128,952 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Cherry pick 118253: Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
 
                
                
                
                
                
             
         
        
            
            
            
                
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▌▍▆▌ ▉▉▇█▌ ▇▆▌▅▉▊▋▋▅▊▋▍▋ ▉▇▍ ▋▊▇▇▍▌▆▊▉█ ▌▍▍▋ ▄▇▊▊▉▌▄█▋ ▅▍▇ ▅▇▉▇ ▅█▍▍ - ▋▌▍▅▌ █▍ ▆▊▄▋▋ ▋█▊ ▇▆▅. ▄█▌▆▍ ▆▇▉▋▌ ▄▅▇█▄ ▄▍▅▇█▋▄▌▌ ▋▊▇▅▉'▋ ▋▅▄▄█▉ ▄█ ▍▋▌▆▋ ▄▅█▋ ▇▊ ▋▉█▄▌▇▍▉▄█▆▍▆.
▄▄▅▌▅: ▆▄▉ ▄█▆▊ ▊█▇▌▊ ▇▌▍ █▌▅▆▅▆▊ ▉▍▍▍▊▋▉ ▆▊▍▆▇█▇▅ ▋▄▆█ ▆▌▉▋▇▅ ▇▍▋ ▅▌▍▋▌▊▉▊
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▌▇▅█▆: ▉▄▄▇▆▆ ▊▍▋▋▅▍█▍█ ▄▄▆▌ ▍▋▊▊▋ ▊▇▉ ▉▆▇▉█▍▉▄.▇▇▆▍▅▇▅▍▊█▋▅ ▅██ ▌▄▆▉▉▌▇▇.▊▌▋▄▊▇▅▋▍▍▍▅▋
- ▋▇▋▊ ▊▋ ▍▆ ▌▆█ ▅▋██▅█▄ ▅▍▍▊ ▄ ▇▆█▉█ ▋▌ ▅▅▇▋▅▋▉
▍▌▄█▅ ▋▊▇▍ ▍▌ ▊▉▉ ▌▋▅▌▄▆█ ▇▅▆██▄▅▆▌▄▇▋▊ ▉▅ ▅▉ ▌▌█▄▆▉ - ▊▌▅▆▆ █▅ ▌▅█▅
▉▋▌▄▊: ▋█▅ ▅▌▉ ▍▍▍ ▋▊▊▄ ▆▌▇▄▉
 
                
                
                
                
                
             
         
        
            
            
            
                
                boomerang -> jungle_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                viewmodel - ADS reloading fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from softcore_update
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118244 Fixed corpses not decaying because they're immortal
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118245 merge from softcore_update/containers_auth
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update/deployable_corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update/containers_auth
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed corpses not decaying because they're immortal
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋█▌▍▋: ▅▋█▆▋▆ ▉▇▅▆▇ ▌▊▄▅███▄.▇▇▌▇█▊ ▅█▉▆ ▄▋▅▆ █▄█▅▋▊▄▌▆▍ █▋▋▄▅▄█▇▄▌▉ █▆ █▍▉▊▋▄▅▅▉▆▊▆ ▄▊▇ ▊▌▍█▄▍▍▋▌▄▆█▋
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▋▍▋▋▋: ▆▅▉ ▍▇▇ ▆▇▆ ▅▄▉▅ ▅▉▌▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refreshed LODs lighthouse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Put some missing vine kits in scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Continuing work on piper nigrum vines
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update
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118237 Combined bed corpse gib meshes
Fixed bed gibs colliding with corpse
Disabled player collisions on bed, towel and bag corpses
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update/deployable_corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Combined bed corpse gib meshes
Fixed bed gibs colliding with corpse
Disabled player collisions on bed, towel and bag corpses
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed TC purchasing its anti gried upkeep after saving 50% of its loot in a corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▌█▍▇ ▄▆▅▍▅ ▉▋▇▊▆▇▋▋ ▅▊▉▆▆▉▄▋▇▆ ▌▋▍▌ ▍▊▋▄▍▄▊█▇██▄ ▊▄▍█ ▊ ▋█▋▇▌▊▄ ▊▌▌▉ (▊▄ ▇▅▅ ▊▋▊'▌ ▆▇▋▄ ▊▆▅▋ ▆▍▍▋▍▊)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from parallel_validatemove/stable_playercache
Promoting stable player cache version as main dev direction
Tests: none, no conflicts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding camera animation to boomerang content
 
                
                
                
                
                
             
         
        
            
            
            
                
                Always fully play attack anim.
Anim state transition tweaks.
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Increase client aware trigger size
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from store-ui-2025-April
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't spawn trees in rivers
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Very rough looking vine extending logic
 
                
                
                
                
                
             
         
        
            
            
            
                
                further underwater progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase max distance of vines by 10m, rework vine swing spawn location
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Re-enable wind and fix instanced foliage motion vectors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hide client side errors if its a generic network exception
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added forestside topology 12 units around the vine tree to stop other trees spawning too close to the vine tree and blocking movement
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update
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118201 Fixed vending machine corpse not repairable in doorways
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remove client Open interaction when a container is empty (so its not obstruction the way to dropped items indefintely)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Possible fix for string pool warnings - ensure we use lower case bone names at runtime when looking in the string pool
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed vending machine corpse not repairable in doorways
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapply spawn point change
Add debug.vineswinginghighlight command