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116,394 Commits over 3,987 Days - 1.22cph!

11 Months Ago
Restored disabled login screen gameobject
11 Months Ago
Detach time
11 Months Ago
Attack recycle time
11 Months Ago
Merged main into toolcupboard_retroskin
11 Months Ago
retro tool cupboard sounds
11 Months Ago
cargo ship harbor docking/crane/container sounds
11 Months Ago
Merge patrol heli revision
11 Months Ago
Fixed bug causing strafe to be locked waiting for rotation Fixed some napalm bugs
11 Months Ago
Move further on flee Orbit strafe now supports napalm Fixed bug that could cause heli to be aggro'd after death
11 Months Ago
Fixed crazy flee height Made rocket aimcone a bit less crazy
11 Months Ago
Swapped a distance check to distance 2d
11 Months Ago
Update Crowdin code to call the current version of the APIs because v1 is gone now
11 Months Ago
reduced orbit strafe distance
11 Months Ago
Fixed? RPC error on being killed with rocket
11 Months Ago
Fixed storage monitor missing deploy guide
11 Months Ago
Wire slacking very first pass, adjustable using left shift + mouse wheel
11 Months Ago
Third time the charm?
11 Months Ago
Removed ddraws
11 Months Ago
Fix build errors
11 Months Ago
editor check for ddraw
11 Months Ago
Check in patrol_helicopter_revision
11 Months Ago
Removed excess logs Codegen Debug = false
11 Months Ago
More randomized muzzle flash
11 Months Ago
Merged main
11 Months Ago
Orbit now listens to no go zones
11 Months Ago
Fixed infinite loop :) Danger zone score is now weighted weirdly (but it works?) Check if player is in no go zone before strafing
11 Months Ago
Fixed bug preventing breaking of orbit Added should debug boolean Ensured zone states are only on the server
11 Months Ago
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11 Months Ago
hide minigun backpack
11 Months Ago
Missed files
11 Months Ago
-First iteration of danger zones added (nogo zones). If heli is damaged quick enough in a specific area it will avoid it -Added console commands to test all heli states -Added flee state - cant get aggro when in this state -Ensured flee state runs if heli is within a newly added no go zone
11 Months Ago
minigun crafting fix capacity
11 Months Ago
Fixed oilrig environment volume collision meshes not having read/write flag set
11 Months Ago
compile fix
11 Months Ago
minigun loot setup recoil setup, movement speed setup
11 Months Ago
Restoring old version of BiomeVisuals
11 Months Ago
minigun balance
11 Months Ago
More tweaks on the industrial combiner colliders
11 Months Ago
minigun progress display
11 Months Ago
Crane LODs and colliders Adjusted all crane prefabs
11 Months Ago
Decreased the minimum normal Y angle for socket free to enable aim blending (to include slopes and roofs)
11 Months Ago
Fixed laser detector snapping and deployment issues Now deployable on any surface angle Tweaked the handles position to make it easier to wire
11 Months Ago
Fixed industrial combiner snapping and deployment issues
11 Months Ago
Merged main into io_entity_snapping/2
11 Months Ago
fixed weird viewmodel animations causing minigun to appear too high
11 Months Ago
Removing StartAssetEditing and StopAssetEditing from GameManifest and PrefabPrepare since it breaks repeat GetLabels / SetLabels calls (makes things slower though)
11 Months Ago
fix minigun offsets
11 Months Ago
Orbital strafe chance set to 60%
11 Months Ago
Make time to fire in orbits slightly longer Make orbital rocket clip more wighted to having more rockets
11 Months Ago
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