reporust_rebootcancel

140,683 Commits over 4,383 Days - 1.34cph!

Yesterday
Don't set process affinity in editor if running batch mode
Yesterday
▋▇▊▇▆▊ ▉▆▍█ ▆▊▉▆▄▅▅▆▇▄▇▅█▊▋▋█▍▆▉▆▍▉▇
Yesterday
▆▄▍▅▌▋▅▋ ▌▄█▍▌▋▇▉▊ ▉▆▊▅▍▆▇▊▄ ▊▇▍▋▌▊▅ ▇▌▆ ▊▋▇▌ ▌▍█▉▊▄▉▊▆
Yesterday
Yesterday
Protobuf for upkeep
Yesterday
Add safezone trigger to apartment complex and make the building blocked + safezone triggers a bit bigger
Yesterday
Calculate upkeep time per apartment based on amount of items inside storage - only network to the players who own the apartment rooms - cost is based on explosive items (as configured previously) - payment is based on scrap that is inside your chests (may make a dedicated payment box later) Show upkeep in bottom right when you are within the apartment complex
Yesterday
update apartment_complex_monument/prototype
Yesterday
Fix priority on apartment scene menu item
Yesterday
fixed normals on flame turret guidemesh
Yesterday
Remove using as well
Yesterday
merge from main -> apartment_complex_monument
Yesterday
Unity Editor compile fix
Yesterday
▌ ▇▋▋▉▌▍ ▋▌▅ ▊█▌█▅▉▍ ▊▌█▄▍ ▉▋▅▌ ▌█▉▌▍█▋ ▍▆ ▉█▌▊▋
Yesterday
merge from main
Yesterday
Add mortar pitch display, refactor generic overlay to allow for appending prefabs
Yesterday
Exclude hidden redirects so the new barrels / shelves which now use dummy redirect base items don't fail all the tests
Yesterday
merge from main
Yesterday
vendingmachine_ui_refresh -> main
Yesterday
WIP setting up dart board prefab
Yesterday
Second set of fixes - fake inventory compile errors
Yesterday
Compile fix - swap to using flags
Yesterday
vendingmachine_ui_refresh -> main
Yesterday
Clear hover over button fixes
Yesterday
█▊▉▇▇▌ ▋▋▍▆ ▍▍▌▅▍▉▆▋█▆▍▄▌▅▉▉▅█▅▍▄▆
Yesterday
▍▇▌▅▍▍▇▆ ▋▌▅ ▅▅▉▆▍▌▅█▌▌▌ ▊▌█ ▌▆▌ ▌▅▊ ▍▍▉▆▋▇▆▊▅▉ ▋▉▌▆▄▆▅▍▊▄ ▄▌▋ ▋▅▊▄ ▊▄▊█ ▇▊▆▅▆ ▊▇█▊▉█▆▇▄ ▆▌▉█▉▅▌▆▄▊▅▅▌▅▅ ▆▉▊ █▅▇▍▊▄▋▊▌▉▄▉▉▉▇ ▊▍▌▉▆█ ▉▉
Yesterday
- Fix bugs with suggestions not being clickable - More final polish
Yesterday
- Final style changes - Added suggestions area in admin panel
Yesterday
Updated sprint anim (test)
Yesterday
Clean: removed FilterInvalidPlayers now that I've validated that all kicks were grouped at end - cleaned up comments that pointed out kick locations Tests: none, trivial change
Yesterday
industrial electric furnace - added lods - split glass and furnace - updated item skin - updated prefab
Yesterday
Bugfix: avoid NRE after kicking a player while iterating over a player cache - consolidated all kicks in ServerUpdateParallel to end of the method Tests: got kicked for terrain violations, no NRE
Yesterday
Update murderer (scarecrow) and gingerbread man to use new navmesh agent.
Yesterday
Replace navmesh agent of tunnel dwellers, bandit guard and underwater dwellers
Yesterday
Potential fix for scientists not spawning on cargo
Yesterday
Fix minor typo in WhatUsesThis
Yesterday
Merge fixes.
Yesterday
Delete old wolf prefab and class, a consequence of this is that the population convar is now "wolf2.population", todo rename wolf2 to wolf
Yesterday
Update: StableObjectArray.RemoveAtSwapback can now optionally invalidate stable indices - added unit tests Should help us maintain packed state of dependent arrays - will start converting current use cases next. Tests: ran unit tests
Yesterday
merge from main -> fix_dynamic_occlusion_pausing
Yesterday
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
Yesterday
simplified encryption again
Yesterday
Simplify encryption
Yesterday
Merge from main
Yesterday
All remaining monument fixes.
Yesterday
Fixed a bunch of errors when baking and using the LOD baker tool
Yesterday
merge from playerboat_droppeditem_parent_fix
Yesterday
ensure DroppedItems are woken before boats are built so that trigger events aren't missed
Yesterday
main -> vendingmachine_ui_refresh
Yesterday
range and accelerated visuals LODs and material setup prefabs replaced and updated.