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136,471 Commits over 4,324 Days - 1.32cph!

- New UI - Fix bugs with snapping scroll views on enable/disable - Remove fold outs for now - New custom procedural map scene - Button to force the map creator to take you to the scene - Labelled a bunch of map components in procedural map
Today
merge from searchlight_worlddirection_fix
Today
Fix searchlight not working correctly on boats
Today
merge from boxes_dlc
Today
glass_mat too
Today
merge from main -> apartment_complex_monument
Today
removed PSD's and saved as TGA, rescaled any 4k textures to 2k, set anything trillinear to billinear
Today
merge from fix_duplicate_ocean_sim_data -> main
Today
Update: expanded GamePhysics.Perf tests with spheres (batched and serial) - Fixed a perf bug of TestTraceRay causing it to do too much sorting - Further refactored & generalized code At 128 spheres, batched and serial seem to cost the same - going to continue moving ray optims across after I add unit tests Tests: ran perf tests, numbers within expectation
Today
merge from main
Today
fix boxes not updating on clear authing
Today
Clean: more refactoring of unit tests in Test.GamePhysics Tests: ran perf tests
Today
Fix trails following cannonballs during reloads and when moving the cannon around.
Today
Fix "navmesh ready" log spam
Today
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Today
Clean: take out perf test measuring code into helper Utils class Tests: ran unit tests
Today
merge from store_fixes_feb
Today
Fixed NRE when opening the steam inventory bag crafting modal
Today
Added currency font to the bundles
Today
merge from naval_update/io_boats
Today
Skinning update for wood armour gloves
Today
Use direct-to-VRAM buffer uploads on Mac to fix memory leak.
Today
ioentity.allow_on_boats set to true by default Added playerboat.kill_io_deployables command
Today
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Today
Can't use the wiretool while swimming
Merge from skin_access_improvements
Remove DeveloperOnly visibility flag from skins_access due to some servers relying on it being visible Fix skins_access -1 not working with default wallpapers
Today
comps box - lod update
Today
merge from main
Today
Fixed fluid splitter and fluid combiner not deployable on soft side walls, regression from io_boats
Today
merge from doors_placingthroughwalls_fix
Merge from main
Today
merge buoyancy_fixes to main
Today
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Today
comps box - added lods, split base and lid for mesh lod, tweaked material values metal box - reduced lod1 distance
Today
Added an alternative LOS check position for all single doors, double doors and garage door Fixes "Placing through walls" error popping up when you're clearly not placing them through walls
Today
Fixed Gibbable NRE introduced in 144214
Today
Base kiosk trim textures (still WIP) plus preview mesh. Renamed old test materials to get em out the way.
Today
merge from gibbable_skins_fix
Today
Fixed BBQ and garage door gibs not being skinned
Today
merge cannon_protection to main
- More categorisation - Show resource path if its a place decor component
Today
Merge from desctructible_boat_wrecks
- No need to generate cliff topology twice or process procedural objects twice - Expose Disabled flag in inspector - Change path to be 'Window/Map Creator'
Today
some model fixes and conditional polish for low wall corners
Today
Hide arrow buttons if we only have 1 gallery element
Today
merge from store_fixes_feb
Today
Remove UseWreckStabilityUpThreshold. Destroy flagged items and make wreck destructible at the same time (20s)