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133,357 Commits over 4,293 Days - 1.29cph!

9 Months Ago
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9 Months Ago
jungle ak viewmodel updates
9 Months Ago
Reduced shallow shelves ground watch - prevents not being destroyed when placement close to ground
9 Months Ago
Boar trail tweaks
9 Months Ago
Trail subdivisions based on graphics settings Pooling
9 Months Ago
Tweaked trail width and color for all animals
9 Months Ago
Delete some commented blowpipe code
9 Months Ago
removed croc pie from recipelist
9 Months Ago
Big cats now yeild big cat meat on harvest croc and big cats now yield differnt yeilds of resources (no longer clone of bear) - crocs yeild large amount of leather
9 Months Ago
Cooked bigcat meat more heal over over and calories
9 Months Ago
Set turret dart effect scaling to 0.25 for effect and duration for both incapacitate and radiation darts
9 Months Ago
Added Big Cat Pie Icon Added Crocodile Pie Icon Setup both item prefabs to use new icons
9 Months Ago
Better switching between instancing on/off, and more clean up
9 Months Ago
phrases
9 Months Ago
Added New Crocodile Cooked, Raw and Spoiled Meat Icons Added New Big Cat Cooked, Raw and Spoiled Meat Icons Added New Snake Cooked, Raw and Spoiled Meat Icons
9 Months Ago
merge from Description_Update/Description_update_Round2
9 Months Ago
merge from main
9 Months Ago
Can now shield block snake attacks
9 Months Ago
Stricter shallow shelf placement to prevent another stacking exploit
9 Months Ago
Vine swinging trees TerrainTopologySet -> TerrainTopologyAdd to preserve existing topology (fixes removing topologies that cull water etc)
9 Months Ago
merge from jungle_dlc
9 Months Ago
Convert industrial conveyor light setup to just play/stop particle systems rather than toggle gameobjects on/off Added new ParticleSystemLightCull script, disables the Light component of a particle system at a given distance. Helpful for situations like these were the light isn't visible at a distance but we still want the emissive particle to appear
9 Months Ago
tiny blowpipe deploy sound tweak
9 Months Ago
blowpipe sounds
9 Months Ago
Adjust vine rotation on spawn Adjust vine positions on trees Adjust branch walk colliders
9 Months Ago
boomerang sounds
9 Months Ago
Trees will now drop any attached explosives when they start to fall
9 Months Ago
Fixed Blocked by Clothing message appearing all the time when on board a tugboat while wearing a chicken/horse suit
9 Months Ago
More hypothetical LODComponent.GetDistance checks
9 Months Ago
add color scale parameter for stars
9 Months Ago
Fixed not being able to reskin the shelves
9 Months Ago
merge from main
9 Months Ago
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9 Months Ago
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9 Months Ago
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9 Months Ago
initial jungle ak viewmodel prefab and attachments setup
9 Months Ago
network++
9 Months Ago
Fixed line renderer color not being applied Line fading
9 Months Ago
Half Height Salvaged Bamboo Shelves - Improved icon Salvaged Bamboo Shelves - Improved icon, set anisotropic filtering on all textures to x16
9 Months Ago
boomerang_fixes -> jungle_update
9 Months Ago
Fixed boar as well
9 Months Ago
Fix boomerang not colliding with a bunch of animals - dont strip the rig on the server
9 Months Ago
Fixed wave fading
9 Months Ago
Half Height Salvaged Bamboo Shelves - Updated model, added textures, materials, LODs, GIBs, prefab and item setup, icon (wip), removed old icon
9 Months Ago
boomerang -> jungle_update
9 Months Ago
merge from jungle_update
9 Months Ago
Add dart modifier display support to ammo information panel. Show radiation, obscurve vision and move speed modifier values. Show longest modifier duration.
9 Months Ago
Submitting coco armour updated skinning and models
9 Months Ago
fix default caustics texture if no WaterSystem instance
9 Months Ago
merge from jungle_update