reporust_rebootcancel

138,686 Commits over 4,352 Days - 1.33cph!

Yesterday
merge from new_console-ui
Yesterday
Reduce error overlay duration to 30s Fixed loc in tools tab More null checks in SpawnVehicle
Yesterday
▄█▋▋▅▌▉█▆▊
2 Days Ago
new egg hunt music new egg open/upgrade sounds
2 Days Ago
Alternative with refraction.
2 Days Ago
Further optimisations for WorldPositionGenerator - For each potential set of input values passed into the WorldPositionGenerator, each keeps its own array of potential areas in the map. Discard any element which will never pass for that set of input values, saving on computation on all future runs with those input values - Testing the most problematic WorldPositionGenerator (ocean) on a 4.5k map shows that 98% of the potential candidates can be discarded - Need to iron out an issue with the list of candidates always getting smaller when artificially checking every single candidate in each attempt
2 Days Ago
Update Mono.Cecil, use .net standard build
3 Days Ago
Fix StampClanLogo NRE when closing the painting UI quickly after opening it
3 Days Ago
merge from new_console-ui
3 Days Ago
Some styling tweaks on the top bar nav Fixed console scroll getting back to the top when opening the command list
3 Days Ago
Dont show [] if we cant get the value (server var from the client)
3 Days Ago
New tooltip prefab for f1 UI Some color fixes in command list
3 Days Ago
music for new rustige egg
3 Days Ago
Remove poolable from scientist suit NVGM (matches main)
3 Days Ago
fix manifest after merge squashed
3 Days Ago
move in checks for placement, should be even easier to place on sloped surfaces
3 Days Ago
merge from waterwheel_deployable
3 Days Ago
Added a scrollbar to the command list Some layout tweaks and fixes
3 Days Ago
merge from hamster_water_wheel
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
get RRP running on unity 6
3 Days Ago
grid fixes, added prefab and hooked everything up, marked junk items as junk, convars are saved now added convar for debugging logs
3 Days Ago
Fixed item and vehicle list flex scroll gap
3 Days Ago
When clicking on a server command that also exists on the client, auto add 'sv'. Otherwise it just fired the client one
3 Days Ago
Merge from main
3 Days Ago
Checkpoint for Flavien test.
3 Days Ago
Fix missing HasFlag swaps
3 Days Ago
▇▌▋█▆▉▋▌▊ ▅▄▉▋▉
3 Days Ago
Refactor all fsms, wip
3 Days Ago
▆▇▇▍▇▋▌▌█▇
3 Days Ago
new mocap for shrug, thumbs up and thumbs down updated
3 Days Ago
merge from main
3 Days Ago
add convars for: disabling completely, area radius, duration, # of successes until overfished
3 Days Ago
merge from new_console-ui
3 Days Ago
Compile fix
3 Days Ago
merge from render_pipeline_testing
3 Days Ago
oops
3 Days Ago
Fixed double select none buttons in the tools tab
3 Days Ago
exported/setup M16a2 3p anims, set up overide controller and entity. Set holster/backpack and attachment positons
3 Days Ago
Start breaking apart LimitedTurnNavAgent and moving its functionnality to the shared rust nav agent
3 Days Ago
merge from hasflag_replacement
3 Days Ago
merge from new_console-ui
3 Days Ago
Fixed loadouts not loading in non debug builds
3 Days Ago
Clean(tests): rename DummyServer -> TestServer Tests: compiles
3 Days Ago
RidableHorse.prefab really wants to be reserialized
3 Days Ago
Fixed text layout issues in auto complete buttons when increasing console text size Fixed auto complete still visible after closing the console
3 Days Ago
Clean(tests): consolidate various test entities/systems Tests: none, going to happen later
3 Days Ago
FlexVirtualScroll can now use GameObjectRef Use refs when spawning UGC stubs, hopefully fixes the engineui2_serveradmin_ugcplayerhistoryentry error
3 Days Ago
rust_relay_server -> main