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126,902 Commits over 4,109 Days - 1.29cph!

Yesterday
Fix HasBrokenWeaponMod GC allocs through Linq
Yesterday
Fix profiler leak in foliage grid
Yesterday
Update: BaseRaidBench - move BenchmarkUpdate to Update Hopefully will avoid confusion on why we have multiple update methods Tests: ran the scene
Yesterday
Fix bee grenade and rocking chair collider meshes not having read/write enabled
Yesterday
fix relief mapping not applying to AO map
Yesterday
Electric Table Lamp - Added volumetrics, light bulb, lit up version, WIP texture pass
Yesterday
Adding COL meshes for floating walkways
Yesterday
Merge from trimmed_asset_warmup/scene_warmup
Yesterday
Try disabling all objects in the scenes we're going to unload before we unload them to try and avoid errors while asynchronously unloading
Yesterday
Update: promote hack to fix - expanded the explanation a bit further why it should stay Tests: none, trivial change
Yesterday
Lowered the top of the locker collider so deployables dont float on top
Yesterday
Fix collision not working properly on heavy and shotgun scientists
Yesterday
merge from main
Yesterday
Dispose of native arrays at the end of query vis job.
Yesterday
Implement being able to find previously dropped items by using the metal detector.
Yesterday
Fix npcs moving twice in the same frame (previous fix was incomplete), add better logging to debug faster
Yesterday
Fixed merge with new iconrender flow, added editor tools to custom editor
Yesterday
improve the header transparency
Yesterday
Make 'favourites' red closer to the heart red Fixed interaction toast appearing at weird parts of the screen
Yesterday
setting up SAR updated viewmodel anims
Yesterday
Fix connection modal last played phrase adding to itself Translate wiped 'old' and last joined 'ago'
Yesterday
Numerous server browser fixes: Huge browser code cleanup Onloaded system which calls when bootstrap finishes loading the scene Remove ServerMetaData updated listener when a server browser list is turned off Better refresh button behaviour
Yesterday
Yesterday
Update Abyss pack for barrels
Yesterday
ghost ship model split, some reorganizing
Yesterday
Hack: workaround for the BurstClothManager NRE - clean the run in Update Will fix the burst cloth related prefabs in a separate branch. Tests: ran the benchmark - no more NREs
Yesterday
Merge from trimmed_asset_warmup/scene_warmup
Yesterday
Merge from main
Yesterday
Fix FoliageGrid NRE on disconnect
Yesterday
nomad page
Yesterday
Setup Folder Structure and Placeholder Improvised Planks Material Added Placeholder Improvised Planks Textures
Yesterday
All of the building skin pages
Yesterday
Probably fix crash when canceling connecting to a server on "loading world"
Yesterday
merge from main
Yesterday
Add editor tools to save time on workshop screenshot settings
Yesterday
lumberjack, wallpaper starter pack pages
Yesterday
Gesture, Graffiti, Ice King and Jungle pages
Yesterday
Remove plugin compile defines
Yesterday
- Allow scientists to hear other scientists shots, fix situations where scientists are engaged in a gunfight but their friends don't care if the player doesn't shoot back / has a silent weapon - Pull reload sounds directly from the weapon instead of copying them in another array
Yesterday
Abyss, Arctic, Frontier, Frontiersman page setup
Yesterday
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Yesterday
Merge from bounds
Yesterday
ItemSelector attribute on page overlay content fields
Yesterday
merge from main
Yesterday
merge from itempicker_window
Yesterday
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Yesterday
Added PlayerModel Update avatar for cinematic rigs
Yesterday
Fix "move called twice in same frame" warning
Yesterday
Fix error when realmed remove tries to remove audio component (do the effects in audiomixer instead of components)
Yesterday
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