125,919 Commits over 4,171 Days - 1.26cph!

37 Days Ago
Hackweek XIII | Sparrow Missile Tiki Torch - Initial prefab setup as campfire, new model with different fire effect, lights up and extinguishes correctly, set up namings and item
37 Days Ago
Rearranged logic in OnPrimaryAttackHeld to make that the method that requests pouring
37 Days Ago
Liquid vessels that could throw out all their contents with left mouse button now require holding ALT at the same time to throw out all contents - making way for left mouse button by itself to gradually pour water
37 Days Ago
merge from skinviewer_db_fix
37 Days Ago
Fixed double barrel sight UV issue in the skin viewer
37 Days Ago
Update: ServerOcclusion - add a global cache of all player pair results that lives for a frame - Cache is valid after it's been updated, controlled via OcclusionCanUseFrameCache Optimizes SendEntityUpdates and anything in the end of frame invokes by skipping LOS checks. This doesn't affect tick confirmation due to code ordering - will have to reorganize that Tests: 2p on Craggy with UsePlayerUpdateJobs 2
Rin
37 Days Ago
Added test seating and storage box (Broken) https://files.facepunch.com/Rin/2025/08/Unity_C8PJUT12hL.mp4
37 Days Ago
Better script split off (keep relevant scripts under client objects where required)
37 Days Ago
fix after main merge
37 Days Ago
Clean: use ReadOnlySpan in SendEntitySnapshots/-WithChildren Tests: compiles in editor
37 Days Ago
Update: SendEntityUpdates - don't try to skip occlusion explicitly Bit of a 180 turn. Current code is problematic to optimize at high level - but it will be easier if we introduce a global occlusion pair cache. At least I hope. Tests: compiles in editor
37 Days Ago
Better setup
37 Days Ago
merge from main
37 Days Ago
37 Days Ago
Fix for EventRecord pooling error
37 Days Ago
Buildfix: TryRemove -> Remove Tests: editor compiles
37 Days Ago
Always lerp the left hand target, so its not being aggressively set. Eg if you let go of the throttle we will gradually move back to a steering hand position rather than snapping
37 Days Ago
Update: bring back non-concurrent dict for BasePlayer.lastPlayerVisibility Tests: none, trivial change
37 Days Ago
Update: OcclusionSendUpdates - rewrite lost pair handling to gather->send form Should enable to revert back to non-concurrect dictionary for BasePlayer.lastPlayerVisibility Tests: 2p session on craggy with UsePlayerUpdateJobs 0 and 2
37 Days Ago
RHIB maps move to follow RHIB position
37 Days Ago
merge from voicevolume_slider_fix
37 Days Ago
Restored voice slider range 0-5
37 Days Ago
Clean: OcclusionSendUpdates - factor out SendEntitySnapshotsWithChildren Decided against merging SendEntitySnapshotsWithChildren and SendEntitySnapshots, as -WithChildren relies on grouped sending - it would complicate the code unnecessarily. Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
37 Days Ago
merge from ui_mipmaps_fixes
37 Days Ago
Death screen icons fixes
37 Days Ago
Clean: SendEntityUpdates - refactor out SendEntitySnapshots Prepping for server occlusion unification Tests: none, simple change
37 Days Ago
merge from ddraw_menu_hide
37 Days Ago
Update: SendEntityUpdates - add parallel sending of snapshots It's incomplete, but now the similarities with OcclusionSendUpdates are more clear and can be unified. Also revelaed a bunch of concerns with ShouldNetworkTo and deferring to parent choice. Tests: 2p on Craggy with UsePlayerUpdateJobs 2. Observed animal desync, but weirdly it was still there after setting UsePlayerUpdateJobs 0 and reconnecting - will investigate later.
37 Days Ago
More icons tagged as UI mipmap group
37 Days Ago
Contact menu mugshots ignore mip maps limit
37 Days Ago
tugboat_rug_fix -> main
37 Days Ago
Removed mip maps generation on server map image
37 Days Ago
Removed mip maps generation on server image in the browser
37 Days Ago
Bugfix: OcclusionSendUpdates - fix up wrong last batch size calculation - also removed dead variables - removed FoundMain/Worker to SendAsSnapshotMain/Worker Tests: none, trivial changes
37 Days Ago
Loading screen images are ignoring mip map levels
37 Days Ago
broke mannequin even further by updating individual body part prefabs
37 Days Ago
merge from particlesystem_warnings_fix
37 Days Ago
Merge from changelog_fix
37 Days Ago
Merge from spraycan_toast
37 Days Ago
Merge from pickup_toasts
37 Days Ago
Update: SendEntityUpdates - plug in occlusion fast path - use-after-free bugfix Tests: 2p on Craggy with UsePlayerUpdateJobs 2
37 Days Ago
Merge from gamemodes_workbench_fix
37 Days Ago
clothing mannequin updated model and material
37 Days Ago
Tagged all icons to use the UI mipmap group
37 Days Ago
Merge from fix_uselegacyworkbenchinteraction
37 Days Ago
Added a new mipmap group for UI assets, unaffected by global mipmap limit
37 Days Ago
Fix convar server.uselegacyworkbenchinteraction
37 Days Ago
merge from new_menu2/pilotpack_storepage
37 Days Ago
merge from horse_grounded_fix
37 Days Ago
merge from richtext_off