reporust_rebootcancel

141,521 Commits over 4,383 Days - 1.35cph!

5 Hours Ago
New Sounds added for the Salvaged Cleaver refresh
5 Hours Ago
Disable new navmesh by default, use command line argument "-useNewNavmesh" instead of convar to make it impossible to change at runtime (as it's not supported)
5 Hours Ago
Bowless Crossbow - added worldmodel with arrow mesh for 3p rig
5 Hours Ago
main -> server_browser_update_2
5 Hours Ago
fix dodgy merge
5 Hours Ago
binoculars_fix -> main
5 Hours Ago
Merge from workbench_upgrades
5 Hours Ago
Add poolable to upgrade visuals
5 Hours Ago
- Codecleanup - New binocular effects toggle at night
5 Hours Ago
Flagged tests that need to be ignored by CI
5 Hours Ago
Batchmode testrunner is now using a dedicated CI testlist by default, can be overriden with any testlist by adding a path to the +autotest command line CI testlist is generated when we generate the regular test list Tests can be excluded from CI with the ExcludeFromCI attribute Test parameter can be filtered too with FilterForCI in TestParameterSource
5 Hours Ago
Do not build the unity navmesh when in recast mode
5 Hours Ago
Assert inside all recast methods that the useUnityNavmesh is false
6 Hours Ago
Progress on parquet floor (replacing concrete floor) in penthouse apartment
6 Hours Ago
Fix generic overlay scaling causing mortar UI to scale the wrong way
6 Hours Ago
Add reset static fields to base screen shake
6 Hours Ago
merge from main
6 Hours Ago
Quick icon panel cleanup. Static RPC guard.
Today
merge from main
Today
merge from placement_ignoreentity
Today
Added an ignore entity field to Construction.Placement that can be used by socket mods down the line This allows us to ignore the entity being upgraded/reskinned when running SimpleUpgrade::IsUpgradeBlocked. Fixes large furnace reskins always failing
Today
Make useUnityNavmesh convar only work on server start, do not build recast navmesh if it's set
Today
mortar anim updates
Today
Merge from SalvagedRecycle - Fixed salvaged workbench upgrade not recycling into anything
- Stop unity complaining about main tex - Ensure ping markers show up
Today
Fixed salvaged workbench upgrade not recycling into anything
Today
marketplace set dressing backup
Today
Remove unused WS methods, fixed more usages of subNavmesh in unity mode
Today
Updated Freestanding Sink Prop Textures
Today
Move mortar shell visual to the prop bone on mortars
Today
Fix cases where rotation could still be using recast in unity mode
Today
Industrial Storage - tweaked icon settings in prefabs
Today
Merge from workbench_upgrades
Today
Merge from test_fixes
Today
Fixed a few more test issues causes by correctly testing all benches. All tests now pass.
Today
changed bowless crossbow steamid to 10492
Today
Fix other cases where it was possible to fallback to recast code path when agent is null but useUnityNavmesh is true
Today
merge from weapon_refresh_salvaged_cleaver
Today
merge from main
Today
Bunch of text fixes. Tests now correctly run on all 4 benches. Tests now output which bench failed a test.
Today
manifest, fixing industrial garage doors not skinning
Today
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Today
merge from main
Today
Fix old animals dying when spawned on a navmesh tile that has yet to be built
Today
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Today
merge from batteringramhead_health_fix
Today
Fixed battering ram head not showing its health
Today
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Today
Increase prototype fail chance to 25%