reporust_rebootcancel

140,371 Commits over 4,383 Days - 1.33cph!

Yesterday
merge from automated_testing_ocean
Yesterday
Adding in talk animations for general and host gestures
Yesterday
Large Apartment Kitchen Cabinet and Cupboard Paint Mask Tweaks
Yesterday
main -> vendingmachine_ui_refresh
Yesterday
merge from main
Yesterday
Merge: from stableobjectcache_taa_nulls - Update: Replaced StableObjectCache with StableObjectArray, updated TriggerParent, Projectiel batching and server player processing to use it - Bugfix: fix for "Adding null to TransformAccessArray" warning Tests: unit tests, 2p session on Craggy with jumping on boat, shooting, conencting-disconnecting
Yesterday
Merge: from main
Yesterday
undo subtract on the correct branch
Yesterday
subtract, these changes were supposed to go on a sub branch :facepalm:
Yesterday
Implement blending between 3 load anims based on angle, remove pitch/IK blend curves until its stable, abstract creating/releasing reload handles
2 Days Ago
Update(tests): add validation of StableIndexLookup to StressTest Tests: ran unit tests
2 Days Ago
npc updated animations
2 Days Ago
Clean: delete StableObjectCache, no longer in use - fixed up const references that I missed Tests: compiles
2 Days Ago
Update: add missing NativeDisableParallelForRestriction to BasePlayerJobs.RecacheTransforms Tests: none, trivial change
2 Days Ago
merge from analytics_memory_alloc_optims
2 Days Ago
Update: rewrite projectile batching to use StableObjectArray instead of StableObjectCache - internal statics are now initialized and cleaned up on client connect/disconenct (+ scripts reload) - had to sprinkle container access checks due to indirection This was the last user of StableObjectCache, will rip it out next Tests: ran unit tests, 2p craggy test with shooting (confirmed fly by effects, ricoches still happen)
2 Days Ago
Machete inventory sounds added
2 Days Ago
more info in drag table test
2 Days Ago
added missing deploy/reload anim events to weapon anim clips
2 Days Ago
Update: rewriten TriggerParent to use StableObjectArray instead of StableArrayCache - ran codegen - made DisposeInternalState run on assembly reload Tests: built a boat, jumped on off - no issues (except the boat not moving, but a separate bug)
2 Days Ago
Visual spawn points wb1 test
2 Days Ago
Bugfix: ensure PlayerTransformsAccess stays in sync with PlayerCache when players are removed - also removed safety if as it's obsolete after recent change to cleanup player before shutting down the server Tests: had 2nd client connect-disconnect to me on Craggy (though technically it's not enough, I'm relying on unit test logic)
2 Days Ago
merge from main
2 Days Ago
merge from automated_testing
2 Days Ago
Removed some old ad-hoc entity cleanup methods in TestTrees and TestRockets
2 Days Ago
Added OnBeforeSetUp and OnAfterTearDown. Overriden by RustTextFixture, includes all the entity and item cleanup This makes sure tests arent exploding if we forget to call the base SetUp and Teardown, it was too fragile Updated all tests
2 Days Ago
Update: StableObjectArray gets GetIndexForSyncRemove to support removing from linked collections - used it to fix TestTransformAccessArraySync Need to update actual game code since it's bugged Tests: ran unit test
2 Days Ago
Anim updates for tutorial island end cinematic
2 Days Ago
Merge: from main
2 Days Ago
merge from main
2 Days Ago
merge from rfreceiver_freqchange_fix
2 Days Ago
RFReceiver RFBroadcaster code cleanup
2 Days Ago
Merge from main
2 Days Ago
An attempt at encoding the shadow caching flag into the light's shadow strength while maintaining the shadow strength value
2 Days Ago
Added new tests covering the frequency change while powered/unpowered Test list
2 Days Ago
Fixed RF receiver adding itself to the listener set when changing its frequency while unpowered
2 Days Ago
merge from fix_manifest_errors
2 Days Ago
Remove extra model component on pistol_semiauto.a.m15.entity
2 Days Ago
merge from main
2 Days Ago
merge from console_autocompletescroll_fix
2 Days Ago
Fixed console autocomplete scroll to selected
2 Days Ago
merge from console_uparrow_fix
2 Days Ago
Hide autocomplete when going through the history
2 Days Ago
merge from storeoverride_loading_fix
2 Days Ago
Fixed overrides not clearing after clearing the debug convar and refreshing the store
2 Days Ago
▅▍▍▆▆▋ ▇ █▅▅ ▄▌▌▌▌▍▅▆▇▆▋▉▆█▆▌▌▆▋▍▋▄▄█▍▌▄ ▋▅█▉▌▌▆ ▅▉▇▉ ▌▍▄ ▋▉▉▅▊▊ ▉▄█▌▅▊▆█▄ ▋█▌▍▌█▅▍ ▋▍▋▍▆ ▊ ▉▆▇▋▌▍ █▉ ▆▇▅▉▋▋ ▉▇▅ ▊▌▅▋▍▋
2 Days Ago
Merge from easter_disable_2026
2 Days Ago
Disable easter event
2 Days Ago
▄▋▅█ █▆▉█ ▊▊▅▋▄▋ ▄█▉▌▆ ▊▆▉▉▄▌▆ █▋ ▊▋▆ ▍█▇▉▋▋▄█ ▅█ ▋▉▌▄▄▍▉ ▉█ ▊▍▊▊▇ █▅▅▉▅▌ ▌▋▍ █▅▆▋▅ ▇▊ █▇ ▄▆▉▄▋ ▍▋▇▍▆ ▆▅▆▇▋ ▍▄▉▊ █▆ ▇▊▍▉ █▌▋▅▇▅▋▅▊ ▉█▌██▅▋ ▌▍▉▉▌▅
2 Days Ago
▉██▅▄▇ ▅▍▉▆ ▇▍█▆▇▌▄▅▆▇▄▇▇▊▋▊▉▅