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126,694 Commits over 4,109 Days - 1.28cph!

10 Months Ago
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10 Months Ago
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10 Months Ago
Rock splat removal added to coastal cliffs
10 Months Ago
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10 Months Ago
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10 Months Ago
Fix fireball not be set to rest when it should have been
10 Months Ago
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10 Months Ago
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10 Months Ago
reinforced wood shield blockout
10 Months Ago
HCR viewmodel - Matched fire & ADS fire anims to new repeat fire rate - Adjusted sound anim events to match new timing - Set animator to play anim at correct speed (1)
10 Months Ago
Reenabled LODs on hill cliffs
10 Months Ago
Added TerrainSplatRemove to all hill cliffs
10 Months Ago
TerrainSplatRemove
10 Months Ago
Clean: replacing obsolete Pool api usage Tests: none, trivial change
10 Months Ago
Fixed PlaceCliffsUniform not spawning below 0
10 Months Ago
Merge from main
10 Months Ago
Merge: from /main/soundmodulator_leak Tests: spawned car_2mod_01, drove around - pool telemetry stayed stable, audio was good.
10 Months Ago
Fixed vending machine skins being rendered as beanie hat
10 Months Ago
Merge: from main Tests: built all modes in editor
10 Months Ago
merge from world_update_2
10 Months Ago
set the large powerlines path to avoid beach and beachside to prevent paths intersecting cliffs on the coast
10 Months Ago
Backups
10 Months Ago
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10 Months Ago
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10 Months Ago
HCR viewmodel - Corrected slightly offset ironsights
10 Months Ago
Merge from world_update_2
10 Months Ago
Fixed two possible cave configs that had misconfigured culling volumes that would result in seeing through into the void cave_large_hard, cave_small_medium
10 Months Ago
testing cloud improvements
10 Months Ago
Parent merge
10 Months Ago
Merge from world_update_2
10 Months Ago
Only clear decals that are going to be recycled when playing back a demo shot, leave static monument decals untouched
10 Months Ago
Some prefab cleanup on divesite_d, still needs more work Fixed starfish_01 not culling Prefab replacer now selects the newly spawned prefabs
10 Months Ago
Parent merge
10 Months Ago
Merge from world_update_2
10 Months Ago
Radtown: Fixed floating vats and other interior props. Fixed some one-sided caution signs to use fence variants. (S2P)
10 Months Ago
Merge from world_update_2
10 Months Ago
Revamped hill cliffs Anchor length, SlopeScale and TerrainPlacementlBlocked radiuses to make cliffs spawn on steeper slopes than before Reduced ObjectDistance for hill cliffs from 5 to 3 Allowed hill cliffs to overlap Roadside and Railside topologies
10 Months Ago
adjust hcr firerate
10 Months Ago
hcr wip stats
10 Months Ago
merge from fix_monument_scenes_client_entities -> main
10 Months Ago
Fix monument scenes causing entities to spawn on both client and server inside monuments
10 Months Ago
Fixed airfield sometimes spawning too close to river
10 Months Ago
Fixed rivers being allowed to continue too long below ocean level, causing the ocean to flood large areas of the terrain
10 Months Ago
Fixed underwater specular on terrain
10 Months Ago
HCR viewmodel - removed sway from ADS fire anim
10 Months Ago
Optim: lazy-allocate Sound Modulator lists - Added an assert to trigger when we try to remove a modulator we don't own Noticed that we have 3 modulators on average per 4 lists of modulators, so we can save 1-3 lists per sound and recycle better. Tests: When driving around, got max 42 SoundModulation instances with 66 lists (instead of 168 previously)
10 Months Ago
merge from br-zone-water
10 Months Ago
unfucked oasis_c terrain data assignment - was due to a undone rename earlier in the day repainted the topologies for ocean/oceanside/monument in it
10 Months Ago
merge from main
10 Months Ago
Update: don't expose modulators outside of SoundModulation - Changed printEngineSounds cmd to update more detialed info while removing redundant info - Simplified checks since we can now guarantee that our object is safe by construction. Tests: drove around in a car and checked the output in console.