunnel entrances that spawn outside of monuments
1 Year Ago
Prevented shoot sound from firing twice
1 Year Ago
- Fixed bone arrow being used instead of fire arrow in viewmodel - Fixed strings wiggling back and forth
1 Year Ago
ProceduralMapTesting updates
1 Year Ago
merge from main -> primitive
1 Year Ago
merge from main -> primitive_gm
1 Year Ago
Commit reserialized wellipet .meta files
1 Year Ago
- Ballista missing Metal smooth map fix
1 Year Ago
merge from main -> primitive
1 Year Ago
merge from build_il2cpp_command_line -> main
1 Year Ago
Add support for build server to configure whether it wants to use master vs release IL2CPP builds
1 Year Ago
Added frustum culling for environment volume rendering. Added a better way to get the active environment volumes for rendering. Added support for the environment volume center and offset when rendering.
1 Year Ago
wip backpack/shield slot support
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Prevent scientists moving too close to player when seeking cover
1 Year Ago
S2P monuments with train tunnel entrances
1 Year Ago
▍ ▉▇▍▇█▅▄ ▉▋▋▇▉██▆▅▋ ▍ ▆▌▆▌▉ ▍▋▆█▌█▋ ▆▌▄▋▄▋▉▌▅ ▇█▋▇▇▆█▌▌▌▍█ ▌▄▍▋ ▊▋▄▊▆▋▆▄▍██ ▉▊█▉▊▍▋▍ ███▆▊▆▇▉▍ ▉▇▇▋▄▍▇▍ ▉▅▌ ▊▆▊▇ ▌▌▍▅█▆▇█▄▅▉▇▆█ ▇▇▍▅ ▆▉▊▅▊▉▋ ▅▉▅▋▌▆▅▋▄ ▇▌▇▆▅▋▆▌▆▊█ ▊▅█▅ ▌▍█▄▅▊▋▅█▇▆▋▆▊▆▌█▉▅▅▉▍ ▊▄█▇ ▌▍▄▄ ▄▄▄▍ ▍▍▌▅▊▇▊▋ ▍▌▌▍▍▅▄▋▄ ▄▄▇▉▍▇█▉▋▌▋▄▇▆▆▊ ▆▋▇▄▆▍▋█▌▄▋▅▉▇ ▊▌▇ ▄▄ ▄▊▇▄▉█▊ ▌▉▌▊▊▉▊▇ ▋█▋▋▋▅ ▆▍▋▍▊▆▄█▆▍▋▆▆▆ ▍▌▋▋▊ ▊ ▅▅▉▅ ▇▅ ▉▅▊▆▅▊ ▆▍▋ ▋▉▄ ▍▆ ▊█▇▍▍▇ ▆▇ ▇▌▊▍▄▅ ▍▄▇▊▉█▊ ▌▋ ▄▋▅▍ ▇▉▆▆▊▌ █▍▋▌▉▅▄▌▆▌▋▉▅▉ ▅▍▊▇▍▉ ▉▉▋▊ ▇ ▅▌▇ ▍▌▅▊ ▄▅▊▅▆ ▅▋▉▉▉▇▄▄▉▊▉▌ █ ▌▌▇ ▄▇▌▆▅▉█▆▊ ▍█▊▅█▄▌ ▍▋█▉▇ ▄▍ ▆▋▉▋ ▉▆▉█▍▇▆▍▌▌▍
1 Year Ago
Speed reduction functionality
1 Year Ago
Added the stencil lighting method for rendering environment volumes
1 Year Ago
Horse whitelisted on monument static elevators
1 Year Ago
cinematic 4k textures