reporust_rebootcancel

136,925 Commits over 4,324 Days - 1.32cph!

5 Hours Ago
Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies
5 Hours Ago
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
6 Hours Ago
▋ ▌▍▌▄█ ▊█▉▊ ▆▅█▌
Today
Can now override store page elements as well
Added skin test material
Today
Cannon animation updates to include fuse movement in the reloaded clip
Today
exported updated motorboat sit anims
Scene2prefab
Scene2prefab
Scene2prefab
Today
█ ▋▆▌▊▆▇▇▌█ ▍▆▋▉▅▊▋ ▇▋▆▌ ▋▍ ▋▉▉▍█▌▆▊▄▆▍ ▊▉ ▊▉▌▍▉ ▍█ ▋▋▌ ▍▊▋▊▇█▉▅▍ ▊▋█▆▅▆▌
Today
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
Added some test hair cards/materials for debugging
Today
merge from boxes_dlc
Today
stone box - matrix lod tweak, prefab updated
Today
▆ ▇▊▅▄▆ ▋▇▌▉ ▄▄▆▇▉▊██▉▅▌▌▉▍▋█▄█▊▌▊▍▍▋▌▆
Today
▋ ▄▍▌▊▇▆ ▌▋▅▇▆▊▌▌ ▄▍ ▋▉▋ ▊▉█▉▊▌ ▅▌▇▄▇▊▉▋█▅▅ █▆▌▊█▇ ▋▄▍▌▉▌ ▉▇█▄ ▇▅▅▊ ▇▆▌ ▅█▉▋▌▊▊▌ ▇▊▌▉▉▊▅▆▆▊ ▉▋▍▊▄ ▌▋▌▊ ▆▉▇ ▉▌▅█▋ ▆▍ ▊▍▇▆▍ ▅▅▊▋ ▍▇▅ ▍▌▄▋▉▍▉█ ▋▍▍ ▄▇▇▄▅▄▇ ▄▍▍ ▇▊▋▆█ ▍▉▌▅▍▍ ▆▄▊█ █▄▊▉▆▋▆
Today
exported updated 3p ejector seat idle anim
Merge from shipping container optimizations
Committed missing collider mesh for deep sea signal computer
Today
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
Today
TriggerBase now auto cleanup null objects instead of logging "Trigger x contains null object" forever
Today
merge from deepsea_fixes
Today
meds box - meshLod instead of renderLod, updated prefab, created guide prefab
Today
merge from main
Today
rentable shop neon signs blockout + atlas planning (temp materials)
Today
beach chair 3p idle anim exported
Today
Added a way to determine if a LOD state within an InstancedLodComponent has a renderer that uses DeferredMeshDecals. If so, this state gets ignored by the indirect instancing system, as DeferredMeshDecals handle their own culling and instancing
Today
Terrain cell mesh colliders with separate cellsize from rendering
Today
merge from main
Today
adjusted LODs
Today
edited minicopter 3p anims
Today
merge from wire_shader_pixel_scaling
Today
prefab updates: - disable r/w on ore gibs - guide mesh corrected on metal box
Today
corpse prefabs updated: - removed gib from comps corpse - comps corpse box bounds - metal corpse box bounds - removed deploy volume from stone corpse
Today
▄ ▆▍█▄▅▌▌▄ ▅▆▌▍▆▌▇▇ ▅▋ ▅▊▆▇▅▋▉▇▆▄ ▌▆▋▉▍▄ ▌▇ ▍▅▌▊▅▅ ▇▅▉▊▄▍ ▉▌▍▆ ▆▅▌ ▍▌▋▉▋ ▉▋▅▌█▆▄▆▍ ▍█▄▌▉ ▉▄▍▍▆ ▌▇▇ ▉▄▇ ▉▇▌▅▍█▅ ▉▅▄▇
Today
Fix PartialMobileStaticGrid NRE on startup
Today
Fixed store skin tile header text wrapping issue
Today
Merge from main
Today
Fixed browser not selecting a tab by default (regression from 144689)
Today
merge from store_dashboard/menu_loading_changes
Today
The main menu pages are now kept open during bootstrap and stacked one after the other. Right before the loading is released, we force rebuild their layout using a FlexScopedUpdate This fixes a bunch of layout issues for pages opened the first time: single line steam inventory, squashed settings entries until we start scrolling... Various cleanup, can now get rid of a bunch of hacks
Today
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
Today
Merge from bushfix
Today
Merge from boxes_dlc
Today
Merge from signalcomputercollider
Today
Merge from mobile_grid_fixes
Today
merge from deepsea_fixes
Today
Compile fix
Today
merge from deepsea_fixes