reporust_rebootcancel

130,026 Commits over 4,232 Days - 1.28cph!

Yesterday
DragonMask repose
Yesterday
added an icon to boat ladder
Yesterday
Oxmask repose
Yesterday
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
Yesterday
Merge from largevehicle_groundwatch
Yesterday
Merge from parent
Yesterday
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances
Yesterday
Remove leftover debug message from ElectricWindmill
Yesterday
Remove leftover debug message from ElectricWindmill
Yesterday
▇▍▆▌▄▉ ▋▆▋▉▋ ▍▄▇▆▌▍
Yesterday
merge from main/naval_update/boat_plank_sounds
Yesterday
merge from main/naval_update/boat_wheel_sounds
Yesterday
sounds for most of the modular boats and related deployables (few bits still WIP)
Yesterday
Triangle fan cells wip
Yesterday
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
Yesterday
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
Yesterday
scientist_boat_ai -> naval_update
Yesterday
Fix muzzle flash not spawning at the right location for the right pt boat turret
Yesterday
scientist_boat_ai -> naval_update
Yesterday
Compile fixes
Yesterday
Added "Super Chiby" font for balloons, fix references on prefabs
Yesterday
- Fix boats sometimes spawning with weird rotation values - Delay enabling leg renderers till a bit later to prevent them not turning on sometimes? - More changes to leg animator settings to prevent ocean waves from causing the legs to have a freak out - Bring back LOD for turning on or off leg animators
Yesterday
Extend the tugboat deployable sanity check tool to also add the VehicleLarge layer to the groundwatch layer mask for any VehicleLarge capable deployables. Ran the tool and added the layer to 130 deployables.
Yesterday
Rework text displaying on party balloons to accomodate all the different shapes, added multiple parameters to improve variability and conformity to mesh. Added text display to all applicable balloons
Yesterday
Merge: from hackweek_jit_explorer - Buildfix for missing type definitions Tests: built scripts in all editor modes
Yesterday
Buildfix: move type declarations to JITViewer Tests: compiled scripts in all editor build modes
Yesterday
Cherry picking 137160 instead of merging from main (getting client compilation error from 137130)
Yesterday
CodeGen
Yesterday
Merge from main
Yesterday
fuzz tweaks
Yesterday
Bandana repose
Yesterday
- Fixed more issues with poor AI mounted turret aiming - Ensure rear turret does the correct checks (it has an inverted forward) - Ensure leg renderers are disabled when player model is thrown in the pool - Fix turret seats being able to move x and z rotation when they should only match the y rotation (this would cause them to spawn at weird offset angles)
Yesterday
lumberjack hoodie prefab update
Yesterday
Heavy Scientist repose/lods
Yesterday
audio changes on the double and single 50cal turrets
Yesterday
Add digital ammo counter
Yesterday
handmade sight refresh LOD 0 and LODs
Yesterday
Rabbit mask repose
Yesterday
Merge from naval update
Yesterday
painted + bare metal textue variants for explosives component box, plus LODs
Yesterday
Ratmask repose
Yesterday
ore greybox model
2 Days Ago
marging last stuff from hackweek before I forget
2 Days Ago
▇▇█▉▌▄▋▊ █▌▇▊▄▉▇ ▍▋▊▌▄ ▌▍▉▅▇▅▇ ▊▍ ▋████▉█▇▊ ▅▉▉█ ▋▇▆▌.▉.▊▇▇▍ ▊▅ ▄▆▇▋.▇.▅▊▊▄
2 Days Ago
wip compile fixes (PC crashed killed my library, still importing to test)
2 Days Ago
Snakemask repose
2 Days Ago
merge from main -> birthday2025
2 Days Ago
merge from boat_building
2 Days Ago
Include Vehicle_Large layer in stability notifications
2 Days Ago
merge from boat_building