136,426 Commits over 4,324 Days - 1.31cph!
- No need to generate cliff topology twice or process procedural objects twice
- Expose Disabled flag in inspector
- Change path to be 'Window/Map Creator'
some model fixes and conditional polish for low wall corners
Hide arrow buttons if we only have 1 gallery element
merge from store_fixes_feb
Remove UseWreckStabilityUpThreshold.
Destroy flagged items and make wreck destructible at the same time (20s)
Merge: from remove_old_occlusion_group_logic
- Clean: more code removal in unit tests to silence Rider
Tests: ran unit tests
Clean: remove more dead code/checks
Missed some leftover if(true) style code
Tests: ran unit tests
Force-disable Occlusion Culling when Indirect Instancing is enabled. (Only until Indirect Instancing can ingest result data from Occlusion Culling)
Merge: from main (yeah, weird one - redo of CL 143929)
When I did a server merge from extend_perf_telem, plastic warned me that another change made it to main, but commit bot reported mine merged. In reality it wasn't fully merged, just "attached". This should fix it.
Tests: compiler simulator in editor
merge from cannon_slowdown
merge from redirect_snapping
Deployables can now snap to redirects of itself
All the component boxes now snap to each other
turned of SRGB on a number of box textures, mostly metal/rough
reenable_mountable_parenting -> main
Re-enable mountable parenting on RHIBs, Player Boats and 50 Cals.
Staying away from Cannons + Ballista for now
Move cannon hit checking to TakeDamage, balance cannon slowdown so that its actually noticeable (0.7->0.3)
merge from hackweek_fill_containers_rand
Massively refactor and streamline the filling logic to avoid a bunch of duplication
In addition to `fillinventory` there's now use `fillcontainer` and `fillcontainer_radius` to fill containers with random items
Works with storage containers and container io entities, prints out the ones filled, and warns if a container couldn't accept some of the items
Merge from blendedsoundloops_onvalidate_fix
Check if SoundDefinition template is valid before accessing it in BlendedSoundLoops::OnValidate
Fixes error spam in editor
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Remove "Disable Platform Services" from iteration speed editor menu, it breaks way too often while other settings are generally safe to use.
Add cvar for controlling cannon hit slowdown on boats
exported updated 3p bone knife anims
Apartment complex b progress
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Fixed limited store countdown showing "Refreshed in 6 days" when the skins are late
Fixed owned items still showing up at the top of the limited and featured store when featured
Added some arrow buttons and keyboard controls to store galleries (general and limited tabs)
Merge from naval_cleanup_scientist_fixes
Added a new font to support some missing currency symbol
Added some missing currencies to the price formatter
Added a way to embed styles in RustControl components instead of having to create new StyleAssets every single time
Merge from main (knife.combat.entity and sunken.knife.combat.entity use versions from main)
merge from storepage_boxes
Added toast when the deep sea opens
Salvaged cleaver audio rework and implementation
merge from deepsea_fixes/loot