155,983 Commits over 4,536 Days - 1.43cph!

10 Months Ago
ore & explosive - guide meshes added
10 Months Ago
Fixed missing door collision on bottom of food market containers. Simplified collision mesh overall.
10 Months Ago
Swimwear 01 and all variations reposed
10 Months Ago
box ore - tweak display anchor location
10 Months Ago
box explosives - updated manifest, updated icon manifest, updated localization.
10 Months Ago
network++
10 Months Ago
box explosives - updated model and gibs, updated lod geo, setup prefab, icon created, item created.
10 Months Ago
Fixed a texture streaming issue in the Icon Render scene where icons were rendered with the wrong mipmap levels
10 Months Ago
box explosives - updated texture settings
10 Months Ago
edited lr300 space world model skinning and created/linked attack anim for it in the animator
10 Months Ago
Enabled AllowKinematicDrift for PlayerBoat
10 Months Ago
more splat work ferry terminal
10 Months Ago
Merge from netting_placement_rework
10 Months Ago
Merge from main
10 Months Ago
Merge from parent
10 Months Ago
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10 Months Ago
more splat on the right of ferry terminal
10 Months Ago
Boat planner can go into tc tool slots
10 Months Ago
naval_update -> main
10 Months Ago
glass surface types for airfield hangars
10 Months Ago
Add model components to all window bars, embrasures, floor grills, shelves to fix offset bullet impacts and stringpool warnings
10 Months Ago
deleted stray foundation piece water_well_b
10 Months Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
10 Months Ago
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10 Months Ago
Enabled RW on 2 bullet meshes to fix 50 cal particle system warnings
10 Months Ago
merge from fix_boat_teleport_checks -> naval_update
10 Months Ago
Fix portal teleport check not ignoring the terrain margin properly - make it also ignore TerrainMargin outside of editor too so it works on Craggy standalone (shouldn't affect Procgen as TerrainMargin will never be in the way of the boats)
10 Months Ago
Set tropical terrain material decal layers 0 & 1
10 Months Ago
Merge from tropical_shore
10 Months Ago
Adjust shore and underwater values
10 Months Ago
Merge from naval_update
10 Months Ago
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
10 Months Ago
Fixed mainland fog of war being cleared when deep sea closes
10 Months Ago
Merge from parent
10 Months Ago
Increase imposter render bounds to fix culling issues in deepsea
10 Months Ago
reduce cannon fire mech sound volume slightly
10 Months Ago
assign UI handling sounds to boat deployables
10 Months Ago
Null check in TerrainPath:FindClosest
10 Months Ago
RHIB storage sounds
10 Months Ago
Add PT Boats to deep sea vehicle whitelist
10 Months Ago
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10 Months Ago
Fixed incorrect layer on small ramp trigger allowing opening into construction Don't allow ramp to be extended if there are static world objects in it's bounds Show a blocked interaction prompt if the ramp cannot be extended
10 Months Ago
Use slightly smaller bounds when picking a spawn position for ghost ship sounds
10 Months Ago
space lr300 sounds
10 Months Ago
Fix tropical1 terrain size, and add earlier assert
10 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards)
10 Months Ago
RC (not s2p'd)
10 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 7 of 7, because Plastic is a broken mess]
10 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 6 of X, because Plastic is a broken mess]
10 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 4 of X, because Plastic is a broken mess]