reporust_rebootcancel

115,979 Commits over 3,959 Days - 1.22cph!

10 Months Ago
merge from junkpile_collision_fix
10 Months Ago
merge from HelicopterPhysicsFix
10 Months Ago
Parent merge
10 Months Ago
Merge from main
10 Months Ago
Iteration
10 Months Ago
tickrate_cl and tickrate_sv are now replicated convars Enforcing sane min and max values for tickrate_cl and tickrate_sv
10 Months Ago
Backups
10 Months Ago
Merge from main
10 Months Ago
Increased default client tick rate from 20 to 32
10 Months Ago
Use RaycastCommands for LaserBeams as well, turns cost of laser beam updates from 0.2ms to 0.1ms in outpost
10 Months Ago
Thicket car flatbed base colliders
10 Months Ago
Experiment: Use discrete collision on dropped items. Tends to work well apart from the teleporting through things...
10 Months Ago
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10 Months Ago
Applied first iteration of attack
10 Months Ago
Shotgun powdery prefab
10 Months Ago
First pass on moving the sound occlusion system into jobs now that we're on an updated version of unity Keeps the frequency the same but moves all raycasts into RaycastCommands with a max of 10 hits Can be toggled on and off at runtime via SoundOcclusion.useThreadedCommands convar
10 Months Ago
Muzzle WIP
10 Months Ago
Underwater post toggles.
10 Months Ago
Fixes
10 Months Ago
Fixed door controller IO UI overlapping doors interaction UI
10 Months Ago
Comment only
10 Months Ago
Restore accidentally removed include
10 Months Ago
Use IgnoreCollision when dropped items fall on minicopter or attack heli. Items now fall through those two vehicles - unfortunately needed due to physics issues with the last two Unity updates. Items will still collide with scrap heli interior
10 Months Ago
Proper new underwater settings RC
10 Months Ago
Fixed Water Purifier missing deploy guide
10 Months Ago
Fix junkpile_water_b and c getting their colliders stripped on the server, leading to items falling through the junkpile Fix junkpile_water_a not properly removing components (this one already worked ok as far as dropping items)
10 Months Ago
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10 Months Ago
Return minicopter and attack helicopter to Continuous Dynamic collision type, from Continuous Speculative, due to reports of collision issues during stunt flying
10 Months Ago
sks updates: - 3p updates + corrected aiming - updated anims on rigged world model - got shell eject fx working
10 Months Ago
Fixed burlap head wrap 3D preview positioning in item store
10 Months Ago
Added "Scatter Strength" param to water overlay for higher control over underwater fog
10 Months Ago
merge from fix_client_multiple_compressed_tags
10 Months Ago
Added PlaceCliffParameters, can be used by cliff prefabs to overwrite the default parameters set on PlaceCliffs Split MinHeight and MaxHeight into MinTerrainHeight / MinCliffHeight and MaxTerrainHeight / MaxCliffHeight
10 Months Ago
PlaceCliffs child placements use TerrainAnchorMode.MinimizeMovement PlaceCliffs child placements check terrain height and normal
10 Months Ago
Naming, cleanup, codegen
10 Months Ago
Fixed a warning regarding 'Colour Masks' Added some missing files
10 Months Ago
Fix multiple compressed tags not being parsed correctly in client browser
10 Months Ago
blunderbus viewmodel animation edits
10 Months Ago
Moved assets
10 Months Ago
Fixed some issues with opacity masking
10 Months Ago
Changed cargo time to ensure the last crate can be looted should cargo egress whilst finished docking
10 Months Ago
Add network time fix
10 Months Ago
Naming, moved things around, removed unused code
10 Months Ago
10 Months Ago
Added side by side trees using core/foliage and SpeedTree8Rust shaders
10 Months Ago
Speedtree with debugging info
10 Months Ago
blunder bus viewmodel animation idle pose edit
10 Months Ago
blunderbuss (needs renaming) materials and textures - before resize
10 Months Ago
More wire tool refactoring, the OnInput method mainly
10 Months Ago
sks 3p - all attachments now positioned correctly