reporust_rebootcancel

134,825 Commits over 4,324 Days - 1.30cph!

- Move lerping over from handle aiming to Tick() - Slight cleanup - Move clamping
Today
extremely important cannonball ammo icon shadow fix
Today
TriggerDwellingSpawnGroups triggers Fill instead of Spawn, ensures the max pop is reached for all spawn groups when the deep sea opens
Today
DeepSeaEditorScene fills the tropical island spawn groups on start, so we can debug spawn groups using the island scenes
Added a foliage displacement volume to DeepSeaSignalComputer to prevent foliage clipping
Today
Fixed LOD distance issues on docks B and C
Today
naming fix
Today
updates on kiosk D blockout
Today
Fixed missing aerial collider.
Today
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Today
Fixed collider issues on signal computer
Today
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Today
merge from main
Today
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Today
merge from LNY26
Today
merge from naval_update
Today
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Today
apartments greybox progress
Today
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Today
Adding burst cloth to horse mask
Today
WIP blockout for rentable shop kiosk variant D
Today
Updating entity labels (probably does nothing but PaintableReactiveTarget no longer exists)
Today
allow a BaseEntity to refuse gib parenting, only setting for JunkPileWater at the moment as its frequent transform updates causes gibs to fall in slow motion on the client
Today
Signal flare piggyback's off of the strobe light, and fires once when the computer is active.
Today
Updated video, added shutter frame media
Today
merge from artistpack_storepage
Today
added kinematic body to ghostships, allows us to use MovePosition/MoveRotation for better physics behaviour
Today
updated 3p shield anims exported
Today
merge from main
Today
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Today
Cannon is no longer a IBoatBuildingPiece
- Setup leg animator for the new player rig - FInd and assign new masks
turret_hotfix_networkrange_fix -> main
turret_rear_turret_aiming_fix -> main
Merge from naval_update
Merge from naval_missions
Add some extra guards and server error logs if saved missions objective count is wrong
Today
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Merge from naval_update
Merge from main
Remove client error logs regarding mission objectives count being wrong Will still get logged on the server if it's still a problem. If it's wrong on either the client or server, it'll be wrong on both
Today
Merge from naval_update
Today
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Today
mortar ammunition lods and materials
Yesterday
spawnpoint adjustment
Yesterday
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Yesterday
apartments greybox progress, early facade mockup test
Yesterday
merge from main
Yesterday
Merge from naval_update
Yesterday
Rework multiple boat station warning message display.