reporust_rebootcancel

116,046 Commits over 3,959 Days - 1.22cph!

10 Months Ago
Move the ladder on the rotating crane into a new root and toggle it via an entity flag toggle so it's only visible on the crane on the shore side
10 Months Ago
Updated importer to handle different atlassing modes Added shadow pass Better shader defaults Fixed gloss/rough issue
10 Months Ago
Recycler now also RNGs out remainder of resources when crafting recipe has >1 of an item rather than rounding up
10 Months Ago
merge from main - RC
10 Months Ago
Fixed MLRS screen map stencil sometimes clipping into the players legs.
10 Months Ago
merge from favorites_fixes_2
10 Months Ago
merge from electricity_power_fixes/2/doorcontroller fixes
10 Months Ago
merge from fix_highwall_guide_clipping_movement
10 Months Ago
merge from helk_qol_01
10 Months Ago
merge from /helk_qol_01/barricade_snapping
10 Months Ago
Snapping relaxing
10 Months Ago
fixed barricade starting rot
10 Months Ago
inital pass on barricade snapping
10 Months Ago
Path invalid errors patched
10 Months Ago
Barricade always deploys horizontal rather than aligning to terrain Fixed barricade jump shot Relaxed Barricade deployment
10 Months Ago
Null check in RPC_DoPair
10 Months Ago
Fixed vendor test scene
10 Months Ago
Toast instead of chat message when attempting to pair a door you aren't authed on
10 Months Ago
merge from main
10 Months Ago
unhinged changes not going to main
10 Months Ago
Merged wire-culling into wiretool_fixes2
10 Months Ago
Fixed colored wires reverted to default color when clearing one of their segments
10 Months Ago
Cleaned up and refactored wiretool color pie menu
10 Months Ago
Update arctic suit prefab
10 Months Ago
Changed semantic slots, added UV debug mode
10 Months Ago
Fixed high wall building guide clipping through ground when movement was blocking it instead of staying on terrain
10 Months Ago
Updated wind frequencies Fixed transmission problem
10 Months Ago
subtracting 96120 Workshop Normal Map Fix
10 Months Ago
blunderbus viewmodel set up
10 Months Ago
Merge main
10 Months Ago
When 'Power In' gets powered, if 'Close' is powered as well, close the door
10 Months Ago
Fixed speedtree shader bsdf settings
10 Months Ago
Fixed off alignment
10 Months Ago
Ensure cargoships docking path for harbor 2 is properly centered
10 Months Ago
Adding texture vis tools
10 Months Ago
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10 Months Ago
Prevent heli from trying to crash at underwater labs
10 Months Ago
Detect nearby explosives detonating, assigned a different power value to each explosive tier
10 Months Ago
adding more test trees
10 Months Ago
Merge
10 Months Ago
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10 Months Ago
Removed speedtree quality #defs as these appear to be unreliable with our set of shaders and tree components, now using uniform based quality level.
10 Months Ago
merge from main
10 Months Ago
merge from fix_recycler_scrap_remainder
10 Months Ago
merge from junkyard_crane_col_fix
10 Months Ago
merge from external_holdtobuild
10 Months Ago
Reduced external wall placement to 1.5 seconds, down from 3
10 Months Ago
bike lods
10 Months Ago
merge from fix_compressed_modded_tag
10 Months Ago
merge from electricity_power_fixes/2/doorcontroller