127,721 Commits over 4,201 Days - 1.27cph!

1 Year Ago
Make buoys add a little force to the player when they stand on top
1 Year Ago
radioactive_water -> world_update_2
1 Year Ago
Increased buffer on water body physics check
1 Year Ago
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1 Year Ago
▋▉▌▇█▍▄█▆ ▌█▅ ▊▊▄▄▉▋▅ ▉▍▄▊▅ ▌▆▌▅█ ▍▊ ▌▇▉▇▍▅ ▅▆▄ ▋█▋ ▉▉▉ ▆▍▉██▅▄▌/▇▋▌▊▉▆▄▍ ▄▆▅ ▉▋▄▆▄▍▇█ ▄▌▉▆▅▊▆ ▄▌▉▍▉▉ ▌▉▅ ▊▅█▊▄▍ ▌▇▉ ▇▍▌▅▊▉█▄▊ ▍▄▌ █▋▄▆ ▆▆▇ ▄▊▊▋ ▆▍▊▌▉▋█▄ ▍▅▋▋ ▊█▌▆▄██▍▌█ ▆▆█▇▇▋▋ █▆▌▋▆▊▅ ▍▊▍ ▇▆▌▄▋ ▊▄▇▌▇▍▇▊▅ ▊▍▋▊ ██▅▇▊▇ █▌▍▍ ▇▌▋▆ :▇▉▅▊: (▍█▉▉█'▍ ██▋▅▊▊▄ ▇▌▉█▆▋▍▉ ▉▉▌▋▄▍ :▄▊▊▄▄▄▄▍:)
1 Year Ago
merge from runtime_profling_pooling -> main
1 Year Ago
Codegen
1 Year Ago
Progress
1 Year Ago
Merge from main -> runtime_profiling_pooling
1 Year Ago
Various fixes for ProceduralMapEmpty, ProceduralMapRailSimple and ProceduralMapRoadSimple test maps
1 Year Ago
Episodic models for Combine Dropship and Mossman They should contain all animations for all 3 games.
1 Year Ago
merge from runtime_profiling_raknet -> main
1 Year Ago
Run codegen after merge
1 Year Ago
Increase ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
1 Year Ago
temporary manual z-test
1 Year Ago
Only drop physics gun held props from Lua
1 Year Ago
Merge from main -> runtime_profiling_raknet
1 Year Ago
Adjusted cave terrain checks to enforce slightly more padding between the terrain surface and the caves (attempt to fix new cliffs sometimes reaching into caves)
1 Year Ago
TerrainCheckGeneratorVolumes takes an optional offset
1 Year Ago
incremental updates, respond to texsize change in editor
1 Year Ago
Pull Requests Fixed Lua error in TTT introduced by a previous PR Improved TTT's Spanish localization Micro optimization for GWEN.CreateTextureBorder and related functions
1 Year Ago
viewmodel prefab - rough placement for attachments (will fininalize once viewmodel attachment override script is on same branch as asset) 3p entity - updated flashlight attachment position
1 Year Ago
▋▋▋ █▄▌▋▍▇▇ █▅ ▌▊▍▋▌█▉▊▌█ ▌▅ ▉█▄▌▄█ ▅▌▅▍▆▍▄█ ▇▄▅▄ ▊▍▇▇▇▉▇█▋/▋▇▅▋▇▍▊▌▊▋▌. ▌▍▅ ▊▄▌▇▍▊▇ ▅▉▉▌▌▌▋ ▆▄█▉▊ ▋█ █▍▅▍▄▇▊▊▆▆ ▅▊▋▋▆▉▆▇
1 Year Ago
Unblock 'mp_flashlight' in menu state Autorefresh weapons in spawnmenu Changing weapon info (including adding a new weapon) will update the weapon in spawnmenu automatically. Remove respawn_entities concommand We have gmod_admin_cleanup
1 Year Ago
- ▊▅▇ ▄▅▄▌▍▅▊▍▊█ ▊▉█▍▆█▍▊ ▍██▇▅▇▊▉▌█ ▆▇ ▍▉▍▇▅▍▌▉██ ▋▇▉▋▉, ▅▅▉▌▍▋▇▋ ▋▍▊▄▋▅█▆▅▊▆ ▉▄ ▊▄▌▆ ▉▇▅█▋▅/▌█▋█ ▇▇▊▇▉▉ ▌▅██▍▅ - ▇▄▅ ▉▊▆▅▉▉▄▊▊ ▇█ ▆▇▄▌▌▊▍ ▋▄▍▉▆▋, ▍▆█▊█▆█▍ ▄▆▅█▉▆▆▍▆▊▄ ▄▅ ▆▉▅▉▊▇▅▊▍ ▆▍▇▉▅▇
1 Year Ago
Remove a bunch of the buggy water check logic. Just parse radioactive status of water on drink/fill requests
1 Year Ago
