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127,592 Commits over 4,109 Days - 1.29cph!

11 Months Ago
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11 Months Ago
Travelling Vendor Radtown Drivethrough~ - Vendor now correctly follows a spline based path through Radtown upon entering - On leaving Vendor goes back to its normal duties - Added fake slowdown/speed up to spline transitions - Added bunch of properties to SimpleSplineTranslator - Fixed bugs causing it not to recognise the proper end of its currently traversing spline
11 Months Ago
Added offset to spline translations. Adjusted vendor ride height on splines to 6.5 units
11 Months Ago
Added methods to look ahead in spline translator. Lets us ignore inaccurate tangents and just manually look ahead to calculate proper forward. Override vendor steering after starting spline movement Only apply downforce and regular steering if not following a spline
11 Months Ago
Spline translator returns global position by default. Requires spline argument rather than spline data Travelling vendor sets up spline translator on first entry to radtown
11 Months Ago
Wrote a kid friendly spline translator that works with arc length. Can traverse world spline data at any fixed speed with support for looping.
11 Months Ago
Fixed tooltip characters briefly appearing as blocks when opening
11 Months Ago
Further ground foliage tone tweaks. Mip coverage tweaks on tree billboards to mitigate some of the blocky look.
11 Months Ago
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11 Months Ago
Changed a few occurrences of ToolTip text setters to use the new SetPhrase method when possible
11 Months Ago
Added a SetPhrase method for tooltips so they're acting similar to RustText Changing language or setting its phrase will now update its content
11 Months Ago
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11 Months Ago
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Wolves will not bother howling if their prey is unreachable
11 Months Ago
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11 Months Ago
Wolves will favour targeting players over other NPCs unless the other NPC is way closer
11 Months Ago
Cleaned up Phrases update code Added a button to rebuild engine.json without uploading to crowdin
11 Months Ago
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11 Months Ago
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11 Months Ago
Trigger path and trigger path notify system Added trigger to entrance and exit to Radtown
11 Months Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
11 Months Ago
Clean: remove obsolete logs from GeigerCounter Tests: none, trivial change
11 Months Ago
Merge from world_update_2
11 Months Ago
Fixed ocean water depth on map sometimes being misleading
11 Months Ago
Fixed Phrases update not catching everything as expected We were missing: - Phrases nested in struct collections - TokenizedPhrase It caught quite a lot of new strings, particularly tutorial texts
11 Months Ago
Update: Take marker telemetry every measurement - Also avoid activating markers during Setup/Shutdown - Also avoid trying to convert Undefined sampler type to "seconds" Without these changes perf telemetry was too coarse(1 total value for all measurements * iters) Tests: Ran it for existing bench tests
11 Months Ago
Remove FSM tags, exhaustive transitions turn out to be easier to debug and manage
11 Months Ago
Added configurable SpawnFilterMode to PlaceCliffs, PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise
11 Months Ago
gibs and guides for frontier gates and walls
11 Months Ago
player update. added rifle stance walk anims to the neccessary weapon holdtype override controllers
11 Months Ago
player update. exported rifle stance walking anims
11 Months Ago
Bugfix: Don't record GC data from Warmup runs Fallout from my first patch Tests: ran new perf tests with warmup, observed no allocations being recorded(as expected)
11 Months Ago
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11 Months Ago
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merge from LocomotivePushFix
11 Months Ago
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11 Months Ago
merge from nametags_random_colour
11 Months Ago
merge from wallpaper
11 Months Ago
Ensure vendor test scene spawns a radtown
11 Months Ago
Added spline for vendor and bradley to follow S2P
11 Months Ago
Monument markers converted to RustText Added PermanentMarker TMP fontasset
11 Months Ago
Localized dropdowns "Unknown" option
11 Months Ago
Localized active boosts tooltip (teas)
11 Months Ago
Added LanguageSwitcher editor tool to switch current language in edit mode
11 Months Ago
Add budgeted queue for pathfinding requests
11 Months Ago
Added control point/ tangent editor tools to world spline inspector
11 Months Ago
Raised entry bars Moved lamppost backwards to give enough room for vendor/bradley to pass
11 Months Ago
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