reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

7 Months Ago
Bunch of text fixes. Tests now correctly run on all 4 benches. Tests now output which bench failed a test.
7 Months Ago
manifest, fixing industrial garage doors not skinning
7 Months Ago
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7 Months Ago
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7 Months Ago
merge from main
7 Months Ago
Fix old animals dying when spawned on a navmesh tile that has yet to be built
7 Months Ago
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7 Months Ago
merge from batteringramhead_health_fix
7 Months Ago
Fixed battering ram head not showing its health
7 Months Ago
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7 Months Ago
Increase prototype fail chance to 25%
7 Months Ago
Initial workbench upgrades loot pass - comfort, defensive, recycle bin, range found in regular crates - prototype, reinforced, efficiency found in military crates - accelerated & salvage found in elite and locked crates
7 Months Ago
Industrial Storage - final textures, icons
7 Months Ago
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7 Months Ago
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7 Months Ago
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7 Months Ago
Fix TryGetAgent not returning false when agent fails to be added
7 Months Ago
Fixing player male legs skinning
7 Months Ago
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
7 Months Ago
merge rust_relay_server -> main
7 Months Ago
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7 Months Ago
merge main -> rust_relay_server
7 Months Ago
tweaked relay server restart method
7 Months Ago
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7 Months Ago
Merge from workbench_upgrades
7 Months Ago
Upgrade items initial inventory sounds
7 Months Ago
Adding military idle animation set
7 Months Ago
merge from fields_mismatch_cleanup
7 Months Ago
missing nonserialized attribute
7 Months Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
7 Months Ago
field dump ignores struct types that aren't serializable (false-positive)
7 Months Ago
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity
7 Months Ago
exported updated 3p ak47 and rock run anims
7 Months Ago
Merge from main
7 Months Ago
merge rust_relay_server -> main
7 Months Ago
merge main -> rust_relay_server
7 Months Ago
made AttemptRestart a little bit more robust
7 Months Ago
merge from automated_testing
7 Months Ago
Test list
7 Months Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
7 Months Ago
merge main -> rust_relay_server
7 Months Ago
ensure sendThread can start up if disabled from start
7 Months Ago
better property mismatch logging
7 Months Ago
merge from main
7 Months Ago
merge from automated_testing
7 Months Ago
CI testlist
7 Months Ago
Excluded some prefabs from BaseCombatEntity tests Test list
7 Months Ago
Test list
7 Months Ago
Sprinkler tests cleanup and fixes
7 Months Ago
moved props layer away from the street furnished bathrooms in apartments with latest set