131,916 Commits over 4,262 Days - 1.29cph!
Fix issue causing low ammo indicator to be always on
Only scroll when the item is not 100% visible
Some safety checks
merge from indirect_instancing (for real this time)
merge from indirect_instancing
local-region OBB pointcloud fitting
Some bug fixes, reset scroll pos after closing the skin modal
NRE fixes
Update: differentiate SpawnPosOverride and Density errors
Noticed a bug that can cause random prefab picking starvation (we don't return prefabs if instantiating a prefab fails), will fix in a separate CL to confirm via debug maps
Tests: ran dump_map junkpiles 1000 on 4.5k procgen
slight cleanup, disabling blur for now
Adding extra unitybuild args that were missing on OSX builds
Update: refactor SpawnPopulationBase to work with ISpawnHandler
- got rid of SimulateSubFill, consolidated logic
- changed dump_map default simulation count to 100 (to avoid iteration explosion)
- added more fail reasons
This both reduces code duplication and makes sure we run exactly the same SubFill logic when simulating to generate debug maps
Tests: ran it on 4.5k procgen with dump_map junkpiles 1000 - found why they don't spawn
Add colour to instance data for debugging, wip rotation handling for seamless LOD borders
* Moved fallback bounds transformation to a job
* Removed old fallback culling code
Moved gallery images to CoverImage
Fixed scroll view paddings for items with more than 5 images
Clicking a gallery button scrolls to center the clicked element
Cleanup: Remove old MotionList code
* Fixed objects in fallback renderer not updating correctly when in motion.
* Added profiler markers for draw call submission of instanced and fallback renderers.
* Fixed streaming_use_mesh_uv_distribution_metrics not actually doing anything.
support for movement sounds on pt boat turrets
Fixed weekly items modal not showing "This item can't be broken down"
Cleanup
Parachute backpack/canopy/gibs reposed
▅▌▌▇ ▅▅▌▊▌▉/▅▄▇▊ ▆▆▆▌▅, ▉▌▇ ▆▋▆ ▍▅▉ ▆▋▋▆▍▋▊▊▆ ▋▌▍▉▉ ▊▆▅▌ ▋█ ▅▌▉▄█
merge from console_autocompletion_contains
Changed the console autocompletion from StartsWith to Contains
Steam inventory modals fixes following the gallery changes
Remove SimpleFloatingEntity and associated prefabs, they were never used
Ghost sheet and Dracula outfit repose
Fixed pool leak in BuildingBlock::DrawHighlight
Bugfix: fix spawn ticks counting non-max pop as a fail, instead of requested spawn count
Tests: none, trivial change
Update: add ability to dump pngs of simulated spawning of a population
Tests: used locally
merge from birthday2025 -> main
merge from fix_balloon_error_log -> birthday2025(main)
merge from fix_balloon_lock -> birthday2025(main)
First pass of gallery view for limited items with more than one image
Compile fix (random include statement)
- Unity editor check and compile fixes on CLIENT/SERVER
merge from fix_texture_compression_npot -> main
- Swapped to Newtonsoft rather than JsonUtility - actually serializing the json properly now
- Expanded the name box
Cherrypick
139365 "Space LR skin viewer polish"
merge from spacestation_storepages
merge from spacestation_storepages
Update: spawn.report now also reports failed tick and how much were spawned recently on average when failing
Can use this as a further estimate which population is costing us when trying to spawn full pop
Tests: used in editor
Cherrypick
139361 "Added Space LR store video"
very slow starting point for censored mesh creation for HideSigns mode
- break down chunks into set of local bounds
- approximate bounds with sphere SDFs
- single 3D gaussian blur step to crunch up the spheres
exported latest vm paintabll gun rig and anims