reporust_rebootcancel

142,241 Commits over 4,413 Days - 1.34cph!

Yesterday
merge from steaminventory_newitem
Yesterday
merge from main
Yesterday
mortar projectile flight sound implementation
Yesterday
Fix shop name input being at a weird position when opening the dialog window
Yesterday
Ensure 'remove all' popup closes if you disconenct
Yesterday
Support UI popup with empty string titles
Yesterday
Fix dodgy shadow on apply, modify and discard buttons
Yesterday
Fix broken open transition
Yesterday
empty_country_list_fix -> main
Yesterday
Debug commands to test whats going wrong with geolocation - Codegen - Rebuild phrases
Yesterday
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
Yesterday
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
Yesterday
merge from efficiency_desc
Yesterday
Efficiency upgrade description change, on the right branch this time
Yesterday
Fixed not being able to connect a wire to a door controller when the door is open
Yesterday
Subtract new navmesh
Yesterday
Readd god rock & anvil rock to craggy
Yesterday
Fixed efficiency description to a generic now that it includes explosives /satchels
Yesterday
Codegen
Yesterday
merge from computer_io_no_passthrough (very minor, parameter change only)
Yesterday
remove computer station passthrough, slightly move input plug to line up better with model
Yesterday
Reapply Antihack.cs #if SERVER changes
Yesterday
merge from main -> fix_foundation_clipping_rocks
Yesterday
ServerSetFrequency changes in RFReceiver to make it easier for Oxide to patch the method
Yesterday
Fixed lunar wall dividers all named Wall Divider Pack Added a new key for the pack
Yesterday
Fixed barrels and shelves showing the new hidden base redirect item in store pages
Yesterday
Manually bumped up the renderer bounds of feet, hands, and torso. Fixes parts disappearing in niche situations.
Yesterday
Fixed the mess with ice throne showing as Ice King Pack
Yesterday
merge from storepage_abyss_fix
Yesterday
merge from storepage_frontier_fix
Yesterday
Fixed hazmats named Abyss Pack in the abyss pack store page Added a proper token for Abyss Pack
Yesterday
Various kiosk fixes
Yesterday
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Yesterday
Kiosk lighting
2 Days Ago
increase max player sprinkle
2 Days Ago
Added missing railroad planter box to the frontier DLC store page Also fixed triangle planter redirect
2 Days Ago
Final volume checks
2 Days Ago
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2 Days Ago
allow mortar to be picked up without hammer (flag if the pickup prompt becomes annoying)
2 Days Ago
Use player volume rather than player score. This prevents servers with 1/2/3 players that have hit max player count from being put up the rankings
2 Days Ago
Missed one more DigitalClockAlarm pooling issue
2 Days Ago
New default sorting order - Initially sort via population - Use distance as tie breaker - Very occasionally sprinkle in lower pop
2 Days Ago
Garage door industrial animations
2 Days Ago
merge from game_room_dlc -> darts_game
2 Days Ago
merge from main
2 Days Ago
only show 5 leaderboard spots
2 Days Ago
merge from fix_storage_adapter_invisible -> main
2 Days Ago
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
2 Days Ago
Kiosk lighting WIP.
2 Days Ago
Fixing chicken suit skeleton skin