userTom Butterscancel
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953 Commits over 3,500 Days - 0.01cph!

7 Months Ago
updated textures to fix a small issue
7 Months Ago
added lods and updated viewmodel updated textures and set sizes setup basic world and viewmodel prefab
7 Months Ago
merge from main
8 Months Ago
updated textures and materials
8 Months Ago
quick retexture of the m39
8 Months Ago
test for new 8x scope mesh & materials
8 Months Ago
merge from main
8 Months Ago
updated mesh
8 Months Ago
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8 Months Ago
materials and texture setup basic mesh setup
8 Months Ago
creates gibs for each weapon rack with the exception of the standing rack which already had some. zeroed prefab updated gibs script with the new gib meshes respectively
8 Months Ago
homing missile launcher setup textures, materials and prefab removed blockout
8 Months Ago
merge from main
8 Months Ago
fixed rhib lod materials adjusted LOD3 lod mat
8 Months Ago
wall rack LOD issue fixed - turns out it was being triangulated badly so set manual traingulation of that particular polygon issue was also persistent on a lower lod level, fixed that too.
8 Months Ago
adjusted the depth and look of the side vents to allow for detailed colliders to allow players to pass through and have explosives stick adjusted locomotive front & rear bumpers to accomodate steep train tracks added collider for side vents updated lods, gibs and prefab accordingly
8 Months Ago
added wooden ramp to accomodate for the ramp collider on left side of the locomotive
8 Months Ago
added internal shadow box to SlotMachine.Caboose.prefab - updates the other static prefab variant too
8 Months Ago
fixed culling of the fencing on the tail of the attack heli for Paddy
8 Months Ago
homing missile blockout folder setup
8 Months Ago
workcart_aboveground.entity collider fix - added additional colliders that were missing - updated prefab
8 Months Ago
udpated laser detector mesh and scripts for proper rotation and guide mesh rotation updated prefab accordingly.
8 Months Ago
fixed gaps in RHIB removed old LODs and included new LOD mesh (RHIB.fbx) to fix it haven't touched any other element apart from the main body of the boat updated prefab
8 Months Ago
reconfigured attack heli mechanism based on BillB's feedback updated textures and materials added new version to the prefab.entity and hid the previous version so bill can gut it
8 Months Ago
plastic likes to randomly exclude some .mat files eh
8 Months Ago
missed files
8 Months Ago
SAR inner barrel missing face fix for rigged version previous fix was for the world model
8 Months Ago
shadowbox for slotmachine fix
8 Months Ago
set keycards to Force No Motion to prevent crazy motion blur bug until there's an actual fix
8 Months Ago
adjusted water gun spray effect so it doesn't leak through the body of the gun
8 Months Ago
RF Transmitter now has aerial in 3rd person updated LODs and updated .worldmodel and .entity prefabs. Adjusted position in 3rd person to better fit hand.
8 Months Ago
created extra small single planter mesh/lods/collision/gibs and initial prefab setup
8 Months Ago
.mat files suddenly appearing
8 Months Ago
keycard viewmodel position fix now works with nomad suit and tactical gloves too
8 Months Ago
added new laser detector model to more closely resemble the icon. added new prefab to be setup and replace the old one. LaserDetector>Model
8 Months Ago
adjusted position of 16x scope on hmlmg.entity prefab so there's no clipping on the face
8 Months Ago
fixed wrong gib mesh rotation for the small storage box
8 Months Ago
fixed gear distant LOD (LOD2) missing face
8 Months Ago
fixed gap in wood_crate_1.fbx issue named the crate, "Crate_normal_2"
8 Months Ago
fixed missing face on SAR world model. Generally improved LOD0 and LOD1 geometry improved LOD0 shading
8 Months Ago
fixed slotmachine shadowproxy box not casting shadows
8 Months Ago
clan table update lods, colliision and gibs materials and textures initial prefab setup for code support
8 Months Ago
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9 Months Ago
played myself, there was one more tiny instance
9 Months Ago
fixed all cases of mesh flickering on the powerline platforms
9 Months Ago
fixed all major collision mesh issues for the powerlines weapons shouldn't go through the mesh now
9 Months Ago
primitive lootbox fix - fixed albedo/ao/spec/normals - fixed dodgy rope normals - improved them - FBX Position and prefab zeroed, and scaling at 1,1,1 - fixed ao texture set to 2048 when texture is 512
9 Months Ago
updated prefab (adjusted light position also)
9 Months Ago
adjusted caboose.fbx so that the top compartment is less wide and not as high. Updated collision mesh
9 Months Ago
attack heli turret gibs prefab update