reporust_rebootcancel

138,634 Commits over 4,352 Days - 1.33cph!

Today
Can copy error by clicking on them
Today
Clean(tests): Move test utilities to Tests and Tests.Perf namespaces - replaced manual measurement loops with Test.Perf.MeasureAndPrint Tests: none, leaving till later
Today
Replace PoolAnalyzer -> CodeAnalyzer - apply HasFlag -> bitwise change across codebase
Today
merge from main
Today
merge from render_pipeline_testing
Today
probable fix for flickering fog
Today
Fixed open folder button showing out of editor I was hiding the 'save current loadout' button instead.....
Yesterday
merge from waterwheel_deployable
Yesterday
Increased the error overlay size, reduced the max amount of entries
Yesterday
Added close buttons to the error overlay Fixed fade out taking more time than expected
Yesterday
Drain calories and hydration while running, when too low on calories prevent running on the wheel with a toast to show reason
Yesterday
nice new shiny store icon for egg suit
Yesterday
Switched yellow panels mat on Kiosk A to rentable shop specific one, and enabled blends. Added ms map. Deleted now obsolete blockout meshes. Added some offset to trims in Kiosk A.
Yesterday
Merge: from dynamic_object_work_queue_shrinking - Optim: ObjectWorkQueues now shrink to larger capacities overtime Tests: procgen map, ensured outpost turrets still tracked and fired at me
Yesterday
Update: debug.printqueues now also prints queue capacity Tests: printed queues while being blasted by turrets
Yesterday
some splats tweaks polished the roof hatch look a bit more decals on roof walls
Yesterday
Optim: ObjectWorkQueue now shrinks to dynamically adjusted minimal capacity instead of 0 - explicitly calling Clear resets the state back to inital 256 capacity Grows capacity by 10% every minute if 60 overcapacity events have been recorded. This should eliminate allocations for bursty workloads in long term. Tests: visited outpost, got blasted by turrets
Yesterday
ErrorUI -> UI_Error
Yesterday
Edited mount positions for various chairs
Yesterday
rebase on main
Yesterday
store icon and steam images for rustige egg amethyst
Yesterday
merge from main
Yesterday
merge from new_console-ui
Yesterday
Compile fix
Yesterday
Added a ConVar and a multi-compile for toggling cached shadow maps
Yesterday
fixed crate_tools having wood fx
Yesterday
setting up M16a2 prefabs for world model/animations
Yesterday
merge from new_console-ui
Yesterday
Error assert and exceptions can share the same bucket, they have the same color etc
Yesterday
Merge from chainsaw_hotspot_gathering
Yesterday
Codegen
Yesterday
merge from useplayerupdatejobs 3
Yesterday
Fixed colored background on console entries not working for asserts and exceptions but for real this time
Yesterday
Ensure player fly/speed states are expanded when a new player is added to the PlayerCache, preventing out-of-bounds when initCap is exceeded
Yesterday
Removed global.error, we now have debug.testerror
Yesterday
Fixed colored background on console entries not working for asserts and exceptions
Yesterday
Merge from main
Yesterday
Bring back the ❌ when hitting 🎯 trees 🌳 with chainsaws 🔗🪚. It now attempts to respawn close to the last hit point rather than jumping around the tree if hitting with a chainsaw. Is still always automatically hit regardless Fix item redirects of the chainsaw not also bypassing the hotspot minigame The ❌ decal no longer interacts with the wood hit particle effect when being hit
Yesterday
Fix one of the logs not being prefixed correctly
Yesterday
merge from new_console-ui
Yesterday
Changed the strange 'Manifest Assets Loaded' log breaking TMP
Yesterday
Fix RebuildTilesInBounds not working on independant navmeshes
Yesterday
User submitted commands are green + some other stuff I didnt save
Yesterday
Postfix all navspace Vector3 variables with "NS" and worldspace with "WS", ideally they'd have different types to prevent user error but that's a first step while we still support the unity navmesh
Yesterday
Comment out some old left over editor ddraw
Yesterday
apartment complex initial roof layout and some set dressing monument S2P
Yesterday
Pressing tab auto accept the first auto completion entry
Yesterday
User submitted commands can't share the same bucket as regular logs (they have different colors)
Yesterday
Console auto complete buttons: - Description has its own color - Tweaked the command name and input bar colors - Removed the space in between realm and command name - Auto complete entries are as wide as the input bar - Rows are a tad smaller, it can fit 6 now
Yesterday
latest m16a2 viewmodel anims exported