reporust_rebootcancel

127,004 Commits over 4,109 Days - 1.29cph!

Yesterday
Merge from main
Rin
Yesterday
Road collliders Painted road and roadside Bakes
Yesterday
Merge from digestion_tea_sync
Yesterday
Player modifiers now respect time scale Fixed a typo in Protobuf.Modifier Player modifiers now tick with a double instead of a float, should be more reliable on long server uptimes
Yesterday
Add editor for SH Baker, restructure for AO options, clean up redundant code, add SHDO debug option and intensity slider for foliage material, use a fixed distance and take min shadow for shadow fade/blending, use transmission channel bits for SHDO instead of AO channel.
Yesterday
Fix assertion failure in TerrainCollisionTrigger.OnDisable
Rin
Yesterday
Ring road progress
Yesterday
Fix NRE in ESPCanvas.Update on disconnect
Yesterday
Fix monument (world) prefabs missing after disconnect and reconnect
Rin
Yesterday
Terrain painting progress
Yesterday
Merge from hardore_refresh
Yesterday
Fixed loot spawns not properly getting filtered by game mode restrictions
Yesterday
merge from new_menu
Yesterday
Compile fix
Yesterday
Settings: - Fixed dropdown not closeable - Fixed some missing loc - Reset scroll when switching tabs - Dropdowns now show the selected item
Yesterday
Box lighting setup/prefab.
Yesterday
Apply crafting cost multipliers to mixing/cooking benches
Yesterday
Fixed gesture wheel locked pack store button not redirecting to the store
Yesterday
Steam inventory legacy wall redirect Mask fixes
Yesterday
Removed optimized loading option (removed on main)
Yesterday
merge from new_menu
Yesterday
Fixed cart button animations going crazy when searching for a store item added to your cart
Yesterday
Store general grid tweaks and fixes
Yesterday
Store takeover property drawer
Rin
Yesterday
Stole ring rail (Temporary) and static car lift from BillBTestMap
Yesterday
new_menu -> aux3
Yesterday
Updated pilot cinematic rig
Yesterday
Fixed squished images on server browser modal Extra logs to try and find that build error (escape capture)
Yesterday
Try and fix the quit modal
Yesterday
FlexGrid fixes and cleanup Updated general and limited store tab grids
Yesterday
Merge from main
Yesterday
Fix for bear pie timing not being sync with other teas
Rin
Yesterday
More terrain progress
Yesterday
Remove scenes and remapped spawners created by the SceneToScene system
Yesterday
localise clear filters
Yesterday
Stop devlog tag showing the patch date on the homescreen
Yesterday
Localised the quit modal
Yesterday
Fixed modded catgegory not working properly
Yesterday
Remove code inside PrefabPreProcess
Yesterday
Setup store video hero on the home page Auto retry/error logic Random roll setups
Yesterday
Remove old dedicated "load monuments as scenes" system since new trimmed_asset_warmup ships every single prefab inside a scene (including monuments) - SceneToPrefab goes back to only a single "Run" button Remove code generation for loading monuments via menu `Scenes/Monuments` as it piggybacked of monument scene asset tags - rename the generated file - prefer to manually update the menu as new monuments are added
Yesterday
Added a development mode warning when decor prefabs are not poolable Fix decor rocks not being poolable
Yesterday
Loading component prefab
Yesterday
Merge from nameplate_optim
Yesterday
Merge from trimmed_asset_warmup/scene_warmup
2 Days Ago
cleaning up tools
2 Days Ago
Started implementing new store grid and tile designs, sill wip Improved the tile grid auto sizing, should do a better job at filling grids Fixed some NREs
2 Days Ago
Get rid of per frame allocations when updating nameplates int/long convars now return memoized string values for smaller values
2 Days Ago
improvised walkways progress
2 Days Ago
Merge from main