reporust_rebootcancel

130,320 Commits over 4,232 Days - 1.28cph!

Yesterday
made metallic version of single balloon that doesnt use SSS
Yesterday
Fixed zipline editor NRE caused by floating city 4
Yesterday
Krieg Hazmat pose
Yesterday
merge from naval_update
Yesterday
removed redundant w_blueprint prefab
Yesterday
removed old textures/mats to avoid confusion
Yesterday
updated anims to fix clipping issues
Yesterday
Add serialization for lastEditLocalPos and lastEditLocalRot. Should allow copy pasted boats to dock & edit without fucking up. Also gonna need it for future changes. Protobuf gen.
Yesterday
Added map marker to show the deep sea exit, when in the deep sea (placeholder styling)
Yesterday
Boat planner - Set up viewmodel - Set up dropped worldmodel - prefab updates
Yesterday
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Yesterday
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Yesterday
Kick hazmat repose
Yesterday
merge from boat_building
Yesterday
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Yesterday
Sunglasses repose
Yesterday
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Yesterday
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Yesterday
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Yesterday
Hide boat building UI if there's a finished boat.
Yesterday
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Yesterday
Added tactical gloves
Yesterday
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Yesterday
naval_update -> scientist_boat_ai
Yesterday
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
Yesterday
Add head animation support to the cannon - Support local offset - Setup with default 50 cal reload animation for now
Yesterday
Restored TwitchdropsTransformGroupManager
Yesterday
merge from main
Yesterday
merge from skinviewer_tacticalgloves
Yesterday
Fixing skinning for 50 cal left mesh
Yesterday
Frontier Hazmat repose
Yesterday
Added tactical gloves skin viewer model
Yesterday
Updated skin viewer road sign gloves model (fixes the missing back faces)
Yesterday
Deleted old folder (cant do it in a single commit because plastic)
Yesterday
Moved all the skin viewer custom meshes into the skin viewer folder
Yesterday
Enable repair on cannons
Yesterday
Check if boat can be edited before dock and edit
Yesterday
turretsv2 -> naval_update 🎉
Yesterday
Compile fixes for shared aiming method
Yesterday
- Fix snapshot states not being replicated properly - Fixed ai inconsistent aiming angles Ready to merge
Yesterday
Yesterday
LCD related stuff & lighting
Yesterday
christmas wall- and ceilingpaper updates
Yesterday
Merge from naval_update
Yesterday
Adding wick virtial position anim clip
Yesterday
Block accidental admin kills on floating cities and islands
Yesterday
Added tactical gloves to the skin viewer (will need a new posed mesh)
Yesterday
Lerp to 0,0 properly on reload (mostly affects the front turret)
Yesterday
Smoooooooth(er)
Yesterday
Cleaned up the front turret aiming system