▄▋▌▍ ▍▋▉█▉▌ ▇▋▄▄▄▇▌ - ▅▇▍▍▊▊▊ ▌▍▄▉▅▌ ▊▍ ▇▌▌▊▆▋▅▄▋▄ ▉▅▊▅▍ █▊█▍▉ - ▆▋▇▇▅ '▆▄▄▊▄ ▆▊ ▅▇▇▆▅▇' ▄▅▍▆▆▌ ▄█ ▍▋▍▉▌▊▌ ▄▋▉██▉ ▄▊ ▅▇ ▊▋▍ ▍▇▋▋▇▆█ ▋▉▍▉▉▆ ▊▆▇▄▅▅▊▋ ▅▊▌▌▋▋▄▉ ▌▍▉▄▅█▊▍▅▆ ▉▆▅█▋▄▌ ▅▍▌▇▄▆▉▅▅ ▌▋▍▍ - ▉▉▇▆▋ '▄▍█▅▆▉ ▇▍▌▉█▊▋▌▋ ▍▉▌▆▆▌▊▄' ▍▄▊▌▄▅ ▊▄ ▌▍▊▊▄█▄▋▆▍ ▄█▍▋█▄ ▌▅ ▄▄ ▋▅▍ ▍▇▌▉▄▉▋▇ '▋▅▉▉▋ ▄▅▊█▉▅' ▍▇▋▆▅▅
1 Year Ago
Radtown: Enabled mesh collider on toxic water surface Raised second radioactive water source to extend higher up S2P
1 Year Ago
Merge: from pool_container_telem Tests: took telem info from craggy, procgen 4.5k and saved procgen map. Built all modes in editor. Built standalone server exe.
1 Year Ago
Some changes on the new radioactive body drinking detection. Closer.
1 Year Ago
Buildfix: properly exclude command from non-editor builds Tests: built all modes in editor. Built standalone server.
1 Year Ago
Fix fireball emission potentially not only being enabled when fireballs are stationary
1 Year Ago
Fixed radioactive water poisoning sound trying to access a higher index by accident
1 Year Ago
Added null check in CalculateInventoryRadioactivity to prevent NRE when updating player inventory radioactivity
1 Year Ago
Fixed broken bota bag prefab Ensured it has correct container to support rad water
1 Year Ago
Update: added editor-only print_memory_overhead cmd - Marked that it gives estimates, not accurate results Tests: ran on craggy - got simlar results to print_memory
1 Year Ago
Fixed wood piles being set as ore
1 Year Ago
world_update_2 -> radioactive_water
1 Year Ago
Tweak incapacitate vision block duration. Add fade in/out for effect.
1 Year Ago
Update: print extra mem held by containers in Pool Tests: took a couple snapshots on craggy, fresh 4.5k procgen + 4.5k procgen save
1 Year Ago
-Shield Texture tweaks
1 Year Ago
Update: Pool can track container capacity memory overhead - Implemented as an editor-only feature to avoid adding overhead in release I needed to confirm that we don't keep around giant lists/buffers in the pool. Tests: entered play mode in editor
1 Year Ago
Obscure vision overlay prefab tweaks and added separate placeholder image/mat
1 Year Ago
▍▋▄ ▅▋▅█▌▅▌█▊█▍ ▅█▉▇▊▉▇▄▄▆ ▆▉ ▌▋▊▄▊ ▌█▅█▉ ▌▇▉▋ ▄▉▅▅█▇▌▄ ▄▍▌█▊▆▍▍▋▋▍
1 Year Ago
Added TargetCountWorldSizeMultiplier to PlaceMonuments Reduced lake target count from 2 to 1 for small maps
1 Year Ago
Additional checks for ice sheets to avoid rivers
1 Year Ago
basis of water flow terraindata - compressed y-axis rotation of a world-aligned forward vector to a byte (about 0.71 degree error) in -pi to +pi range
1 Year Ago
Fixed some additional oddities where rivers meet ocean
1 Year Ago
Fixed several GenerateOceanTopology oversights
1 Year Ago
-Shield Prefabs