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127,923 Commits over 4,109 Days - 1.30cph!

16 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
16 Days Ago
Fix running in editor with use bundles off
16 Days Ago
Fix destroying and recreating render textures over and over until it starts throwing errors
16 Days Ago
Hopefully fix mac path issue Move logging to editor/development builds only
16 Days Ago
Always include SKybox/Procedural shader for ReflectionProbeEx
16 Days Ago
Delete all prop renderers in the scene when switching the selected prefab - fixes renderer objects not being deleted after the editor window is closed and reopened
16 Days Ago
Skin viewer v2 baseline, using twitchdrop renders models and lighting
16 Days Ago
Can now select prefabs, modify their values in the custom inspector and have them update the render
16 Days Ago
improve code quality and unsubscribe from events
16 Days Ago
fix mesh particle placement and LODS
16 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
16 Days Ago
Merge from main
16 Days Ago
fix mesh width for clients
16 Days Ago
Fix preview window not redrawing every frame
16 Days Ago
Update icon renderer manifest
16 Days Ago
Spawn the prefab in the scene when you click it instead of setting one to active
16 Days Ago
Delete every prefab (except rendering ones) inside the IconRenderer scene, instead store the renderering setting in the PropRenderer component on the source prefab
16 Days Ago
Fix destroyed PropRenderer causing NRE and failing to draw window
16 Days Ago
Re-implemented the skin viewer in item store modal
16 Days Ago
Deleted some stuff I won't need
16 Days Ago
merge from Twitchdropsrender
16 Days Ago
Update iconrenderer_improvements/batch
16 Days Ago
merge from main -> iconrenderer_improvements
16 Days Ago
merge from main
16 Days Ago
Speed up instancing terrain culling by only walking a single wide ray from the top of the bounding box: "If you can't see the ears, then you can't see the cat."
16 Days Ago
rpg viewmodel animation update setup in unity
16 Days Ago
Moved some files in the right folders
16 Days Ago
Cleaned up store limited modal, tags are working
16 Days Ago
Menu Prefab
16 Days Ago
Bugfix: conditionally start bootstrap timer since it can be null Tests: none, trivial change
16 Days Ago
Buildfix: remove dead burst code and move job to namespace Avoids name mangling shenanigans Tests: build client locally
16 Days Ago
cleanup profile region
16 Days Ago
merge from fogmethod1
16 Days Ago
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16 Days Ago
merge from fogmethod1
16 Days Ago
Underground config.
16 Days Ago
Add support for a subheader
16 Days Ago
jobified transform readback for effect updating, still slow to update scaled renderers though
16 Days Ago
pooling HitInfo for Projectile DoHit and don't string concat for every ricochet fx fire
16 Days Ago
MenuUI - support for Ultrawide, 16x9 and 4x3
16 Days Ago
merge from main
16 Days Ago
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16 Days Ago
Reset pools and fix evil runtime fields on scriptable objects. - Craggy Island now runs, as far as I can tell everything is functional but I'll test it a bit more with other scenes.
16 Days Ago
Cart button nre fix
16 Days Ago
Fix SteamId copying button on streamer mode
16 Days Ago
Update: enable batched projectiles and water checks by default in the BaseRaidBenchmark scene Tests: ran the scene
16 Days Ago
Update: add benchmark timer to SoundManager - replace magic values for timers with named consts It's chonky, so tracking it as well. Tests: ran the scene
16 Days Ago
Updated test save with a couple of larger built boats, including cannons.
16 Days Ago
Update: add benchmark timers to Projectile.Update and BatchUpdate Tests: ran the scene in editor, saw output
16 Days Ago
Improved store search bar results Some refactoring to better support steam DLCs Fixed search bar styling