reporust_rebootcancel

131,916 Commits over 4,262 Days - 1.29cph!

Fix issue causing low ammo indicator to be always on
Today
Only scroll when the item is not 100% visible Some safety checks
Today
merge from indirect_instancing (for real this time)
Today
merge from indirect_instancing
Today
local-region OBB pointcloud fitting
Today
Some bug fixes, reset scroll pos after closing the skin modal NRE fixes
Today
Update: differentiate SpawnPosOverride and Density errors Noticed a bug that can cause random prefab picking starvation (we don't return prefabs if instantiating a prefab fails), will fix in a separate CL to confirm via debug maps Tests: ran dump_map junkpiles 1000 on 4.5k procgen
Today
slight cleanup, disabling blur for now
Today
Adding extra unitybuild args that were missing on OSX builds
Today
Update: refactor SpawnPopulationBase to work with ISpawnHandler - got rid of SimulateSubFill, consolidated logic - changed dump_map default simulation count to 100 (to avoid iteration explosion) - added more fail reasons This both reduces code duplication and makes sure we run exactly the same SubFill logic when simulating to generate debug maps Tests: ran it on 4.5k procgen with dump_map junkpiles 1000 - found why they don't spawn
Today
Add colour to instance data for debugging, wip rotation handling for seamless LOD borders
Today
* Moved fallback bounds transformation to a job * Removed old fallback culling code
Today
Layout tweaks
Today
Moved gallery images to CoverImage Fixed scroll view paddings for items with more than 5 images Clicking a gallery button scrolls to center the clicked element
Today
Cleanup: Remove old MotionList code
Today
* Fixed objects in fallback renderer not updating correctly when in motion. * Added profiler markers for draw call submission of instanced and fallback renderers. * Fixed streaming_use_mesh_uv_distribution_metrics not actually doing anything.
Today
support for movement sounds on pt boat turrets
Today
Fixed weekly items modal not showing "This item can't be broken down" Cleanup
Parachute backpack/canopy/gibs reposed
Today
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Today
merge from main
Today
merge from console_autocompletion_contains
Today
Changed the console autocompletion from StartsWith to Contains
Today
Steam inventory modals fixes following the gallery changes
Today
Remove SimpleFloatingEntity and associated prefabs, they were never used
Today
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Yesterday
Ghost sheet and Dracula outfit repose
Yesterday
Fixed pool leak in BuildingBlock::DrawHighlight
Yesterday
Bugfix: fix spawn ticks counting non-max pop as a fail, instead of requested spawn count Tests: none, trivial change
Yesterday
Update: add ability to dump pngs of simulated spawning of a population Tests: used locally
Yesterday
merge from birthday2025 -> main
Yesterday
merge from fix_balloon_error_log -> birthday2025(main)
Yesterday
merge from fix_balloon_lock -> birthday2025(main)
Yesterday
First pass of gallery view for limited items with more than one image
Yesterday
updated manifest
Yesterday
network_profiler -> main
Yesterday
Compile fix (random include statement)
Yesterday
network_profiler -> main
Yesterday
Fixed inaccurate log
Yesterday
- Unity editor check and compile fixes on CLIENT/SERVER
Yesterday
merge from fix_texture_compression_npot -> main
Yesterday
- Swapped to Newtonsoft rather than JsonUtility - actually serializing the json properly now - Expanded the name box
Yesterday
Cherrypick 139365 "Space LR skin viewer polish"
Yesterday
merge from spacestation_storepages
Yesterday
merge from spacestation_storepages
Yesterday
Update: spawn.report now also reports failed tick and how much were spawned recently on average when failing Can use this as a further estimate which population is costing us when trying to spawn full pop Tests: used in editor
Yesterday
Cherrypick 139361 "Added Space LR store video"
Yesterday
very slow starting point for censored mesh creation for HideSigns mode - break down chunks into set of local bounds - approximate bounds with sphere SDFs - single 3D gaussian blur step to crunch up the spheres
Yesterday
exported latest vm paintabll gun rig and anims