reporust_rebootcancel

127,520 Commits over 4,109 Days - 1.29cph!

11 Months Ago
Merge from world_update_2
11 Months Ago
Fixed ocean water depth on map sometimes being misleading
11 Months Ago
Fixed Phrases update not catching everything as expected We were missing: - Phrases nested in struct collections - TokenizedPhrase It caught quite a lot of new strings, particularly tutorial texts
11 Months Ago
Update: Take marker telemetry every measurement - Also avoid activating markers during Setup/Shutdown - Also avoid trying to convert Undefined sampler type to "seconds" Without these changes perf telemetry was too coarse(1 total value for all measurements * iters) Tests: Ran it for existing bench tests
11 Months Ago
Remove FSM tags, exhaustive transitions turn out to be easier to debug and manage
11 Months Ago
Added configurable SpawnFilterMode to PlaceCliffs, PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise
11 Months Ago
gibs and guides for frontier gates and walls
11 Months Ago
player update. added rifle stance walk anims to the neccessary weapon holdtype override controllers
11 Months Ago
player update. exported rifle stance walking anims
11 Months Ago
Bugfix: Don't record GC data from Warmup runs Fallout from my first patch Tests: ran new perf tests with warmup, observed no allocations being recorded(as expected)
11 Months Ago
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11 Months Ago
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11 Months Ago
merge from LocomotivePushFix
11 Months Ago
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11 Months Ago
merge from nametags_random_colour
11 Months Ago
merge from wallpaper
11 Months Ago
Ensure vendor test scene spawns a radtown
11 Months Ago
Added spline for vendor and bradley to follow S2P
11 Months Ago
Monument markers converted to RustText Added PermanentMarker TMP fontasset
11 Months Ago
Localized dropdowns "Unknown" option
11 Months Ago
Localized active boosts tooltip (teas)
11 Months Ago
Added LanguageSwitcher editor tool to switch current language in edit mode
11 Months Ago
Add budgeted queue for pathfinding requests
11 Months Ago
Added control point/ tangent editor tools to world spline inspector
11 Months Ago
Raised entry bars Moved lamppost backwards to give enough room for vendor/bradley to pass
11 Months Ago
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11 Months Ago
set up anim event for 3p reload shells ejecting
11 Months Ago
Added ziggurat blockouts with interior
11 Months Ago
Clean: fix 2 Pool obsolete warnings Tests: none, trivial changes
11 Months Ago
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11 Months Ago
Merge: from main - There's 2 new warnings for obsolete pool usage, will fix in next Tests: Built all modes in editor
11 Months Ago
Have wolves clear their target after eating, as else they can hunt you down after finishing their food if you passed them while they were eating
11 Months Ago
Merge: from main Tests: built all modes in editor
11 Months Ago
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11 Months Ago
Change output folder structure per Lewis' request
11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
Test scene
11 Months Ago
Merge from main. Reset this week's skin items scene materials to default.
11 Months Ago
Allow wolves to eat corpses and meat Refactor targeting component to be budgeted and part of sense component, this fixes a bunch of issues where wolves would overcommit and ignore other threats closer to them
11 Months Ago
Increased the wallpaper spray can use distance from 3 to 5 meters
11 Months Ago
Various ground foliage tone/brightness tests for mesh+terrain consistency & contrast.
11 Months Ago
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
11 Months Ago
Adjustments to aerial density for the new grading. Less hazy at a distance. Lowered it at night too. Makes anti-gamma range a little better.
11 Months Ago
merge from ArmouredCockpitColliders
11 Months Ago
merge from CarLockLightFix
11 Months Ago
merge from spraycan_industrial_door_fix