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116,001 Commits over 3,959 Days - 1.22cph!

10 Months Ago
sks updates: - 3p updates + corrected aiming - updated anims on rigged world model - got shell eject fx working
10 Months Ago
Fixed burlap head wrap 3D preview positioning in item store
10 Months Ago
Added "Scatter Strength" param to water overlay for higher control over underwater fog
10 Months Ago
merge from fix_client_multiple_compressed_tags
10 Months Ago
Added PlaceCliffParameters, can be used by cliff prefabs to overwrite the default parameters set on PlaceCliffs Split MinHeight and MaxHeight into MinTerrainHeight / MinCliffHeight and MaxTerrainHeight / MaxCliffHeight
10 Months Ago
PlaceCliffs child placements use TerrainAnchorMode.MinimizeMovement PlaceCliffs child placements check terrain height and normal
10 Months Ago
Naming, cleanup, codegen
10 Months Ago
Fixed a warning regarding 'Colour Masks' Added some missing files
10 Months Ago
Fix multiple compressed tags not being parsed correctly in client browser
10 Months Ago
blunderbus viewmodel animation edits
10 Months Ago
Moved assets
10 Months Ago
Fixed some issues with opacity masking
10 Months Ago
Changed cargo time to ensure the last crate can be looted should cargo egress whilst finished docking
10 Months Ago
Add network time fix
10 Months Ago
Naming, moved things around, removed unused code
10 Months Ago
10 Months Ago
Added side by side trees using core/foliage and SpeedTree8Rust shaders
10 Months Ago
Speedtree with debugging info
10 Months Ago
blunder bus viewmodel animation idle pose edit
10 Months Ago
blunderbuss (needs renaming) materials and textures - before resize
10 Months Ago
More wire tool refactoring, the OnInput method mainly
10 Months Ago
sks 3p - all attachments now positioned correctly
10 Months Ago
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10 Months Ago
Fixed is client checks
10 Months Ago
Merged
10 Months Ago
Moved files
10 Months Ago
Pre-merge checkin
10 Months Ago
Updated shaders fixed culling masked trunk from transmission
10 Months Ago
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10 Months Ago
Fix dodgy rigidbody linls
10 Months Ago
editing blunderbus viewmodel animations
10 Months Ago
merge from main
10 Months Ago
Delete the sks item skin asset, prevents it from being crafted as a SAR skin Update skin list
10 Months Ago
WIP sending a special death info to the player when they die due to sleeping in a safe zone
10 Months Ago
merge queue_tracking -> analytics_server_profiling
10 Months Ago
Track queue size, events processed & execution time per queue per frame - bool to enable / disable it of course
10 Months Ago
Split ObjectWorkQueue out of ObjectWorkQueue<> Rename some variables to uppercase
10 Months Ago
Hide the health bar of the entity the player is looking at while in ADS and the hide interact text while aiming option is set to true Also optimised the health bar update method to remove an 80b/frame allocation and a 90b/frame allocation when looking at a building block (regardless of the ADS setting)
10 Months Ago
merge from main -> analytics_server_profling
10 Months Ago
Adjusted motorbike fuel use
10 Months Ago
Fixed pedal bike being invisible since the LOD model update. Just assigned LOD0 for now, keeping the rest the same
10 Months Ago
Use drastically less fuel/sec on human-powered bikes. Let's not starve to death from a two minute bike ride
10 Months Ago
Working human fuel functionality for the pedal bikes. Takes from the driver's food and water instead of low grade fuel in a tank
10 Months Ago
Unsaved
10 Months Ago
Send the cargo ship patrol path to the player, render it on the map
10 Months Ago
Chromatic ab fix.
10 Months Ago
Fix
10 Months Ago
Blur method solution test
10 Months Ago
New human-powered fuel class + more refactoring
10 Months Ago
Updated wire materials, fixed the weird reflection on directional materials