127,721 Commits over 4,201 Days - 1.27cph!

1 Year Ago
-Shield world model prefab + LOD and pivot changes
1 Year Ago
If fire is ignited while wolves are very close, they will retreat instead of just slowing down to give better feedback that fire worked
1 Year Ago
Fix fireball isStationary compile error when compiling in None mode
1 Year Ago
Change wolf behaviour so that it doesn't get used to fire and start ignoring it once the player gets too close Now it'll attack despite the fire if the player is too close, but stay defensive and use hit and run tactics instead of hyper-aggression through fire
1 Year Ago
tweaking of coastal rock terrain raise parameters, added an extra object with lower opacity and larger radius to ease out the terrain but the system has its limits as its stands
1 Year Ago
Enable divesite_plane_COL r/w
1 Year Ago
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1 Year Ago
Blunderbuss + frontier hatchet backpack offsets
1 Year Ago
Merge from hill_cliffs_splat
1 Year Ago
Merge from world_update_2
1 Year Ago
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1 Year Ago
Rock splat removal added to coastal cliffs
1 Year Ago
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1 Year Ago
Fix fireball not be set to rest when it should have been
1 Year Ago
reinforced wood shield blockout
1 Year Ago
HCR viewmodel - Matched fire & ADS fire anims to new repeat fire rate - Adjusted sound anim events to match new timing - Set animator to play anim at correct speed (1)
1 Year Ago
Reenabled LODs on hill cliffs
1 Year Ago
TerrainSplatRemove
1 Year Ago
Added TerrainSplatRemove to all hill cliffs
1 Year Ago
Clean: replacing obsolete Pool api usage Tests: none, trivial change
1 Year Ago
Fixed PlaceCliffsUniform not spawning below 0
1 Year Ago
Merge from main
1 Year Ago
Merge: from /main/soundmodulator_leak Tests: spawned car_2mod_01, drove around - pool telemetry stayed stable, audio was good.
1 Year Ago
Fixed vending machine skins being rendered as beanie hat
1 Year Ago
Merge: from main Tests: built all modes in editor
1 Year Ago
merge from world_update_2
1 Year Ago
set the large powerlines path to avoid beach and beachside to prevent paths intersecting cliffs on the coast
1 Year Ago
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1 Year Ago
HCR viewmodel - Corrected slightly offset ironsights
1 Year Ago
Fixed two possible cave configs that had misconfigured culling volumes that would result in seeing through into the void cave_large_hard, cave_small_medium
1 Year Ago
testing cloud improvements
1 Year Ago
Only clear decals that are going to be recycled when playing back a demo shot, leave static monument decals untouched
1 Year Ago
Some prefab cleanup on divesite_d, still needs more work Fixed starfish_01 not culling Prefab replacer now selects the newly spawned prefabs
1 Year Ago
Radtown: Fixed floating vats and other interior props. Fixed some one-sided caution signs to use fence variants. (S2P)
1 Year Ago
Revamped hill cliffs Anchor length, SlopeScale and TerrainPlacementlBlocked radiuses to make cliffs spawn on steeper slopes than before Reduced ObjectDistance for hill cliffs from 5 to 3 Allowed hill cliffs to overlap Roadside and Railside topologies
1 Year Ago
adjust hcr firerate
1 Year Ago
hcr wip stats
1 Year Ago
merge from fix_monument_scenes_client_entities -> main
1 Year Ago
Fix monument scenes causing entities to spawn on both client and server inside monuments
1 Year Ago
Fixed airfield sometimes spawning too close to river
1 Year Ago
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1 Year Ago
Fixed rivers being allowed to continue too long below ocean level, causing the ocean to flood large areas of the terrain
1 Year Ago
Fixed underwater specular on terrain
1 Year Ago
HCR viewmodel - removed sway from ADS fire anim
1 Year Ago
Optim: lazy-allocate Sound Modulator lists - Added an assert to trigger when we try to remove a modulator we don't own Noticed that we have 3 modulators on average per 4 lists of modulators, so we can save 1-3 lists per sound and recycle better. Tests: When driving around, got max 42 SoundModulation instances with 66 lists (instead of 168 previously)
1 Year Ago
merge from br-zone-water
1 Year Ago
unfucked oasis_c terrain data assignment - was due to a undone rename earlier in the day repainted the topologies for ocean/oceanside/monument in it
1 Year Ago
merge from main
1 Year Ago
Update: don't expose modulators outside of SoundModulation - Changed printEngineSounds cmd to update more detialed info while removing redundant info - Simplified checks since we can now guarantee that our object is safe by construction. Tests: drove around in a car and checked the output in console.
1 Year Ago
Mention valid sample rates in "Invalid sample rate X for sound Y" warning