128,974 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Prevent fire extinguisher from dismounting the current player on the pt boat
 
                
                
                
                
                
             
         
        
            
            
            
                
                hull.triangle sockets setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial setup to fix scientists trying to shoot through glass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for (previous commit didn't go through)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Add debug.debugclippingchecks:
- Prints out what colliders are causing cllipping to fail
- Still keep the performant route for regular gameplay
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for scientists
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixes, improvements, socket tweaks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rejigged LODs in mannequin variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-attached baked shore vectors after accepting source from last merge, reran s2p
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix player model playable graph NRE on other players.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed the menu code caching and unregistering texts from TMP DoRebuild, not needed anymore
 
                
                
                
                
                
             
         
        
            
            
            
                
                Backported m_IsTextObjectScaleStatic field from newer TMP versions, that let us avoid the slow and useless (99% of the time) TMP_DoRebuild checking the scale of every registered texts every frame. Saves ~0.3ms every frame
Default to true, we'll have to manually update all the texts getting their scale updated at runtime, don't think we have a lot of them
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add more descriptive error logs to help find cause of NRE NpcBarkComponent.PlayConversation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix Cannon.adminfire dict same key add error, ai noises now have a unique id for comparison purposes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set-up some prefab variants of mannequin for set dressing, replaced placeholder in supplies barge.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Better soft mask canvas caching
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set boat scientist mission hunt objective to only progress if the objective has started
 
                
                
                
                
                
             
         
        
            
            
            
                
                More work arounds for dodgy clipping checks on the pt boat
 
                
                
                
                
                
             
         
        
            
            
            
                
                SoftMask uses graphic's canvas when possible instead of polling the nearest canvas
 
                
                
                
                
                
             
         
        
            
            
            
                
                Toggle the canvas component of the menu UI when its not visible
Causes a small spike when opening it, but saves us some UI overhead when its not visible
Also causes a 40b alloc every frame because of SoftMask, need to look at it next
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix potential index out of range exception when displaying mission rewards during conversation
 
                
                
                
                
                
             
         
        
            
            
            
                
                disabled relief mapping on fish piles material
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed zfight on boat low wall posts when adjacent
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat)
Delay spawn scientist invoke by 100 ms
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix mission item pickup being setup wrong on small oil rig
 
                
                
                
                
                
             
         
        
            
            
            
                
                RPG7 - updated viewmodel, WIP textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from naval_missions
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Merge from /indirect_instancing/layers
 
                
                
                
                
                
             
         
        
            
            
            
                
                push up 2nd half of the asset
 
                
                
                
                
                
             
         
        
            
            
            
                
                Push up new meshing asset with source
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Tac Gloves texture update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Better eye setup (expose in weapon transform)
Allow AI a wider angle before firing (15 degrees)
Spawn turret with 1 hp and set immortal protection instead
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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