128,943 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Add client prediction to ServersideMountedWeapon aiming
This means players can now move the turret around indepdently of the server
Do reconcilliation on server receive state (if out of date enough)
This is now just a checkbox on any ServersideMountedWeapon. 
Still requires some further improvements, but will work for now
Also added seat caching to Mounted Weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
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                ocean tropical shore stuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tropical palm LODs slightly extended because the islands are small and we can afford it.
Nudged trumpet tree canopy alpha clip a small fraction denser.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from painting_colourpicker
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Undergrowth material tweaks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tropical variant of Strangler
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change favourite colour convars to a single CSV convar, improve UI with buttons for dynamic sizing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Profile the shit out of everything
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from optimize_auth_list -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make a warning editor only to avoid tanking fps
 
                
                
                
                
                
             
         
        
            
            
            
                
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                merge from optimize_findbyid -> main
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from naval_update -> deep_sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replaced mesh cull with rendererLOD on casino barge decks
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                merge from fix_boat_drift -> naval_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add parenting to NPCSpawner and set it up for ghostships
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shrink ValidBounds back to 8km * 8km (old size) and rely on ValidBounds checking the DeepSeaBounds separately (we already added it but were both increasing the size & checking if the entity was inside the deep sea)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed deep sea marker not extending to the end of the screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                RPG7 - viewmodel and texture update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rust 12th Birthday Cake - Updated model asset, added textures and created subsurface profiles. Icon display updated.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix players nearby being teleported into the water below when a boat is purchased at fishing village
For players to be "nudged" they now need to additionally intersect with a trigger instead of just being inside the nudge radius
S2P fishing villages
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from ui_overhead_optims
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix scientists walking through the container on ghostship_d
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add large vehicle colliders to the outside of boat building area to prevent other boats entering when in edit mode.
Extra safety check for parent when destroying blocks/deployables in BBS menu option.
 
                
                
                
                
                
             
         
        
            
            
            
                
                - fixed deep sea default ocean values
- take shortest distance to shore when copying into overlapping data
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed another issue with boat items not being placeable in certain situations.
Added option to Area/Sphere checks to ignore the forced large vehicle vicinity check.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Casino remaining LODs 
CH47 static variant prefab 
Casino prefab fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                LoadingScreen toggles its soft mask
 
                
                
                
                
                
             
         
        
            
            
            
                
                DeathScreen toggles its canvas too
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported latest rpg skin anims and rig
 
                
                
                
                
                
             
         
        
            
            
            
                
                Crafting, inventory, contacts, conversation and clan screens toggle their canvas when hidden
Saves an extra ~0.05ms per frame
 
                
                
                
                
                
             
         
        
            
            
            
                
                Buildfix: add missing namespace using
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from analytics_track_menu_times
- Client analytics now aggregates frametimes, lag spikes and gc events into InGame, MainMenu, Inventory, Crafting, Contacts and Map groups
- Skip sending lag spikes and gc counts if there were none during performance logging tick
Tests: observerd client_perf analytics ticks in editor with debug code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: remove unused namespace using
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add bulk texture importing, to quickly load a skin within the workshop scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: remove debug logging
Tests: compiles in editor