reporust_rebootcancel

128,181 Commits over 4,201 Days - 1.27cph!

Today
Merge from main Planner.prefab caused a conflict, used the versin from main Construction_plans.mat had been changed on main and deleted on this branch, preserved the change
Today
Some WIP improvements for climbing on water junkpiles
Today
Backup
Today
Interior
Yesterday
Roll water jump out height back to 13, we don't want players leaping out of the water like majestic dolphins
Yesterday
Merge from main
Yesterday
Merge from hackweek_boxsorting
Yesterday
Run sorting in a budgeted queue
Yesterday
Remove manual button, all sorting is now automatic while powered and enabled Removed associated UI and RPC
Yesterday
Merge from food_qol
Yesterday
Fix dropped item NRE
Yesterday
Fixed issue with BoatBuildingBlock parent trigger when loading from a save in edit mode.
Yesterday
merge from boat_construction_skin
Yesterday
Switch an unnecessary newing of a list to a clear in CachedBoatParts
Yesterday
Yesterday
Cached missing blocks
Yesterday
Component comment fix
Yesterday
Got rid of a FindChildRecursive and a couple of GetComponentsInChildren, use the BoatConstructionSkin cached ones instead.
Yesterday
Caching fixes. Profiling.
Yesterday
Switch at runtime test
Yesterday
Switched all boat blocks to BoatConstructionSkin and pre cached.
2 Days Ago
Added BoatConstructionSkin, can precache colliders, hurt and parenting triggers.
2 Days Ago
Same for bbb.cs
2 Days Ago
Slight cleanup of bbs
2 Days Ago
merge from bbs_autoclose
2 Days Ago
wip auto close boat building station edit mode when no players/boats around.
2 Days Ago
Split BoatBuildingStation into partials. Added TriggerPlayer.
2 Days Ago
Prevent anchor being deployable on finished boats
2 Days Ago
Fixed "clear area" menu option showing in isolation incorrectly, leading to easily destroying your own boat.
2 Days Ago
Fix steering wheel rotation not being correct visually when entering network range.
2 Days Ago
Much faster powering down of boats when no players are on board (~2 secs). Now correctly powers off engines too.
2 Days Ago
Merge from parent
2 Days Ago
Extend favorites.cfg to also hold the 50 most recently played servers, with the favoritesEndpoint DNS record saved instead of IP:port if available
2 Days Ago
console_vehicle_ui -> main
2 Days Ago
Just search through shortnames. makes sense as its what we can see in the menu
2 Days Ago
Fix search not working properly for the vehicles console tab
2 Days Ago
console_vehicle_ui -> main
2 Days Ago
Remove Amazon import??? IDE's fault.
2 Days Ago
console_vehicle_ui -> main
2 Days Ago
console_vehicle_ui -> main
2 Days Ago
Generate a bunch of missing icons More changes to item defs Swap Train and Misc category enum positions - fix broken prefabs
3 Days Ago
Forgot trains - Sorry Bill!
3 Days Ago
Make sure every spawnable vehicle has an item Tag all of the vehicles with the correct categories Setup Entity references on all of the new items Fix some naming / icon issues
3 Days Ago
Can detect spawn names via ItemModEntityReference
3 Days Ago
Initial setup. Can now spawn some vehicles via the F1 menu. Vehicles split into categories: Helicopters, Cars, Bikes, Boats, Animals, Siege, Misc
3 Days Ago
merge from store_fixes
3 Days Ago
Fixed Steam DLC prices currency mismatch in the in-game store