reporust_rebootcancel

116,274 Commits over 3,987 Days - 1.22cph!

11 Months Ago
Merge from main
11 Months Ago
player update. pump action shotgun anim set exported/setup. root keys removed from w shotgun attack, deploy and reload anims
11 Months Ago
fixed broken mannequin materials
11 Months Ago
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11 Months Ago
Removed treewind.cs.meta
11 Months Ago
Moved TreeWind.cs
11 Months Ago
Optimisations and simplifications of LODing code
11 Months Ago
Refactored IO config UI screens to let them use the same base class and base prefab Updated texts for consistency, fixed typos Now supports numpad enter key to confirm
11 Months Ago
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11 Months Ago
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11 Months Ago
merge from save248
11 Months Ago
S2P harbor_1 and harbor_2
11 Months Ago
Enabled IsDynamic on crane rope ladder prefab (so it persists through entity save / load)
11 Months Ago
Merge from main
11 Months Ago
merge from save248
11 Months Ago
S2P harbor_1 and harbor_2
11 Months Ago
Merge from main (needs S2P, see next commit)
11 Months Ago
merge from Military Flamethrower_2024
11 Months Ago
Fixed caboose light switches
11 Months Ago
Ticked IsDynamic on rope ladder of the harbor1 crane S2P
11 Months Ago
merge from minigun_backpack_init_fix
11 Months Ago
merge from moonpool-reflection-fix
11 Months Ago
merge from toolcupboard_retroskin
11 Months Ago
merge from patrol_helicopter_revision
11 Months Ago
merge from main
11 Months Ago
merge from - RC
11 Months Ago
merge from harbor_outofbounds_fix
11 Months Ago
Fixed another, more rare NRE that can happen with Binoculars
11 Months Ago
ServerListManager.EnqueuePings NRE fix
11 Months Ago
11 Months Ago
Greatly reduced zone stale time - should prevent non time averaged scores from having a crazy effect
11 Months Ago
Setup for smooth scoring system
11 Months Ago
player update water pistol held positon and holdtype override controller edit
11 Months Ago
Minor edit
11 Months Ago
Fixed still pedalling sometimes when stopped, adjusted pedal ratio
11 Months Ago
Minor performance improvement for UpdatePushLiquidTargets (code review)
11 Months Ago
Use gears for the pedal animation, like a real pedal bike rider would. New separate placeholder engine audio sets for motorbike and bike
11 Months Ago
Keep pedals flat as the pedal axle turns
11 Months Ago
Pedals rotate, matching drive wheel rotation at a specified ratio
11 Months Ago
Materials
11 Months Ago
Added pedals to the pedal bikes and IK'd driver feet to them
11 Months Ago
Both real wheels of the trike are now power wheels, and all wheels of pedal bikes are brake wheels. Fixed lack of friction of right-rear trike wheel
11 Months Ago
Added pedal bike and pedal trike to my test map
11 Months Ago
Added placeholder pedal bike and pedal trike rideable entities. Manifest update
11 Months Ago
Enabled head clipping check on bikes but this time it actually works (I still have a cold, ok?)
11 Months Ago
Enabled head clipping check on bikes
11 Months Ago
Updated in-air wheel rotation for vehicles, now wheels loose rotation speed slowly while not grounded, and there's no tie to speed
11 Months Ago
Fix minigun backpack not appearing when a player first equips the minigun (held entity client init happens in a different sequence in separate client/server mode which led to this issue)
11 Months Ago
Air control improvements and refactoring
11 Months Ago
merge from main