reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

7 Months Ago
Fixed launch site terrain
7 Months Ago
merge from workbench_upgrades
7 Months Ago
Codegen
7 Months Ago
Prefab cleanup pass
7 Months Ago
Diving wetsuit male and female adjustments
7 Months Ago
Merge from main
7 Months Ago
Request linear color space for render targets in UnderwaterPostEffect
7 Months Ago
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7 Months Ago
merge from FireRate_Tooltip
7 Months Ago
merge from main
7 Months Ago
low fences LODs and updated prefabs
7 Months Ago
First pass on vehicles affecting navmesh
7 Months Ago
Merge from main
7 Months Ago
merge from radtown_1_lightstuff
7 Months Ago
Merge from workbench_upgrades
7 Months Ago
main -> binoculars_ui_refresh
7 Months Ago
vendingmachine_ui_refresh -> main
7 Months Ago
Add condition, ammo, genetics display etc to customer loot panel when buying from the new vending ui
7 Months Ago
removed the interior concrete lip from the apartment core facade
7 Months Ago
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test
7 Months Ago
Reapply changes to oilrigs, codegen
7 Months Ago
WB1 corpse fix
7 Months Ago
Fix RebuildTilesInBounds not rebuilding in independant navmeshes if main navmesh is not built, early out if bounds don't intersect
7 Months Ago
Move PB to shared, common. WB1-3
7 Months Ago
Fix powerline poles being ignored by navmesh (handle capsule colliders)
7 Months Ago
Merge from main
7 Months Ago
io table
7 Months Ago
wb3 pb setup
7 Months Ago
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7 Months Ago
Merge from shadow_convars_fix
7 Months Ago
Updated the shadow quality presets to set their parameters on the ConVar properties set method to fix an issue where the preset wasn't been set correctly
7 Months Ago
T2 bench prevent building setup
7 Months Ago
T1 bench prevent building setup
7 Months Ago
Ignore the full filler, just use the individuals.
7 Months Ago
Updated the dev-only debug shadow ConVars to prevent them from being saved and loaded
7 Months Ago
merge from main
7 Months Ago
Fixing dracual cape vertex being skinned to eye lids
7 Months Ago
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7 Months Ago
Merge from workbench_upgrades
7 Months Ago
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7 Months Ago
Also cache and apply scale for upgrade visuals . Applied to all workbenches.
7 Months Ago
merge from main auto-resolve VendingMachine.cs and proto
7 Months Ago
Merge from parent
7 Months Ago
updated crypt building skin icon
7 Months Ago
Merge from main
7 Months Ago
merge main -> rust_relay_server
7 Months Ago
Adding low fences LOD0's Updated playground fences
7 Months Ago
Merge from heightmap_bake_fix
7 Months Ago
Merge from main
7 Months Ago
adjusted surplus upgrde position